(Archive) Advertising District / IOA

  • tracidEdge%s's Photo
    please. most people can never tell the difference. or you could have used the inverted monorail if you didn't mind the track.
  • Fatha'%s's Photo
    Use to inverted monorail station...isnt it like 3 land blocks tall rather than 2? Just put the pathing right over the station and it should look fine.
  • tracidEdge%s's Photo
    yeah. the track kind of gets in the way though, but it serves its purpose well enough.
  • posix%s's Photo
    you and i can tell the difference, babybitch.
  • JJ%s's Photo
    But he said

    most people
  • nin%s's Photo
    I'm realy enjoying this park but, as stated above, this last screen is pretty boring.I t has some nice ideas but, I dunno, it's just kinda boring.
  • tracidEdge%s's Photo
    wait, babybitch? don't turn this into a bitchfest posix.

    the thing about ll is that it is limited so that you will need to make some sacrifices, be it having an awning one fourth of a unit lower than it theoretically should be, and you will just have to deal with it. and if other people can't really tell the difference, then it's all the better.

    regardless, i forgot that you can also use the minigolf, have it at a regular height, and not have it glitch. with the beast trainer. so shut up everybody.
  • Coaster Ed%s's Photo
    Using boat hires was how people used to do it before the Beast. That's the simplest way because it doesn't require any hacking. The next step is using minigolf stations which you can place at normal height and cover with walkway. As long as you build the stations first and then build the walkway over them, there shouldn't be any glitching problems. (I never used the suspended monorails myself for awnings, but there's no reason why you couldn't. Like Fatha' said, they have the benefit of being slightly taller than the normal awnings -- and the track could be painted to look like light fixtures). There was a problem though where single wide paths (queue lines in particular) would have a break in them if you tried to build through a long section of station unless you clicked really really fast. Like light-speed fast. And then try and make it work around a turn! Ha! I managed to do it in a couple parks (Aquatica, Kitabasaki Dragonland before the Codex came out) after like a dozen screwups. With the codex trainer though, you don't have to mess with speed clicking anything. Just build your awnings, raise or lower them a square, place the path, then put the awnings back in place. No glitching, everyone is happy. This same strategy is how you can build almost everything with the Codex. Don't want supports? Build it underground and then raise it into place. If you want to get rid of the sometimes visible border of the golf station platform (to have an awning over grass for example), leave the awnings dropped down 1/4 tile. That's what I did in Kitabasaki Dragonland and I prefer it in most cases to the old way. It looks cleaner.

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