(Archive) Advertising District / Royaume des Reves

  • Meretrix%s's Photo
    yes, I did forget a lot....wow......thanks for that Montu.....all of those sets can be found at the Atari forums.
  • SenZ%s's Photo
    omfg


    That where the first rct 3 screens that made me think 'omfgthatf00kinr0x0rz'.

    I love the Mission:Space building. Beautiful.
  • JDP%s's Photo
    i thank you for making a park for the rct3 users. I cant stand the game too much, but i tend to force my sefl to like it. What custom scenery is needed for the park.

    i should post the park im working on. thanks for the motivation.
    -JDP
  • JKay%s's Photo
    Easily the best RCT3 work I've seen in quite a while....and maybe ever. The level of detail in all these screens is just stunning. Mission: Space is probably the best RCT3 structure I've ever seen built.

    :eek:

    ...If only the gameplay didn't make me want to drive my head thru a wall, I could be building stuff like this. How do you deal with it meretrix?
  • Meretrix%s's Photo

    ...If only the gameplay didn't make me want to drive my head thru a wall, I could be building stuff like this.  How do you deal with it meretrix?

    View Post


    I took a que from Circle Vision at the Atari forums, and am using the terraforming tool to create scenery (i.e. the structure of the Mtn. for Mission Space) as well as several of the bldgs. from Port Discovery......I also have a fairly fast system with a good graphics card........but yes, the lag issues on some parks are annoying at best.......most importantly, I have already driven my head through a wall, so dealing with it is a little easier. :SA:
  • MudBlood%s's Photo
    Sweet!

    If you will post it in Atari they will fall on their knees ans worship you!
  • Meretrix%s's Photo
    Not exactly.....some of the more mature peeps there give out constructive crits....but yes, the response over there has been well received.
  • Dan%s's Photo

    I took a que from Circle Vision at the Atari forums, and am using the terraforming tool to create scenery (i.e. the structure of the Mtn. for Mission Space) as well as several of the bldgs. from Port Discovery......I also have a fairly fast system with a good graphics card........but yes, the lag issues on some parks are annoying at best.......most importantly, I have already driven my head through a wall, so dealing with it is a little easier. :SA:

    View Post

    What's your card? I don't think my 64meg can pull off graphics like that. What you are doing looks like a freaken' simulation. And that's a good thing.

    Dan
  • JBruckner%s's Photo
    I remember him saying he has some type of a FireGl which, depending on the model, could be quite a robust card, mostly used in the industry and not for gaming.
  • Stargazer%s's Photo
    Holy Fuck.
  • Meretrix%s's Photo
    No, actually its a Radeon 9800 Pro 256mb.
  • JBruckner%s's Photo
    Oh, I seem to remember you talking about a FireGL, Radeon 9800s are nice, I used to have one.
  • jon%s's Photo
    Stunning park. Boulevard Magique looks wonderful as do the rest, especially Mission: Space. This park proves, that if done right, parks can be created in RCT3, that can rival those made in other games. I'm gonna reinstall RCT3 to see this. I love it.
  • Turtle%s's Photo
    It looks very good, seems like you've adapted to the new game very well.

    This is a marked improvement on your last park, as well. The mainstreet looks stunning.
  • Meretrix%s's Photo
    An updated overview of the whole park...

    edit
  • Fatha'%s's Photo
    It looks like a small park....but what is there is very nice.
  • Meretrix%s's Photo
    'tis only 110x110, to hopefully help keep the lag issue down.
  • Xenon%s's Photo
    The waterfalls on the left in the overview look great. So do the Mission: Space attaction and entrance area. I don't really see any flaws so keep it up.
  • trav%s's Photo
    That looks brilliant. Loving the waterfall.
  • tracidEdge%s's Photo
    it's very nice, just add more to that mission: space area, as it's looking a little bland as of now.

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