Ask the Experts / making a nice park...
- 15-January 06
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troy Offline
u mean like it takes like human years 365 days?
holy shit wtf thats a fucking long ass time to make ONE FUCKING PARk...sigh rct2 is waste of fucking time then -
Ge-Ride Offline
It doesn't always take that long. If you're JKay! Sometimes they only take 6 months to make. -
hobbes Offline
You get what you pay for.
Essentially, the park will be as good as the effort you put in to it.
Not always true, but generally speaking.
If you're unwilling to make contributions, either leave or mooch. -
Ge-Ride Offline
Allow me to clarify. You don't necessarily have to spend that long. The reason why they usually take so long is because most people have a social life. I don't, so my latest project only took a couple of months. It all depends on the size of the park and the effort put into it, of course. I recommend atleast fifteen game years and one week for each 50X50 section of map. That translates to 9 weeks worth of work for a full sized 150X150 solo park. For a park that is 250X250 tiles or so, that would translate into 25 weeks of work at my rate of building. Parks don't have to take earth years to make, but they have to be well thought out. You also have to be able to practice the game for a year or so in order to build up the skills and the patience to make a truly great park. The most important thing is to have fun while you're building. You have to act like you're playing the game and enjoy building your park. I've figured out most of this from experience, and I'm putting the finishing touches on my park. If you don't put in any effort, you won't like the result. Start out with single coasters and mini parks. From there you can work your way up.no thx id rather not spend a whole fucking year to make one park....
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Evil WME Offline
Really, if you work on it 24/7 parks shouldn't take much longer than 2 weeks. Most people play rct every now and then though, possibly even waiting on inspiration before building. Parks that are taking longer than 2 years aren't being worked on. Corkscrewed probably hasn't touched whatever park you're talking about in ages, and anti was merely talked about again a month ago or so and hasn't been touched seriously in like, years. Posix once had a theory a park had to be made within a certain time span to 'flow'. I don't really agree with that though. Heck, this topic is useless anyhow.
What makes a good park is very, very hard to describe. For one, i think there's a clash between realism and surrealism. When a park looks too good, it's usually using lovely natural environments, lovely placing of benches, thought beyond what a themepark is used for (how it looks from birds eye view..), etc. etc. To me, i think parks actually lose realism during the process of making stuff beautiful. Our most prized realistic parks, such as phatage's six flags park, is full of ugliness. Lots and lots of 'functional' stuff, that looks ugly, but that's ok since it's there for a reason. I really love that park for what it is, as i'm sure you can't live without the sort of ugliness and still get the same feeling across. Sometimes objects have to stick out like a sore thumb to get noticed.
What has been making the parks you see here is definitely patience, translating visions into the game, as been said before. I don't really believe too much in skill, i think knowing the interface and what objects are there is a time-saver, and a must for having a lot of ideas in the first place. I find myself horribly new to RCT3, i can't find a single object and just don't know most of the time if there's an object kind of like what i'm looking for. And i found out vases, as well as ant mounts serve amazingly as little holders for fire-like objects. That's the kind of thing you only know when you've played the game a lot. Given time, i think anyone with a nice vision and patience can make something nice though. There is definitely something to be said that you need to make some parks before being able to make a masterpiece, as you'll simply make mistakes. The paths might look ugly, or whatever. So practice, patience, and make sure you're inspired. It's all bullshit in the end though, most people don't have patience, and i love playing the game sometimes just jotting stuff down. (ie, chaos of time) (ie, rct3 design i just started =P)Edited by Evil WME, 27 January 2006 - 05:30 AM.
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