RCT Discussion / are you rct1, rct2, rct3?
- 12-November 05
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tracidEdge Offline
heh, i see it as the opposite, rct2 takes way more patience for me than LL, which i just don't feel like dealing with. lol.I chose RCT2, LL is okay but it involves a ton of patience- which is something God did not bless me with. Talking of patience, i aint waiting 30mins to load up RCT3, Its far too slow and i just can't get used to it.
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Panic Offline
LL is like a bakery full of homemade pies...RCT2 with custom scenery is like a bakery full of store-bought pies.
When you really put time and effort into them, the kids all flock to the homemade bakery because the pies are sooo much better.Edited by Panic, 14 November 2005 - 06:07 PM.
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Turtle Offline
^Although, in some cases, people try and convert the bakery full of store bought pies into something special, and homebake some, and it has the capacity to be every bit as good as the original homebaked pies.
I'm so confused. -
posix Offline
panic, very lovely
and i'm seriously intrigued that there are half as much rct1 as rct2 players. i mean that's quite a lot.
somewhat motivates me to work on my projects -
Coaster Ed Offline
RCT3 - Ya know, I'm still quite disstatisfied with this game, even with the new expansion packs; they just seem to polish the turd. Visually, RCT3 can be a great game, but gameplay-wise, its one of the worst ever. I think the developers didn't have the correct mindset when designing this to really find something that would take RCT2 into the 3D realm. Its like they were more worried about getting something that looked pretty on a box. Its unforntunate, because it really could be something amazing. I own RCT3 and Soaked. I've played both combined maybe 10 hours total, and can't play for more than a hour before I want to bash my head against the monitor. I don't see any reason to buy Wild now, as its just another layer of polish for the turd that looks pretty in a box.
That's exactly right! I really wanted to play RCT3 but there's just something about it that always ends in frustration. And that's why. The gameplay just flat out sucks. The best thing about RCT, even its demo stages, was that it was so easy to use that you just couldn't stop. With RCT3 it feels like all of the potential is there and it can really look great but it feels like such a task to get the game to behave the way you want it to. -
Milo Offline
I picked LL because after getting it to work on my computer, it's the one I play more and the one I have more fun playing. While I'm not a patient person either, I like a challange and LL provides more of a challenge for building parks (at least as much of a challange as there can be). I never really play rct3 even though I have it and I was always too lazy to really get anything going in rct2. -
Ride6 Offline
rct1 loads damn instantly.
Easy access = better longevity.
Anti? *hopes and preys that my evening IMing rct1 did good.
And Panic, I can't completely buy into that philosphy. Good LL is like home made pies but it has it's share of poor parks, just less that are as disenchanting as those in rct2. Still the potential for rct2 to create a bakery full of home made double layered cakes is there, as it is in LL, and I feel that neither of them have hit that level. Not to say that the game isn't powerful enough. The imagination and modivation of those playing it are the weakness, but also a nessisary one as the game would be useless with out the user.
Tis so complex, just like it's only a matter of time before science determines that oxygen slowly kills human cells yet is nessisary to their survival at all.
ride6 -
Loopy Offline
LL its so much more of a challenge to build a park without the option of custom scenery and rides to choose from. LL for life! -
Dixi Offline
Meh, I dont agree with what Panic says....
Obviously, it isnt possible to create things in RCT1 that you can in RCT2, well, atleast not without years of experience in hacking. However, this rule also applies working backwards, without exception! With the advent of the shift and drag for scenery items, we lost almost all the wall textures from LL. Take away custom scenery, we never would have got these textures back. I guess my argument is, the best custom scenery items are ripped directly from LL, to fill voids where we can no longer use things we previously could. The big exception to this would be toons 1/4 tile stuff. But even then, in the world of baking, these are simply 'new ingredients'.
At the end of the day, people will flock to the pies which taste nicer. I, for certain, dont ask how a pie is made and judge it by that, I would make up my own mind depending on my personal preference of taste. I like my pies meaty and not very experimental (ie no weird shit) So I would 9 times out of 10 purchase a SACF made pie, be it off a lorry or homebaked. -
cBass Offline
Yes, making something original in LL using the given elements takes creativity, but that doesn't mean that RCT2 can't be original as well. Maybe the custom scenery options in RCT2 lead some to believe they're being more creative than they actually are. I prefer to think of the increased scenery options as a means to go that much further "out there" and experiment more. -
ACEfanatic02 Offline
^Agreed.
But, without the experience of building with the forced creativity in LL, most people play RCT2 and aren't able to force themselves to be just as creative.
In LL, it's forced by the game. With RCT2, you have to force yourself to be creative.
-ACE -
tyandor Offline
In LL, it's forced by the game. With RCT2, you have to force yourself to be creative.
Or in other words in other words rct2 has an edge because you have to force yourself to be creative and not to let the game decide how creative you can be?
Custom objects in rct2 are worth nothing if you can't handle them. There is a certain skill required to create a suiting pallette. After all you can't have many more objects than in LL, however you do get to select your own equipment. I always try to select as many object as possible that don't have a defined use so that I can use them in a motherload of themes. This forces you to be creative by using undefined stuff in something with a meaning. A lot of rct2 players aren't progressed that far. I requires a lot more than just stacking Toon-objects and give it the typical theming touch. That's why I don't like rct3 much: too much is pre-defined (oh and I hate the gameplay of it). I simply can't create EG parks with it purely because I would have to create every required object which simply is pointless, because I could just learn to use the 3D editor I would make the objects and build with unlimited creativity there.
Tyandor -
][ntamin22 Offline
query:
does it matter how creative a solution it took to build a structure if the structure bears only a vague resemblance to what its supposed to be?
no disrespect to trackitecture and LL brilliance, but there is a limit to what can realistically be built with the limited resources offered in LL and still look like what it should.
i mean, trackitecture is great, and provides excellent solutions to scenicking dilemas, but in all honesty we have to realize that ghost-train windows are not the only type of window that should be seen on a building. 2x2 is old hat when you can branch out so much more now...
i just think LL has reached just about the max in ... ways you can twist it into the image you want... BGSS is about as good as its going to get, for me. -
Ride6 Offline
Nonsense. Even "traditional" LL in the style built by RRP haven't actually reached their limits. And though BGSS hit the sceanery limit it's still probably possible to force more out the game graphically by consolidating "windows" for the whole park and such. Though I will admit with LL I easily get fusterated because I find myself struggling to build anything that I imagine in the game because it requires so much hacking for me. Then again I do eventually plan on doing a full (woth-while) LL solo sometime in the relitivily distant future. Maybe after I get fusterated with the solo I'm planning on starting after the Pro Tour.
ride6 -
tracidEdge Offline
I stopped reading here. mostly because that's a load of shit if i ever heard one. NEITHER GAME HAS AN "EDGE." both are good and bad in different aspects, so they are on the same plane. personal preference, however, can depend on each games positive and negative points. quit arguing over something that has nothing to argue over.Or in other words in other words rct2 has an edge
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tyandor Offline
I stopped reading here. mostly because that's a load of shit if i ever heard one. NEITHER GAME HAS AN "EDGE." both are good and bad in different aspects, so they are on the same plane. personal preference, however, can depend on each games positive and negative points. quit arguing over something that has nothing to argue over.
If you stopped reading there then why reply?
Creativity shouldn't be forced by limits of your tools if you can have more appropiate tools. My point however is that if you don't master any of those extended tools you don't have any use for them.
This made me think of the old 'Bob Ross' painting shows. Once he made a painting with only a palet knife and yes it looked pretty good. However for even better trees he best could use the fan brush. More tools simply means more options, but you gotta find those options and choices. I however think that LL is closely at it's top. I doubt we gonna see any much better than what's available (and the stuff Fatha is busy with ofcourse) RCT2 however has still a lot of space left to progress, just not enough people realize that there still so much out their.
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