(Archive) Advertising District / 1000th Post

  • RCFanB&M%s's Photo
    Looks kinda small, but it's ok, considering that the building is made for that ride...I guess...what I don't like too much is he foliage...there're some trees that doesn't fit. Looking forward to more screens, keep going.
  • Marshy%s's Photo
    One of my little peeves is using brown path with brown land under it, AND brown land under the foliage, i find it really ugly and dirty. Try using the sand under the paths, oh, and change the jurrasic fences too.

    The building doesnt do much for me, a couple of glitches ruin it, and the colour of the ride and overhangs are too bright.

    Last but not least, change the flower colour...

    Marshy
  • inVersed%s's Photo
    That roof looks nice, the different colors just adds to that screen
  • trav%s's Photo
    Posted Image
  • JJ%s's Photo
    I do not like. The textures are horrific.
  • JDP%s's Photo
    ^I agree. The colors are boring and the textures are awful. The roofs are bad too and nothing is working in this screen. Come on Trav, I know you can do better than this...
    -JDP
  • Lloyd%s's Photo
    That's the only thing i don't like about using blocks of one colour, you can really see the repetetive texture, and it's not nice. I mean, in that sense it's not your fault, so you need to break those colours up, maybe get a few bands of colours running through the walls. I think that the castle turret decorative fence could come in useful if you have it here.

    You've got a few nice ideas down on ground level though, some of the overhangs are ok, but still need work. I'm still undecided as to whether the blocks of colours will work for the buildings, and i dont like the shrub you've used by the waterfall thing. I'd use some slightly more 'rough' looking shrubs.

    Keep going though, just revise this somewhatm like JDP said, we know you can do better.
  • trav%s's Photo
    @JJ. The textures are staying.

    @JDP. Hmm, can you explain how the colours are boring? And whats wrong with the rooves?

    @emo_ffaf. I actually really like the way you can see the textures, if you could see the whole area, you'd see that it doesn't look too bad and that the textures actually work for the theme I'm going for. Also, on a lot of the other buildings, I have bands of colour running round, but I delibrately chose to show these buildings because I think they're the worst in the area ;).

    Also, the angle that I took the waterfall from is awful, but I didn't actually want to show any of it, I just didn't realise I hadn't cut it off...
  • JKay%s's Photo
    Based on my experience, trying to distinguish buildings solely by color usually does not work in RCT2.

    This screen really exemplifies that because the buildings borrow too many ideas from each other. I like all the little knick-knack stuff going on in front, but the buildings themselves remind me of an inner city slum; very un-amusementpark-like.

    I'm not a big fan of this.
  • RCFanB&M%s's Photo
    I think that the textures are ok. I just think that your style is kinda typical...anyway, it looks good, it has a nice atmosphere.
  • ACEfanatic02%s's Photo
    Add one or two accent colors, and the buildings'll look a lot better.

    I like the flat roofs, but what's the point of having the crenelations along the back? Unless there's a vantage point that can easily see them, ditch them for a small wall or railing.

    First screen on this page is excellent, though.

    -ACE
  • Panic%s's Photo
    I think it's really cool.

    But I'd expand it out more into a full-tile-based form of architecture rather than being so 1/4ish, as well as just increasing the scale of the buildings.
  • lucas92%s's Photo
    The aqua/blue building just fuck up the whole screen. Make it to a dull red. Though I don't think the textures are boring, it reminds me Mamba Kilima made by X250... I like this screen (without blue please!) :kumbasgreen:
  • JDP%s's Photo

    @JDP. Hmm, can you explain how the colours are boring? And whats wrong with the rooves?

    The colors are boring (brown) but yet that is the theme your shooting for. But still, when i picture something like this in my mind, i see old clay houses that have cracks, and pices of wood holding up some of the building, if you know what i mean. You have the right idea, but your not pulling it off correctly. Imo, add little bits of brick here and there for realism and texture. Make the building look all beat up and as if is falling apart. And the roof idea is wayyy to simple and over used and as lucas92, the blue aint working. Use the brown colors, the light red, light green, a gray color maybe, idk, just mix it up a bit. The roofs could be slanted and have different layers to them. Hight difference i guess you can say. Okay, i'm going on and you should get my point. Just go back and add something to it. You can pull it off trav...
    -JDP
  • Loopy%s's Photo
    I think it looks really cool.

    To be honest i wouldnt change a thing and the blue building does give some contrast compared to if you had it all brown
  • trav%s's Photo
    @JKay. What do you think I could do to make it more amusement-parky?

    @RCFanB&M. Um thanks, I think, but I don't see how it looks typical.

    @ACEFanatic02. I'll try adding some more colours, and the backs of the buildings stay like that, but I'm not saying why...

    And thanks about the last part :).

    @Panic. I would expand it out, but I forgot to put the full tile blocks in, and the mud walls, so that's the best I can do :/. Also, there are bigger buildings, just not these 3 ;).

    @lucas12. Trust me, a dull red wouldn't work there...

    @JDP. Thanks for the detailed answer. I do have to agree with you on most points, and the rooves were only temporary until I found something that works. The wood holding up parts of a building is actually used on a lot of the buildings in this area though.

    @Loopy. Thanks! :D

    Next update within a couple of weeks.
  • RCFanB&M%s's Photo

    @RCFanB&M. Um thanks, I think, but I don't see how it looks typical.


    I said that it was KINDA typical, because I saw that style in many parks...anyway, I think it looks nice.
  • JKay%s's Photo
    Trav, I just find the whole thing lifeless and almost atmosphere-less if you know what I mean. It literally looks like an inner-city slum to me.

    It is your park, of couse, but I would start with separating your buildings somewhat. They don't all have to be connected like that. I find it overwhelming. I would also experiment with giving each of them more identity by using textures, ornaments and/or theming. As it stands, I only see one texture and construction method used. You also use mostly the same windows throughout. And no plant life?
  • Loopy%s's Photo
    If you look closely you can see that he has also used the brick wall texture
  • JDP%s's Photo
    ^Yeah, but it is not that noticable. The brick is the same color as the wall which aint realistic imo. Maybe that tan color brick that comes with the game will help.
    -JDP

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