RCT Discussion / are you rct1, rct2, rct3?

which is your game?

  • tracidEdge%s's Photo
    i replied because that's a load of shit, and i needed to get that out. neither game is better than the other, period. despite how many options are left, or how many people are out there who can realize the options left open. simple as that.
  • Wolfman%s's Photo
    ^^ It wasn't a question of which one's better, it was a question about which one you play. Everyone simply started to state their individual reason why they prefer a version over the next.^^

    The land tool is so much better in RCT1 than in 2. With all the parts used and needed to construct buildings with any decent results, you may as well become an archetect to use RCT2 because things could end up pretty sloppy. But 2 does have a few new track pieces that are interesting & a few more coasters, but they ruined it with that "block-brake" *hit.

    Also RCT2's inherant incompatability with RCT1 kind of turned me off. The Six Flags parks w/o attractions seemed a cheap way to try and add scenarios to the game, (think Mega World Park) The need for trainers was started all over again. Although the workbench's were a good idea. I could never decide which theming items to include in a custom scenario. That seemed like too much work to define each tree, fence, prop or pathwy. Half the crap I never use anyway. I wish I could simply delete the stuff I hate.

    Mostly I use RCT1+LL. I like to create an Amusement Park like Kennywood or Cedar Point, Something along the lines of a County or State park. I would rather have the quaint park benches, shelters, trees, gardens and a touch of theming. Creating a Theme Park, like The Disney parks or Universal is too demanding. I tried to go that route, but I hate it. I find that I need a damm good reason to add anything to these areas, or don't bother showing it anyone as they'll decend upon you & pick it apart like vultures with as much tact & eloquence.

    No, that's wrong. Their much worse than vultures, (snapping fingers,) What were those characters in "The Dark Crystal"? Those guys! :lol: :nod: :rolleyes: :kiss:

    Creating a theme is one thing, creating a backstory to shore it up is too much work. So the theming isn't something I depend on much. But I do like theming individual attractions, not an entire segment of a park. After a while, it's gets as boring as anything else, so why bother?

    RCT1's "lack of everything" makes it a challenge. In RCT2, all you have to do is ask someone to make it for you and it's there. So, where's the challenge?

    I reserve the right not to formulate an opinion on RCT3 until I actually have played around with it. But it does look cool.

    RCT1 /\ Enthrawling
    RCT2 \/ Disappointing
    RCT3 -- Interesting

    Sorry if I've insulted any Vultures.

    Edited by Wolfman, 17 December 2005 - 09:54 AM.

  • Richie%s's Photo
    Sorry but why are the block brakes bad? Are they too confusing?
  • mantis%s's Photo
    The block brakes suck cos I don't want to be enjoying a coaster only for it to stop dead for about 10 seconds for no apparent reason.
  • Wicksteed%s's Photo
    if you put them right the train doesnt stop ;-)
  • tyandor%s's Photo

    The block brakes suck cos I don't want to be enjoying a coaster only for it to stop dead for about 10 seconds for no apparent reason.

    View Post


    In reality it has a safety reason and technically most real life coasters have block brakes (modern ones at least). I almost never have coasters without them. Besides in most cases you run with two trains anyway and only have three blocks: station, lifthill, brake run. I really like the part that the train wait on outside of the station for the other train to depart like how it work in reality. I think it's a big improvement. The case if you want a mid-course brake run is debateable since it would kill coasters like Nemesis, but it allows you to run more trains without having a rediculous long station, but that's usually on longer track. The only bad thing is that you can't adjust the brake speed of it when it doesn't need to be blocked. However I do like the feature of seperate boarding and unloading stations.
  • newk%s's Photo
    im rct2 by the way:

    as for the debate over challenge, i think both games are equally challenging. in rct1 you have to make use of paths, raised land, and ride parts as archy, but in rct2 you have higher expectations with not only your archy but rides (hacking, etc...). you have to make use of custom scenery, and, for todays standards, the littlest details count. i personally like rct2 better because you have more options in constructing buildings and rides. but really, rct in general is amazing and im content with that.
  • Dixi%s's Photo
    I did have a big essay typed out to say this but I decided to delete it and say this:

    Yes, my parks take less time and less skill in hacking to build than somebody using LL. That does not mean that less imagination has been put into my parks to create the look I want, it simply means its easier, based on level of skill in particular areas, to paint my picture. The same will also count for LL players as Im sure if you took them out of their enviroment and placed them in RCT2 they would not have the same level as skill as me in scenery stacking, and would find most of their hacks to be useless.

    Essentially the only similarity the games share building wise are that it is possible to use hacks with both. Drawing resembelance to level of skill involved is simply invalid, as somebody stated up there ^.
  • Blitz%s's Photo
    all that talk about pies earlier has made me hungry...

    Edited by Blitz, 19 December 2005 - 01:20 PM.

  • mantis%s's Photo
    I don't care if block brakes are:
    realistic
    for safety
    effieciency-boosting
    or anything.

    They piss me off no end.
  • Richie%s's Photo
    When you put it like that mantis i agree, they are annoying when they are in the middle of a ride. When they are on the final brake run they are fine though, i always use them there.
  • Ride6%s's Photo
    I never use them. I just build the long stations just like I did back in LL and run muiltiple trains with my own spacing based on the number of seconds between the times when the trains leave the stations.

    Personally I just played LL for the last couple hours so that shows I still do both. But that was just for a break from my other park. None the less I think I might just do an LL solo next, there's just something about it...

    ride6
  • cBass%s's Photo
    In case anyone didn't know, the top of a chain lift functions as a block separator in block section mode, so anywhere in your layout where a hill levels off (unbanked) you can make that track piece a lift and then it's a block separator, thus increasing the number of trains you can run without interruption or stoppage. Of course you don't want that piece to actually stop the train, so plan accordingly. I personally only use the actual block brake pieces on the final brake run and/or before the lift.
  • Roomie%s's Photo
    RCT 1 for me all the way.

    I have never and never really will be a fan of rct2.

    I want to like rct 3 so badly. but its just too frustrating. the potential is there. and the people who have put the time in on other boards have come up with incredible things. but im just to impatient lol.
  • Dan%s's Photo
    For some reason, RCT3 doesn't appeal to me. Maybe is it because of the bad reviews people give, or the lakadaisial screens that it showed. I remember seeing the beta vids, and I was put off by it a lot.

    I would play RCT1 if I knew how to hack. I cannot hack worth anything. :clown:

    So yeah, I am RCT2. It's a good medium between 1 and 3.

    Dan

    Edited by Dan, 25 December 2005 - 06:14 PM.

  • cBass%s's Photo
    Someday I will build in RCT3. I own the game, and so far one of the expansions (Wild). I can't even play it on my computer, but I'm sure I'll upgrade eventually. To me it's more appealing because of the immersion, the first-person experience.

    Most of the screens and vids I've seen of RCT3 are disappointing (and yes, I have seen the Atari boards and there are breathtaking exceptions), but not because of the game or the building tools available. I just think the potential of the game hasn't begun to be tapped yet.
  • Dan%s's Photo
    ^True. People though that when RCT2 came out and were complaining how it looked too much like LL. Then with custom scenery, the game became addictive to play.

    The problem with RCT3 is (what I have heard) it's hard to work with. Tycoon games in general will probably be in 3D for now on. Railroad Tycoon did, and it was sucessful (to an extent; that is hard to work with).

    Dan
  • JJ%s's Photo
    Personally I find building in rct3 alot easier than rct2 and LL. I don't see how it is hard to work with or what you really mean. :<img src=:' />
  • Dan%s's Photo
    Railroad Tycoon 3- I don't know if this is similar to RCT3 or not- is hard to work with because of the 3D environment. One would have to constantly zoom in and out just to lay down a piece of track. Stations are hard to build because of this also.

    If someone can tell me how to build in RCT3, maybe I can get a better view for it. I found RCT2 very easy when I installed it (before it died).

    Dan
  • JJ%s's Photo
    oh Railroad Tycoon I have never played that.

    But it isn't like that in rct3 it is alot easier...

    Plus if you find it too much work just change the camera to isometric.

Tags

  • No Tags

Members Reading