(Archive) Advertising District / Paramount's Xtreme
- 03-February 06
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zburns999 Offline
^I'm re-doing the entire outside of the park, bar the hotel, so that will be changed. I have no idea how the hell I managed to do that anyway.
Anyway, after a pretty long period of no construction, I've restarted again, and I wanted to post a screen to get things rolling.
Days of Thunder-an intense motion simulation ride
Complete park progress has been posted on page 1...
Feel free to comment and critisize. -
JDP Offline
Different. Not to fond of it. I think because it's smaller than what I think it would be. Maybe if it would be bigger...
-JDPEdited by JDP, 20 August 2006 - 11:17 PM.
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zburns999 Offline
^I see what you're saying. I agree actually. I probably should have done more than one simulator in the building. -
RCFanB&M Offline
IT looks pretty nice, although I'd add some other color on that building...maybe red (since you made a red car next to it)...just a thought. -
zburns999 Offline
Not dead yet...
Secretly, I restarted the project in the beginning of November, picking up exactly where I left off: Stunt City. After the addition of a scrambler and some shops, there was still this huge space left. I couldn't ignore it. But then the big choice. I didn't know whether to fill it with trees and take the easy way out, or go big. I decided to go big. What you see below it the World's only outdoor interactive laser adventure ride (that I know of;)): Stuntman's Challenge.
Surprisingly, making this city was a lot of fun, even though it took me almost seven hours;). Anyway, the ride idea is simple. It's the ultimate test as a "graduating" stuntman. Man your copter through a corrupted city, where the XCorp company is smuggling illegal cargo from a nearby port, using countless explosives as cover/distraction. Your goal: disarm as many explosives as possible by shooting them with your laser. Shooting actual XCorp employees is worth extra points. A leader board at the ride's entrance displays the name and point total of that particular day's leader. The leader at the end of the day is rewarded with a guest appearence in the MI:Stunt Spectacular.
Here's a pic of the queue line weaving in and out of the crates being shipped into the city's port.
And with that, "Stunt City-Presented by Labbat's Blue" is complete.
Please, feel free to comment and critiscize as always. Thanks. -
z3r0-G Offline
Looks pretty cool. I like the idea of an outdoor laser adventure ride. Nice touch. The queue looks cool as well. I like how it weaves through the crates. Gives a feel of the area before you get on the ride. In that last screen, is that supposed to be a skull? Looks cool nonetheless. If it's a skull, maybe put an X in front of it, like most skulls have. Nice job. -
Kumba Offline
Pretty cool, kinda like something DJ would do if he was drunk and off his game, but thats still good -
sfgadv02 Offline
Interesting concepts but do people go on a ride or is it interactive in terms of people moving around? -
vekoma9 Offline
Z I am liking it alot. How about a screen of the whole park thus far? just for Steve K sakes? lol Well, to get net picky it looks a little to cluttered, and a little to much a bland color. try to make it different colors. Solso the skull is a little odd to me. -
Milo Offline
Those are some pretty nice screens! I really like the que line one. It's very well done. Though maybe if you haven't already, you could have like a dock crane that's swinging a crate right over the guests' heads. First screen is pretty good although the exposed station and entrance and exit for the scrambled eggs kinda detracts from it. That skull thing in the last screen is pretty cool although could maybe use a little more detail. Overall, great ideas and some really nice screens. Keep it up! -
JDP Offline
Its okay. Very different concepts and ideas going on there. Nice to see some creativity. However, i am not to big of a fan of some of the ideas. Some or boring and pretty "bland" looking. As seen in the second screen. But it is nice to see the project alive zburns.
-JDP -
X250 Offline
I like some of the ides that are going into this park, its executed quite well aswell. The screens are quite entertaining to look at, especially the first one, although those entrances need covering. I like the way this is going, its a nice original theme and it seems to be pulled off well, keep going! =D
-X- -
spartan Offline
I really like the first screen, it looks good and I think its a neat idea. The other screens look kind of bland and boring. Could you use a diffent texture for the crate to make them a little more interesting? -
RCFanB&M Offline
I'm glad that this park is still going...
1st Screen: I like the modern atmosphere those type of buildings create. The structures are well done, and I like the fact that you keep your style, but improved. There are some thing I have to point out: I don't like very much the foliage, it doesn't fit very well IMO...also, the buildings look boring, in color terms; you could add some accent colors.
The last two screens look ok...those are some interesting ideas. Anyway, I like how this park is progressing...keep it alive. -
zburns999 Offline
My bad for being late on the response...
Anyway, thanks for all of the comments
@z3r0-G: Thanks for the compliments. I did consider the cross bones, but since I set up such a shitty bench for myself, there's no chance of that.
@Kumba: Hahaha. Sounds good to me.
@sfgadv02: It's interactive in a sense that riders can controll the speed of their helicopters, and shoot both moving and motionless targets.
@vekoma9: Maybe I'll post one on RCPro after I get some more stuff built. As for the skull, yeah, it would have looked better with some art deco pieces and whatnot, but my bench sucks so I had to make do with what I had available.
@J K: Thanks man. Means a lot.
@OLE: Thanks. Sorry about the scrambler getting in the shot, I probably should have cropped it out. And yeah, I actually have two cranes. One's a little out of view of the second screen, and the other would be in the first. You probably can't tell they're cranes though haha. I'm working on the station too.
@JDP: That seems to be a general response to a lot of my stuff: that it's too gray or two lacking in color. I think most parks are pretty dull, especially in an industrial themed area. The park as a whole doesn't look dull in color though.
@X250: Thanks, very much appreciated.
@spartan: Bench issues. I realized I didn't have corregated steel walls right as I started to make the crates. Oh well. Thanks for the comments though.
@Genius638: Thanks, I liked that one too...after I rebuilt it three times.
@RCFanB&M: Foliage is deffinitely not my strong point, but I'm working on it. See my JDP comment for the colors.
Thanks again. -
dr dirt Offline
IMO, The skull would look better if you raised the pipes way higher, and take out the hole for the nose. Or at least raise it, then put the mouths opening where it looks best. (I'm guessing that's a nose and the pipes are the teeth) Stunt City screen looks really nice.
EDIT: P.S., if you try that^, i would also raise the base blocks at the bottom. Just realised how strange it would looks without them.Edited by dr dirt, 04 December 2006 - 03:05 PM.
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zburns999 Offline
Well, I've been moving along at a steady pace sice last update (which is hard considering how busy I've been). I'm just about done with another one of the park's lightly themed areas, "Iron Forge Square," which is meant to be a small European town square, with a mixture of castles and tudor style architecture. This particular area of the park is home to one coaster and a few of the more intense flats. One of the park's largest restaurants is also located in this area...
Here's the station for the park's Schwarzkopf terrain looper, simply named "Bat."
The King's Court is a full-scale restaurant featuring an outdoor patio area.
And finally, one of my personal favorites. What better way to advertise than to have a pair of Schwarzkopf double loops right in front of the park's bill board?
That's all for now. Park completion is probably nearing 70-75%, and I'm finally less than 10 years away from the century mark. As always, please feel free to comment and critisize (someon'e going to say something about the custom scenery).
Park progress has been updated on page one...Edited by zburns999, 15 December 2006 - 08:53 PM.
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