(Archive) Advertising District / Paramount's Xtreme
- 03-February 06
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supertrooper Offline
You think that lift for Lighthouse Falls is a wee bit steep? I mean, considering most restraints on that ride are nil or n/a.
If the ride is supposed to be similar to Perilous Plunge http://www.coasterim...therrides01.htm, then the drop is actually not steep enough.
I think it looks good. -
laz0rz Offline
Yeah but um he said LIFT. Sorry to burst your bubble.If the ride is supposed to be similar to Perilous Plunge http://www.coasterim...therrides01.htm, then the drop is actually not steep enough.
And yeah it looks good. -
zburns999 Offline
After quite some time, I finally got the chance to get back to this park and do some work. Here's a screen I felt showed off some of the park's atmosphere...
What you see here is a mixture of things. The building in the center houses "Stunt Man Cafe," "Outta This World," a photo pick up spot, and "Beat Box Records" recording studio. Part of the sky-coaster and Huss Frisbee can also be seen.
Feel free to comment and critisize. Thanks. -
Ling Offline
still has a realistic and nice amusement park feel to the area.
but perhaps a wee bit too much gray path -
inVersed Offline
I like it, for some reason it has a real Paramount feel too it and looks pretty realistic. Nice work -
tracidEdge Offline
the only things i don't really like are those fake, shitty looking cars and your foliage. the building looks excellent, though. this is probably your best screen so far. -
RCFanB&M Offline
Nice buildings...
They look quite realistic...although, in some parts, they look kinda messy (at first sight, I guess).
Anyway, you're making a good job giving realism to this park. Keep going. -
Lloyd Offline
Yeah, i'd agree. Maybe just a little bit too much. I think if you did something more with the brown path you have in there it would look great. Although it doesn't take anything from the realism of the screen.but perhaps a wee bit too much gray path
My only suggestion is that you get rid of the checkerboard texture underneath those pirate style walls on the right of the screen. I think it looks good indoors, but not outside.
Oh, and i'm a little worried that the building would be too small to house all of the things you said it can, that's if you're going for more realism. -
JDP Offline
Only complants is foliage. Other wise its nice work and a great designs as for the buildings. Nice vents on the tops of the roofs as well.
-JDP -
zburns999 Offline
Thanks for all of the comments everyone...
@Ling: I agree that in the game, too much grey path looks odd, but then again most real parks are just pavement the whole way through, with the exception of some cobblestone or brick here and there. I'll see what I can do.
@inVersed: Thanks!
@tracidEdge: Yeah, I had thought the cars would spark some contreversy. I think that they give the restaurant some character (being the Stuntman Cafe) but yes, they do look pretty damn crappy as objects. I'll see what can be done. And thanks.
@RCFanB&M: Thanks man.
@mantis: Thanks mantis.
@emo ffaf: The checkerboard surface seems to be the most fitting there. I tried some others but they looked odd. And, what better time to use checkers than when making an area based on racing/stunt driving.
The building/s should be large enough, considering the cafe is the only one that would need a large building. The photo pick up spot is just a desk, and the recording studio wouldn't need too much space either.
@JDP: Thanks, I like how the vents came out as well. As for the foliage, I know it lacks. Can someone point me to perhaps a certain park or parkmaker known for really good foliage. I'd like to take a look and get some ideas.
Again, thanks for all of the comments. I'll try to have another update in a few weeks. -
Phatage Offline
Instead of looking at rct parks that appear to have good foliage, which the above link is certainly not one of them, why don't you look at the the things that those parks were trying to imitate themselves, like, real foliage... It will be a little tricky giving rct trees being one tile, but that's where improv comes in... -
JDP Offline
Well both your parks have realistic bases to them, so I figured I'll give him yours to look at. I thought you did a good job with your foliage in the park, along with everything else. Figured your park might give him some inspiration.
Yeah thats a good idea but it might throw him off a bit...Instead of looking at rct parks that appear to have good foliage, which the above link is certainly not one of them, why don't you look at the the things that those parks were trying to imitate themselves, like, real foliage... It will be a little tricky giving rct trees being one tile, but that's where improv comes in...
zburns, just keep messing with it, and you'll get. Good luck and have fun.
-JDP -
zburns999 Offline
I've actually looked around both SF:WoE and BGS multiple times, and its funny, the foliage never really stood out, but I suppose that's good. It means its natural enough that I wouldn't notice. But, I'll deffinitely take a look at those again, along with looking at pics from some real parks. That should help. Thanks guys. -
ACEfanatic02 Offline
I agree with Phatage that real life probably has the best examples.
But if you want examples of good in-game foliage, I'd suggest anything by metalface (slob). Generally, more ground cover and mix quarter and full tile trees.
-ACE -
Mike Robbins Offline
One thing I just noticed. Why does one side of the highway have 5 lanes and the other 4 lanes?....and why such a large thoroughway?....That's like a freeway you'd see in Los Angeles or something. To me, a 2-lane roadway would be more appropriate.
Another thing I noticed was the cars are on the wrong side of the road...... and it's not England because there's an American flag in a screenshot.
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