(Archive) Advertising District / Discovery World
- 12-March 06
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FredD Offline
Me, Ultratycoon and RC Freak started a new clubpark.
It's called Discovery World and it will have an arabian themezone (Ultratycoon), a jungle themezone (RC Freak) and an Atlantic themezone (me).
The work you'll see now, is made by me.
It's an Atlantic themezone I'll make.
The top of a launched freefall (but rotodropstyle).
Normally, I don't work with QBB's.
Side 1 of the Freefall, wich is called The temple of Atlas.
It is based on Atlas, the son of Neptune.
Side 2 of the Freefall.
But I'm gonna do change something on the flowers.
And this attraction really works!
I'm building a minetrain coaster in my area.
This is the part right after the station, a little helix.
Near the lift, you can find a topspin.
It is called The wrevenge of Neptune.
The big drop of the coaster, wich I named Atlantic Express.
The funniest thing is that you dive into the water! (No, not in, but in a tunnel under the water)....
At the top of the lift, I made a centre that has to control the water.
They need to check if the waterline is okay.
Comments please! -
thirteen Offline
never make screens while the weather got rain, expect you want to create atmosphere with it -
Toon Offline
Architecturally it's not bad. I see some elments in the buildings that I really like and with a little more practice I think you've got a lot of potential there. Where I think you really need to do the most work is in the landscaping and plant work. The rock work is very random and doesn't flow well and I really dislike the square corners where the island meets the water. As for plants, I would say too many to start....tho if you are going to leave more bare rocks, they need to be better done as previously stated. There are definitely way too many flowers, and I'd love to see a tree type mixed in tho you wouldn't need to place more than a couple. I know I made the spiky bushes and trees, but they really were meant to be desert plants and placed very sparsely, so you should consider replacing those. Finally, the waterfalls are also a little to square looking. I think you need to work on how you place the rapids tiles at the bottom of your falls and also consider breaking up the falls with some rocks jutting out at the tops and/or bottoms of them. I really hate commenting on rides from pics, because I like to see them run, so I'll reserve comment on that aspect. -
WorldShowcaseLagoon Offline
http://www.funnypicturesandcartoons.com/?open=Forum%2FRepost/repost_not%20this%20shit%20again.jpgArchitecturally it's not bad. I see some elments in the buildings that I really like and with a little more practice I think you've got a lot of potential there. Where I think you really need to do the most work is in the landscaping and plant work. The rock work is very random and doesn't flow well and I really dislike the square corners where the island meets the water. As for plants, I would say too many to start....tho if you are going to leave more bare rocks, they need to be better done as previously stated. There are definitely way too many flowers, and I'd love to see a tree type mixed in tho you wouldn't need to place more than a couple. I know I made the spiky bushes and trees, but they really were meant to be desert plants and placed very sparsely, so you should consider replacing those. Finally, the waterfalls are also a little to square looking. I think you need to work on how you place the rapids tiles at the bottom of your falls and also consider breaking up the falls with some rocks jutting out at the tops and/or bottoms of them. I really hate commenting on rides from pics, because I like to see them run, so I'll reserve comment on that aspect.
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laz0rz Offline
I'm thinking the same thing except about you right now.http://www.funnypicturesandcartoons.com/?open=Forum%2FRepost/repost_not%20this%20shit%20again.jpg
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The freefall looks like a complete rip-off of Magnus Collosus. You need to change the colors at the bottom.
That's my only complaint though. The rest looks great. I especially like the mine train's island thingy.Edited by laz0rz, 12 March 2006 - 11:19 AM.
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Ge-Ride Offline
How about you change the warm colors to cool ones so it will go better with the Neptune theme? -
WorldShowcaseLagoon Offline
http://www.funnypicturesandcartoons.com/?open=Forum%2FMisc/misc_hugsomebody.jpgI'm thinking the same thing except about you right now.
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The freefall looks like a complete rip-off of Magnus Collosus. You need to change the colors at the bottom.
That's my only complaint though. The rest looks great. I especially like the mine train's island thingy. -
Rollercoaster FREAK Offline
This looks very nic FrEdD. Good work. The archy on the water control facility looks great, and the island on which the mine train is on looks good too. The Temple of Atlas looks pretty nice too. Maybe you want to tone down those roman pillars, and maybe take out 1 or 2 though.
BTW: Im doing an African theme, not jungle. -
FredD Offline
Architecturally it's not bad. I see some elments in the buildings that I really like and with a little more practice I think you've got a lot of potential there. Where I think you really need to do the most work is in the landscaping and plant work. The rock work is very random and doesn't flow well and I really dislike the square corners where the island meets the water. As for plants, I would say too many to start....tho if you are going to leave more bare rocks, they need to be better done as previously stated. There are definitely way too many flowers, and I'd love to see a tree type mixed in tho you wouldn't need to place more than a couple. I know I made the spiky bushes and trees, but they really were meant to be desert plants and placed very sparsely, so you should consider replacing those. Finally, the waterfalls are also a little to square looking. I think you need to work on how you place the rapids tiles at the bottom of your falls and also consider breaking up the falls with some rocks jutting out at the tops and/or bottoms of them. I really hate commenting on rides from pics, because I like to see them run, so I'll reserve comment on that aspect.
I know, my landscaping and planting is'nt good.
I don't know how to make it better, maybe you can help by giving me some hints for landscaping.
That would be nice.I'm thinking the same thing except about you right now.
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The freefall looks like a complete rip-off of Magnus Collosus. You need to change the colors at the bottom.
That's my only complaint though. The rest looks great. I especially like the mine train's island thingy.
Magnus-Collosus?
I saw it in The Masterpiece from X250...
X is an example for me, he's the best builder I know.
It isn't a rip-off, but I like the idea of a custom freefall.
I never tought it was possible, but I saw it...and I wanted to build it, just like that.
I didn't stole it, I just looked to his park and came with something like that kind.
And there are many ideas that are invented by one builder but now everybody uses it.This looks very nic FrEdD. Good work. The archy on the water control facility looks great, and the island on which the mine train is on looks good too. The Temple of Atlas looks pretty nice too. Maybe you want to tone down those roman pillars, and maybe take out 1 or 2 though.
BTW: Im doing an African theme, not jungle.
Yeah, I was thinking about that, to delete those pilars.
I'll do it.
What's the difference between Jungle and African theme -
laz0rz Offline
Not just the idea, the colors on the tower, the style of architecture, the bottom platform, it's all the same as MC. At least have something different.Magnus-Collosus?
I saw it in The Masterpiece from X250...
X is an example for me, he's the best builder I know.
It isn't a rip-off, but I like the idea of a custom freefall.
I never tought it was possible, but I saw it...and I wanted to build it, just like that.
I didn't stole it, I just looked to his park and came with something like that kind.
And there are many ideas that are invented by one builder but now everybody uses it. -
Akasha Offline
^ Jungles are found all around the world (near the equator then). Africa only.. in africa
Anyways that fourth screen looks too much like PBJ's park. The waterfall behind the topspin seems useless to me, the entrance to the tunnel looks weird, but I like last screen!Edited by Akasha, 13 March 2006 - 09:51 AM.
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JKay Offline
I'll ditto toon's comment. The landscaping and foliage are lacking, as well some random object placement (pilars & statues). Otherwise, I see a ton of potential in this. -
Toon Offline
I don't think it's really possible to help you verbally, but if you look at some spotlights that would be a start. There's not only one way to do it, so you have to find some style that helps for you.
Here are some suggestions that may help tho:
1. Try having some piece sticking out of the water diagonally on the inside corners where land meets water.
2. Don't have long straight stretches of land where it meets the water...especially if you're having tall cliffs. Try to have some rock work protruding at the base of the cliff here and there to break up the lines.
3. Don't be scared to have some of your jagged rocks connect to some flat areas and try to use 2X1 combinations of land rather than just 1X1 random jagged rocks.
4. Remember that the top of the land surface is a nicer texture than the sides, so try to expose the top towards the viewer where possible. I try to have the majority of my land pieces sloped facing towards the view angle rather than away (if that makes any sense).
For plant work:
1. Don't just fill the space randomly with your selected plants and bushes. Think about how the plants should accentuate the theme and place them accordingly. (ie. jungles are lush and should have lots of ground cover under the trees, deserts should have a sparseness with very few plants, trees should thin out towards the waterline, etc.
2. Don't be scared to leave bare space when placing plants. You can actually place the plants in a ways that guides the viewers eye to the attractions or elements of the park you really want to show off and they probably won't even realize you've done it.
3. Use your bushes and flowers in clumps rather than evenly spaced over the area your trying to fill.
For theming:
1. Don't place theming objects randomly. Think about how they would be viewed by the peeps in the park and place them in interesting places that would add to the atmosphere of the park.
Hope that helps.
On another note, I just took a look at The Masterpiece, and your park is just a little too 'inspired' by it. If I were you I would be very careful of how close some of the elements of your parks are mimicking X250's stuff. -
Blitz Offline
I don't think it's really possible to help you verbally, but if you look at some spotlights that would be a start. There's not only one way to do it, so you have to find some style that helps for you.
Here are some suggestions that may help tho:
1. Try having some piece sticking out of the water diagonally on the inside corners where land meets water.
2. Don't have long straight stretches of land where it meets the water...especially if you're having tall cliffs. Try to have some rock work protruding at the base of the cliff here and there to break up the lines.
3. Don't be scared to have some of your jagged rocks connect to some flat areas and try to use 2X1 combinations of land rather than just 1X1 random jagged rocks.
4. Remember that the top of the land surface is a nicer texture than the sides, so try to expose the top towards the viewer where possible. I try to have the majority of my land pieces sloped facing towards the view angle rather than away (if that makes any sense).
For plant work:
1. Don't just fill the space randomly with your selected plants and bushes. Think about how the plants should accentuate the theme and place them accordingly. (ie. jungles are lush and should have lots of ground cover under the trees, deserts should have a sparseness with very few plants, trees should thin out towards the waterline, etc.
2. Don't be scared to leave bare space when placing plants. You can actually place the plants in a ways that guides the viewers eye to the attractions or elements of the park you really want to show off and they probably won't even realize you've done it.
3. Use your bushes and flowers in clumps rather than evenly spaced over the area your trying to fill.
For theming:
1. Don't place theming objects randomly. Think about how they would be viewed by the peeps in the park and place them in interesting places that would add to the atmosphere of the park.
Hope that helps.
On another note, I just took a look at The Masterpiece, and your park is just a little too 'inspired' by it. If I were you I would be very careful of how close some of the elements of your parks are mimicking X250's stuff.
this is the most useful post i have seen on this forum in a long time. Nice going, toon, my hats off to ya.
to add to the landscaping thing: when landscaping, the first thing you always do is create, roughly, the shape (horizontally, and vertically) of the land you are going to use, and then "build down" (applying detail) as you apply elements of rides, walkways, and theming. Meaning, any smoothing of land or jagging of land is done just before you use it for something. Just jagging all your land first disturbs the clarity of the land's shape (which you use to "accentuate" as toon put it), so avoid doing so whenever possible. this only really applies when you aren't building "flat", but to improve your parkmaking, you need to develop an eye for elevation. -
Enigmatic Offline
The first screens are pure crap and the same color at that. You got a mine train with a bad layout and you toss in roman colums? Ok, thats some shitty theming, and I am not even going to comment on the landscaping.
The last 2 screens are pretty funny, the one where the coaster falls into the blub of shity gray blocks, then the other one where you try to be Turtle, but fail. -
ChillerHockey33 Offline
Ill say this:
They are better than any screen Enigmatic has ever shown.
-Ryan
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