(Archive) Advertising District / Paramount's Xtreme

  • Toon%s's Photo
    I'd like it better without the cars altogether.

    I really hate those as RCT scenery...they have no discernable shading and just make the whole screen look bad. Hotel looks nice tho.
  • tyandor%s's Photo

    I'd like it better without the cars altogether.

    I really hate those as RCT scenery...they have no discernable shading and just make the whole screen look bad.  Hotel looks nice tho.

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    Well, you would be the man to do something about it :kiss:

    Anyway I like that basketball thingy. However you used some very poor objects on that hotel. Especially those plant things on the roof and the towel with the umbrella.
  • ChillerHockey33%s's Photo
    How do you get to the rooftop pool?

    -Ryan
  • egg_head%s's Photo
    ^ using the stairs...
  • JKay%s's Photo
    CH makes a good point actually. I don't see any feasible way to get to the pool, except for those sketchy stairs at the edge.

    I agree with Toon about the cars too. They are just plain ugly, no matter well you use them in RCT. The hotel is decent, if that. On a 1-10 scale, I'd give it a 6. I'm not fond of the footprint; its kinda boxy. The facades are, well, kinda strange but I have seen worse. Still though, I think this shows tremendous effort and I'm really eager to what you do next. Please don't let this discourage you too much, becuase its got potential imo.
  • Enigmatic%s's Photo
    Those cars look like shit no matter who uses them. Give me a half hour and I could build a better hotel then that thing.
  • tracidEdge%s's Photo
    do it.
  • zburns999%s's Photo
    geewhzz-Thanks for the reply. I Agree with what you said, and while I'm not planning on changing things, I will take your suggestions into consideration in the future. Oh, and there are railings, they are just hard to see.

    Phatage-thanks for the reply

    Kumba-I have considered making cars backed in, but it actually looks weirder than having them all facing the same direction.

    Handy Andy G-I kind of agree. However, most people hate the cars already, so I dont think they will care which way they face in the spots:)

    eman-Thanks for the reply. I will get rid of the three trees. I didn't even notice them there. I meant to take them off but I forgot. Thanks for reminding me.

    MachChunk3-Sorry, I don't get it lol. I'm guessing your agreeing with Kumba?

    Toon-Yeah, the cars are weird, but in my opinion, it looks more normal with cars than having empty parking lots.

    Tyandor-Glad someone likes the basketball court:). I see what you mean about the scenery. It seems to me that most problems encountered with custom scenery occur when someone is trying a realistic park. There just aren't too many options.

    Chiller Hockey-That little yellow staircase coming out of the roof. It might be hard to see.

    egg head-yep

    jkay-I appreciate the criticism, and I would say that a 6 out of 10 isnt bad for a first attempt.

    Enigmatic-Ok, so the cars aren't great, I agree. As for the other comment, no one thinks your cool. You just go around looking like an idiot. Back yourself up.

    tracidEdge-I agree

    Edited by zburns999, 18 February 2006 - 01:27 PM.

  • JDP%s's Photo

    Those cars look like shit no matter who uses them. Give me a half hour and I could build a better hotel then that thing.

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    oh your cool, nice one.

    but yeah how do you get to the pool? but one thing i think kills the screen, is you took too much of a big screen shot. A little bit smaller and you wouldent see the unfinished part of the park. but still realistic and decent looking.

    Edited by JDP, 18 February 2006 - 07:33 PM.

  • geewhzz%s's Photo
    I still think the windows are way too mom and pop for the type of hotel you're trying to build.

    And the round doors are ugly....Why hasn't anyone made more standard looking doors for RCT yet, I'm sick of that piece :-\
  • zburns999%s's Photo
    ^Same here. Unfortunately, they are the only doors I have that aren't made of glass.
  • zburns999%s's Photo
    Hey. I have finally finished my work in scenario editor, and I'm on to the park. I had to satisfy my coaster building urge immediately, so here is a scrren shot of what I did. I'm really going for realism (height restrictions in front of rides, ride op booths, etc.) so I'd really appreciate any comments and critisizm. Thanks!

    Posted Image
    "To the Max," a 2002 Intamin Impulse can be seen here behind "Chaos." The station might look familliar;).
  • RMM%s's Photo
    You even got the same que line layout! Ha! Its lookin nice. But thats it.

    It just seems that its hard to really get into "realistic" parks becuase most, most, of them are just excuses for why they are simple and bare. Yours looks better than a lot tho.

    Edited by RMM, 01 March 2006 - 08:32 PM.

  • tracidEdge%s's Photo
    wonderful atmosphere, if you ask me.

    keep it up.


    except maybe the tree selection--it's not a very attractive one.
  • postit%s's Photo
    Yeah, that looks pretty good. Work on the foliage, and keep working at it!
  • Tycoonman%s's Photo
    A little less effort looks like it has been put into this. The coaster sation is just way to basic, compared to the hotel (which I think is neat by the way). Add some diffrent colors, and more detail, then you should get something that looks better.

    Happy Building My Friend!

    Tycoonman
  • Phatage%s's Photo
    I think that you should make the curve to vertical on both ends more drawn out to account for the g's and put a floor underneath the straight lim launching track. Also make sure that if this is a standard, single twisting impulse, which it appears to be, that the twist is only 540 degrees, meaning that you will have some straight-up track sections before the twist starts.

    I think I may know a way to make a holding brake on the back spike, but its a long shot. I'll see if I can make it work...
  • Nitrous Oxide%s's Photo

    You even got the same que line layout! Ha! Its lookin nice. But thats it.

    It just seems that its hard to really get into "realistic" parks becuase most, most, of them are just excuses for why they are simple and bare. Yours looks better than a lot tho.

    View Post


    It must just be some people, I personally love "realistic" parks. I miss the good old days when we had mrICE and SPRules. Speaking of which if anyone has Northview or anyother parks let me know.
  • SupremeScreamer%s's Photo
    To clarify to zburns to what Kumba was saying (in reference to cars backing in) he didnt mean EVERY car backed in. What he was getting at is that in real life there will be several cars that are backed in as well as not backed in. If you are going for a realistic park this is something you should take into consideration.

    Your parks are getting better every time I see that and it is very evident while browsing through the RCPro games forums and seeing your old parks. Keep it up.
  • zburns999%s's Photo
    Thanks everyone for all of the replies. I have been hard at work to get another update ready, and here it is...

    Posted Image
    Here is a pic of the queue area for Entropy (a chemistry term for randomness, chaos, and disorder in a reaction), a B&M floorless with six inversions. The design is pretty standard B&M stuff...loop, dive loop, sidewinder, corkscrew, corkscrew. I did the best I could on the realism (transfer track, station, air gates, etc.).

    Posted Image
    Here is a shot of the lift hill, which I think came out pretty good. You can partially see the first inversion in the bottom of the screen.

    Thats all for now. Constructive critisism is greatly appreciated. Thanks.

    EDIT: Oh, posted the same screen twice. Fixed now.

    Edited by zburns999, 14 March 2006 - 07:54 PM.

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