(Archive) Advertising District / Mexican Monster - El Chupacabra

  • LoneMarine%s's Photo
    'Sup. I have gotten enough of my design finished (finally) that I can show a few, slightly unfinished screens to you. Here they are! :happy:

    http://img424.images...376/scr17ow.png

    http://img118.images...003/scr20sk.png

    http://img424.images...691/scr38ly.png

    Once again, they are slightly unfinished. All three of the screens are of El Plaza, which is the entrance and entrance area. Comments appreciated! :)

    P.S. - If anyone knows Spanish, I could really use your help with naming things, like 'El Plaza', because I'm not sure if it should be 'El' or 'La'
  • Ge-Ride%s's Photo
    ^What's with the random waterfalls on the rooves?

    Edited by Ge-Ride, 03 May 2006 - 08:13 PM.

  • ACEfanatic02%s's Photo
    It's just a series of poorly-concieved buildings surrounded with path.

    There's no plan - no flow. Just random construction.

    Change the landtype under the path - don't leave it grass. And don't advertise a design without showing the actual ride.

    On a positive note, I like the name. To quote Sarge: "I like that. Chupathingy."

    -ACE
  • ekimmel%s's Photo
    Could use some color variation and I always pick a balloon color that matches the theme of the park. Might seem a bit silly but it looks a lot better when the peeps enter the park.
  • LoneMarine%s's Photo
    Ge-Ride - The waterfalls on the rooves are custom water structures. The water comes out the top, flows down to the bottom, gets sucked up through a vaccuum at the bottom and is moved back up to the top.

    ACE - There is a plan. Since it's a plaza in an old Mexican village, it isn't supposed to look like it flows and that buildings are just randomly placed, it's supposed to look like a chaotic market-like area where people can go and hang out and buy stuff like food and souvenirs. And, finally, like I said, the screen is unfinished. I haven't decided about what color the ground is or will be, but I will consider it.

    ekimmel - OK, I'll try to see if I can fix that while still enjoying the rest.

    To all - The ride's pictures will come up soon. I have finished the layout, but I have to theme it, landscape it, and put in custom supports.
  • Xenon%s's Photo
    If it is a plaza don't forget the main square. I think you should use another type of land uder the footpath. Something lighter than grass.

    Edited by Xenon, 03 May 2006 - 09:01 PM.

  • hobbes%s's Photo
    LMAO. Anyone else think the name of this sounds like a porn star?


    As for the screens, they're alright. Listen to the others, as they've pointed out the important problems.
  • tracidEdge%s's Photo
    cheap mexican porno, hah.

    anyway, really bland. grass with a sea of path broken up by a few 2x2 buildings. you gotta make these more interesting; foliage, gardens, seating places, the possibilities are practically endless. use the game to your full potential, don't settle for anything less.


    edit-fucking spelling errors.

    Edited by tracidEdge, 03 May 2006 - 09:15 PM.

  • petrov%s's Photo
    All the building are the same with nothing striking about them.

    Also a plaza has a centre piece/square, this being the focal point where elders and family congregate for social gatherings. There's nothing like that in your design. just a thing to bear in mind. :)
  • Metropole%s's Photo
    It's all totally flat as well. That could usually be fine...but something makes me think that the entire park will be totally flat.

    Also, the waterfalls would overflow onto the path.

    And what everyone else said.
  • RMM%s's Photo
    So if its a design, then where are the screens of the coaster.
  • SenZ%s's Photo
    Create unique buildings. Not just 10 buildings with the same basics.
    Use different shapes on every building, concentrate them more on logical spots (after all it's a themepark, not a village).

    Since it's El Plaza, I'd say create a square, and build buildings around it. Ever seen a square with buildings randomly build on it?

    Edited by SenZ, 04 May 2006 - 04:02 PM.

  • Paradox%s's Photo

    Create unique buildings. Not just 10 buildings with the same basics.
    Use different shapes on every building, concentrate them more on logical spots (after all it's a themepark, not a village).

    Since it's El Plaza, I'd say create a square, and build buildings around it. Ever seen a square with buildings randomly build on it?

    View Post


    It's a village-themed park, though. I've talked to him in the chat, and I have gotten a few sneak peeks. And I have seen a square with random buildings on it.

    Edited by Paradox, 04 May 2006 - 06:05 PM.

  • ACEfanatic02%s's Photo
    Just because squares with random buildings exist in real life does not mean that you should create it in RCT2.

    Flow and asthetics are more important in a theme park.

    -ACE
  • Paradox%s's Photo

    Just because squares with random buildings exist in real life does not mean that you should create it in RCT2.

    Flow and asthetics are more important in a theme park.

    -ACE

    View Post


    Good Point. :)
  • spartan%s's Photo
    my problems with it are mostly the ones metioned before, to much 2x2, too much brown, and a little less brown would help

    keep at it

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