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  • Geoff%s's Photo
    Good supporting, but the coaster layout looks rough.
  • mantis%s's Photo
    I would find it hard to be impressed by support work when attached to something as malformed as that, even if it were fantastic support work. And i'm no judge of support work, so i'm inclined to believe that if the coaster is that bad, then the supports can't be much better.
  • Carl%s's Photo
    how is that coaster rough or malformed?
  • mantis%s's Photo
    The one reservation I had about Creature was that it started with a cobra roll.
    You have a flat-curve-flat-brake (one section)-drop for no apparent reason. Why not exploit one of the good things about rct2 (and boy do they need exploiting to excuse all the other failings of the game) and use the banked incline? And why do you have one piece of brake, other than sheer laziness? I presume you're using it to slow down the coaster before the corkscrew only for ratings, because a rework of the earlier parts of the coaster would be too much effort.
    You also appear to have a support from the cobra roll built directly through the nearby track. Nice.
  • Carl%s's Photo
    Its actually a parabolic hill, then a *necessary* gentle drop (necessary to get to the proper height for the brake run), then a *necessary* large banked curve before the brake run (necessary because of the speed of the coaster), then a block brake. You only need one block brake to slow the coaster down to 4mph, any more brake pieces would only be for show. I didnt have the room for any more brake pieces, and I didnt think it mattered. A "banked incline" would not have fit there, or looked good. There is alot of track before the break run, and a rework of all that track would mean completely starting the whole project over, which is not going to happen. I believe that answers all of the complaints about the track.

    Also, I simply didnt have room to complete the cobra roll support without going 1/4 tile into the track. I am thinking of ways to fix that as we speak.

    Edited by ride_exchanger, 05 May 2006 - 03:20 PM.

  • mantis%s's Photo
    Absolutely none of that would be necessary if you sorted out your pacing beforehand. And you could have your block brake at the higher level followed by a banked drop down to the level of the corkscrews. If it wasn't the right level, then that might even help you with the support issue because you could move the corkscrews to a different height.
    Having a drop down to a block brake strikes me as counter-intuitive, but whatever. It still looks silly.
  • Carl%s's Photo
    Ureka! Thanks mantis! :D
  • petrov%s's Photo
    Really decent supporting you have there but the coaster looks well...different.

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