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  • JDP%s's Photo

    No B&M has that much straight track after the predrop, except for Apollos Chariot.  Your screen doesn't look very realistic to me, and the footers are ugly.

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    And to add to that, for how tall that coaster is, toons supports are too thin i feel.
  • tracidEdge%s's Photo
    that looks awesome magnus, you know how i feel about it.
  • Ride6%s's Photo

    And to add to that, for how tall that coaster is, toons supports are too thin i feel.

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    They are a bit thin when you get to using them for massive heights like this but really unless you want like 150 of your objects taken up so you can properly support your B&M coaster it's the best compromise. Really they're almost perfect if you go and check out pictures and compair them to the size of the track.

    As for the straight run I think it's about the right length for a B&M that starts off with a twisting drop. Both AC and Raging Bull have ones that long (long enough so that the whole train levels out on them before dropping). Other than the footers I don't see anything there that's unrealistic and even those look excellent with the red track, grass and supports.

    Maybe I'm nuts but I think that's beautiful.

    Ride6
  • RCTFAN%s's Photo
    I think 1 section of track would have been sufficient and most probably with a trim (but not nessecarily on).

    I also think that instead of haveing those ugly footers, just raise the land by one level and add in an extra circular footer and....hey presto, it looks better.

    Of course you may want some adventurous landscaping :D
  • sloB%s's Photo
    i know im real late with this, but big thanks for these toon.

    cant wait to try them out.
  • Toon%s's Photo
    I think you guys are all getting a little picky about the realism here. The screen looks great Magnus :)
  • Magnus%s's Photo

    I think you guys are all getting a little picky about the realism here.  The screen looks great Magnus :)

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    No, I started that discussion so I have to live with that now. Thanks for the compliment though.

    Actually I studied a lot of B&M pictures and onride videos the last days and I came to the conclusion that it would have to be 1.5 fields of straight track after the predrop. Like ride6 already said, the whole trains levels out and then the first drop begins. It's just that most of us are used to just having one piece of straight track there, but two seem to fit the realism aspect much better. The other reason I went for 2 fields was that the supports would look like a mess otherwise. The footers might look a bit ugly at the moment, but I will defenatly go for the round block on top and the square blocks under that. I just think that looks way too sexy.
  • Metropole%s's Photo
    The only unrealistic thing isee in magnus' screen is the "please do not stand up" sign :p
  • Phatage%s's Photo

    Adventurous landscaping will not cease. It's just that parkmakers will haev to build supports last once they have everything else done (which is the complete opposite to real life lol).

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    That's not the opposite of real life at all really.


    Oh and BTW there will be parking lot coasters here at NE, I just haven't gotten around to it yet, although I almost did.
  • JDP%s's Photo

    No B&M has that much straight track after the predrop, except for Apollos Chariot.  Your screen doesn't look very realistic to me, and the footers are ugly.

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    let me corrent my self from agreeing with you before. Super Man Kyrpton Coaster at SFFT has a stright like that before that drop.

    Just figured ill clear that up...
  • geewhzz%s's Photo
    Weird, I missed that one....it's weird how most B&M's are so standard and proprietary, and then some just are completely different.

    That drop is sort of like the one on Alpengeist.

    Can't know everything I guess.
  • Toon%s's Photo

    Weird, I missed that one....it's weird how most B&M's are so standard and proprietary, and then some just are completely different.

    That drop is sort of like the one on Alpengeist.

    Can't know everything I guess.

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    Which is exactly why you guys should not act like know it alls when a coaster doesn't fit the B&M standard. Realism is fine, but it doesn't have to limit every coaster to looking the same. I prefer when people stretch the boundaries a little and make something that isn't 100% by the rules.
  • Todd Lee%s's Photo
    There's been a lot of good posts in this thread, but that's the best one!^
  • JKay%s's Photo
    Seriously, thanks for that Toon. I'll throw in my two cents too, just not as nicely as toon put it.

    ok, deep breath

    I feel I need to have a fucking Masters degree in rollercoaster physics and design to make anything considered "realistic" in RCT these days. I think too many people are taking this shit way too seriously. I don't have anything wrong with people trying to make realistic designs or recreations, but I find it a bit ridiculous when something is over-analyzed and then subsequently dubbed "unrealistic" when that was never original purpose of it anyway. I don't know about everyone else, but I play rct for fun, not as a way to prove that I have the ultimate end-all-be-all knowledge of real-life rollercoasters.

    :|

    Ok, that was probably a little harsh....but I had to do it though.

    Anyway, wasn't this tread supposed to show off Toon's supports?....I only see one screen on this page.
  • CedarPoint6%s's Photo
    That's the thing. I think there's a few different perceptions of 'realism' here. Personally, I enjoy building Cedar Fair/Six Flags style realism with light theming, but high levels of detail. For me a coaster is unrealistic if something is implausible for that type, or would definately not happen on a certain type (like a zero g roll on a dive machine). There's loose and there's tight interpretations and I don't think either side will see the other side's point. I'm pretty strict on my realism markings, but I do think that an argument about how big a transfer track to be is pretty stupid. That all comes down to personal perception of RCT scale and what kind of coaster from what year you're basing it off of.
  • thirteen%s's Photo

    I feel I need to have a fucking Masters degree in rollercoaster physics and design to make anything considered "realistic" in RCT these days.  I think too many people are taking this shit way too seriously.  I don't have anything wrong with people trying to make realistic designs or recreations, but I find it a bit ridiculous when something is over-analyzed and then subsequently dubbed "unrealistic" when that was never original purpose of it anyway.  I don't know about everyone else, but I play rct for fun, not as a way to prove that I have the ultimate end-all-be-all knowledge of real-life rollercoasters.

    :|

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    thank you for voicing my opinion
  • Toon%s's Photo
    I look at it this way. If you were staring at two coasters, one which was a standard by the book B&M style layout that you'd ridden 50 times before and one which mixed things up and broke a few 'rules' which would you choose to ride? Personally I'd always take the new experience.
  • trav%s's Photo

    I feel I need to have a fucking Masters degree in rollercoaster physics and design to make anything considered "realistic" in RCT these days.  I think too many people are taking this shit way too seriously.  I don't have anything wrong with people trying to make realistic designs or recreations, but I find it a bit ridiculous when something is over-analyzed and then subsequently dubbed "unrealistic" when that was never original purpose of it anyway.  I don't know about everyone else, but I play rct for fun, not as a way to prove that I have the ultimate end-all-be-all knowledge of real-life rollercoasters.

    :|

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    Oh schnap.
  • Phatage%s's Photo

    I look at it this way.  If you were staring at two coasters, one which was a standard by the book B&M style layout that you'd ridden 50 times before and one which mixed things up and broke a few 'rules' which would you choose to ride?  Personally I'd always take the new experience.

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    I fully agree, although I'd prefer the ride you prefer to be realistic as well although I'm always up for a fantasy work of art. The thing is that so many people in the rct community aren't even building B&M's, but more the B&M's that are built by other people, and that's why a standard has been created. The same goes for Busch parks for example, as many people base Busch parks off of things like Lichfield and then they can't recognize an actual realistic Busch park, not that I'm bitter or anything. Maybe this comment was spurred by my recent visit to the awesome BGW, maybe, but I've been noticing that people's interpretations of a B&M are on something from Legends West rather than from something like six flags, where the so many of the real things reside.

    Oh yeah and Jkay, not meaning to be offensive but it sometimes gets annoying when you throw your two cents in right after somebody had just made the point.
  • JKay%s's Photo

    Oh yeah and Jkay, not meaning to be offensive but it sometimes gets annoying when you throw your two cents in right after somebody had just made the point.

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    Honestly, I find that comment a bit hypocritical considering you just threw in your two cents towards the same point.

    And my comment wasn't specifically directed at you if thats the way you took it, but more towards the overall tone I get from this thread.

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