(Archive) Advertising District / Shanty Park

  • Pacificoaster%s's Photo
    yea when im further complete im gonna change the pathing
  • JDP%s's Photo
    ^Yes you have alot of pathing. But any way I love the coaster man, very realistic and not over done. I hate it some times when people put in a giga and think it has to be over 200ft. Station is very convincing and realistic... got my attention.
    -JDP
  • trav%s's Photo
    I don't see whats so weird about creating a park this way? :<img src=:' /> I do this too, build all the rides first, theme them, and then go back and fill in the gaps, it makes it much easier imo.
  • Hyperion%s's Photo
    Very, very realistic. I think the exit to the giga is a bit close to the main path, like maybe make it one path wide a little longer, but I'm not complaining to hard. Great job!
  • tracidEdge%s's Photo
    people would fall off of there.
  • Pacificoaster%s's Photo
    yea all my rides are like under 150 ft. the tallest is the rocket and thats the tallest ride ur gonna see in the park because anything taller than that ride would just look very unrealistic. a 100 ft giga is a good heighth for the park i think :D ill have some more pics later on tonite.
  • lenox%s's Photo

    yea all my rides are like under 150 ft. the tallest is the rocket and thats the tallest ride ur gonna see in the park because anything taller than that ride would just look very unrealistic. a 100 ft giga is a good heighth for the park i think :D ill have some more pics later on tonite.

    View Post


    How could it be a giga if it's 100ft?? :lol:
  • ziplock%s's Photo
    Reminds me of Cedar Point somehow
  • Pacificoaster%s's Photo
    everything in my park is scaled down :D
  • Titan%s's Photo
    ^ That must be why you aren't using large loops. With your scale they would be over 250' tall. :p

    It is looking quite nice however.
  • Pacificoaster%s's Photo
    haha yea
  • supertrooper%s's Photo
    I think it looks really nice and "crisp"...like a KitKat.

    I build parks similarly too. After building the entrance I figure out what the main coasters and attractions I want are and build and place those first. Then I layout some basic "main" pathways to get the peeps to those attractions easily, then I go back and start themeing and add shops and stalls, side paths, and what not. I just find it easier this way...then I don't find myself wanting to build a large coaster later but running out of room for it.
  • Xenon%s's Photo
    I don't like the smooth roof that you used on the hotel and the stadium. You should use something with more texture. It would look a hundred times better. Rush has a very realistic layout and the supports aren't bad. Actually they're quite good. The hotel I don't like but mostly because of those no-texture rooves. You should seriously consider changing them.
  • Pacificoaster%s's Photo
    alrite ill see what i can do xenon. thanks for the advice.
  • Pacificoaster%s's Photo
    heres a lil preview of the parking lot.

    http://img278.images...5/scr1992vd.png
  • FK+Coastermind%s's Photo
    parking lot looks good. very convincing. dont mean to back track but on the giga it looks like the last section of turns is not connected to the real ride. is that just the angel or am i going crazy :SA:


    FK+Coastermind
  • Pacificoaster%s's Photo
    deff going crazy FK. haha.
  • RCTCA%s's Photo
    It's connected. It's just hard to see. :)

    /RCTCA\
  • Pacificoaster%s's Photo
    alrite i was playin around with my park and i made a new ride that i havent seen anyone attempt to make, but i dont know if i would like to keep it or not. please give me some feedback.

    heres what i got so far...
    http://img84.imagesh...2/scr2000lt.png

    heres the concept i was going for...
    http://www.coaster-n...oasterclint.jpg
  • Ge-Ride%s's Photo
    Tricky ride to recreate. You did a pretty good job, it seems.

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