RCT Discussion / are you rct1, rct2, rct3?
- 12-November 05
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ACEfanatic02 Offline
RCT2. While I have great respect for anyone still playing LL, I suck at it. I was midway through my first half-decent LL park when RCT2 came out, and so I never finished it. Maybe I ought to go back to it....
RCT3 sucks. I'm sorry, but the time for 3D simulation games has not come. Atari would have done better to put the new stuff in the isometric perspective.
But I'm decent at RCT2. In my mind, at least.
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Junya Boy Offline
Ruin what exactly? If it weren't for the custom objects the community would be pretty dead don't you think, because rct2 would be not much more than LL.
It gave the came a much needed spark and with the useful objects (like the Toon ones) you can create beautiful things and in a way the object limit is helping since you have to think about what to use and still to work with a somewhat limited palette. You can do great things with it.
It ruins the game because it doesnt foster any sort of original creativity. look at how far LL has come due to its limits. thats the point here, the fact that people went out their way to make something creatively with what limits they had, and yet in this day and age people just make crap scenery to replace whatever creativity you would think they have. custom crap ruined the game. of coure it might have mad it more enjoyable, but who cares. that mainly the reason ive grown a hate towards RCT2 and my work as well. I became dependant on crap i shouldnt have. we need to stretch our imaginations, rather than stretching a game. -
Panic Offline
Because a lot of times one inhibits the other. Using custom scenery to represent everything sacrifices the creativity that would go into using a limited number of tools to create the same stuff. And I'm convinced that a lot of the people that are so heavily dependent on custom scenery, if asked to construct something that was similar-looking without using much CS, would simply not be able to do it. That's the lack of creativity. -
RMM Offline
because w/ out the game u can still use your imagination
but w/ out the imagination, you cant play the game.
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Panic Offline
I'd like to add, Meretrix, that almost anytime a parkmaker has used a limited number of game tools in an unexpected way to pull something off and done it with extremely good results, it has always been more impressive than if they simply slapped some custom scenery down. That's why probably no RCT2 Disney park will ever match Disney's Movie Magic, for example. -
Meretrix Offline
OK, so you're more of an "intelligent design" type of guy rahter than an "evolution" type....I can respect our differences.......many that they are.
I am still of the mindset that it takes just as much creativity, and natch, even MORE skill to CREATE a piece of custom scenery (provided it's well made, like Toons stuff), than to just "force" someone to believe that a piece of coaster track is an awning. -
Fatha' Offline
BS.LL isn't very exciting to me because you can't do anything worthwhile "out of the box", which ruins it for me these days.
Ruin what exactly? If it weren't for the custom objects the community would be pretty dead don't you think, because rct2 would be not much more than LL.
It gave the came a much needed spark and with the useful objects (like the Toon ones) you can create beautiful things and in a way the object limit is helping since you have to think about what to use and still to work with a somewhat limited palette. You can do great things with it.
yes true, but the things one can create with custom scenery would be much more beautiful if they had known how to create beautiful things without the custom scenery.
Agreed.Personally I love LL, and most if not all of the best parks ever made are in it. If you don't have working LL with the DP then you're missing out on 95% of the best rct ever played. But in terms of playing I tend to get fusterated with LL because the level of detail I want to creat requires pretty much endless hacking so I become rather fusterate with the game after more than an hour per day. With rct2 I can't play for more than maybe an hour or 2 at a time anymore but I can do that 1-2 hours two three times a day so it comes to much more.
It ruins the game because it doesnt foster any sort of original creativity. look at how far LL has come due to its limits. thats the point here, the fact that people went out their way to make something creatively with what limits they had, and yet in this day and age people just make crap scenery to replace whatever creativity you would think they have. custom crap ruined the game. of coure it might have mad it more enjoyable, but who cares. that mainly the reason ive grown a hate towards RCT2 and my work as well. I became dependant on crap i shouldnt have. we need to stretch our imaginations, rather than stretching a game.
Well.....u can be creative in RCT2. SAC did a good job with RoB.
yes, custom scenery 90% of the time is a skin used to mask a simple idea. Most parkmakers i see in rct2 build to look pretty, rather than to achieve something. Basically thats what i did with TH and TC, made something pretty while achieving absolutely nothing. I did some of that in DMM too.Because a lot of times one inhibits the other. Using custom scenery to represent everything sacrifices the creativity that would go into using a limited number of tools to create the same stuff. And I'm convinced that a lot of the people that are so heavily dependent on custom scenery, if asked to construct something that was similar-looking without using much CS, would simply not be able to do it. That's the lack of creativity.
OK, so you're more of an "intelligent design" type of guy rahter than an "evolution" type....I can respect our differences.......many that they are.
I am still of the mindset that it takes just as much creativity, and natch, even MORE skill to CREATE a piece of custom scenery (provided it's well made, like Toons stuff), than to just "force" someone to believe that a piece of coaster track is an awning.
Um, no.
Noone in LL has to force u to think a coaster track is an awning. YOU, as the viewer, determines what you think the piece of coaster track is. If a parkmaker does a good job at creating an atmosphere, regardless of the tools he uses, then u wont recognize the environment as "made with coaster track" and whatnot. It all comes together into one entity.
Its not necesarrily "intelligent" designing, its more "intended" from my viewpoint. No designing is stupid, unless or course ur building just to build. No matter how ugly something looks, if it does the job its intended to it would get mad praise from myself.
And as for games, soon to be RCT2. -
Nitrous Oxide Offline
I am going to have to say it is more original to use custom scenary and have to put together your own workbench based off what you want to use. Hardly anyone in RCT2 uses the same workbench other than stuff like PT. I still love LL but RCT2 just has so much more than LL. Using the walls and such in RCT2 takes much more skill then raising land. Oh well, no reason to fight about it. By the way, does anyone have Six Flags : Maine. I think it was by Nevis.. lol -
cBass Offline
I disagree.It ruins the game because it doesnt foster any sort of original creativity.
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Junya Boy Offline
to NO, indeed RCT2 introduces walls and stuff which a few came with the game, but when people dont have a texture they want and just create the damn texture from scratch, that doesnt foster creativity in RCT2 in no way. it shows they know how to use Paint and other third party programs for their creativity, which should definately not be the case.
and You all mean to tell me....oh i dont have steps, let me make some with custom scenery is creative. you people bring up these parkmakers that made something good with RCT2 as proof that it shows creativity. it obviously doesnt, RoB had custom scenery but was not overwhelmed with it like a cramped Kumba or JKay park. indeed you can be creative in RCT2, but these people take it to the extreme and make a park that 10mb in size for what reason, it makes the parks god ugly and represent a dependancy on custom scenery. i have yet to see a hand full of well done RCT2 parks that go beyond the point of just repeating what has been done in LL and using new ideas fostered with custom scenery to replace the ideas of LL into actual objects for buildings and what not. this is not architecture tycoon people.Edited by Master Jay, 14 November 2005 - 12:13 PM.
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RMM Offline
to NO, indeed RCT2 introduces walls and stuff which a few came with the game, but when people dont have a texture they want and just create the damn texture from scratch, that doesnt foster creativity in RCT2 in no way. it shows they know how to use Paint and other third party programs for their creativity, which should definately not be the case.
and You all mean to tell me....oh i dont have steps, let me make some with custom scenery is creative. you people bring up these parkmakers that made something good with RCT2 as proof that it shows creativity. it obviously doesnt, RoB had custom scenery but was not overwhelmed with it like a cramped Kumba or JKay park. indeed you can be creative in RCT2, but these people take it to the extreme and make a park that 10mb in size for what reason, it makes the parks god ugly and represent a dependancy on custom scenery. i have yet to see a hand full of well done RCT2 parks that go beyond the point of just repeating what has been done in LL and using new ideas fostered with custom scenery to replace the ideas of LL into actual objects for buildings and what not. this is not architecture tycoon people.
I agree completely with that Jay.
"this is not architecture tycoon people."
^^^^^^
exactly... -
JKay Offline
Neat topic phil.
I voted RCT2, obviously
RCT1/LL - I'm still entrigued by the creative potential this game offers, however, I am usually either not motivated enough or patient enough to really enjoy this game on a daily basis. I really like the challenge presented by LL, but still, I rarely open up LL more than once a month, so I don't really get into it like I do my rct2 stuff. I may someday, who knows.
RCT2 - My game of choice, as most of you know. Although my recent interest has depleted significantly, I still personally love this game. Yeah, its true it may not require as much innovation compared to LL and is littered with custom scenery, but its endless options are what keep me into it. I see custom scenery as more of a pro than a con. Its the ability to use someone else's mini-idea (or your own if you are a scenery maker) to put together a huge creative puzzle. Its also the challenge that drives me.
RCT3 - Ya know, I'm still quite disstatisfied with this game, even with the new expansion packs; they just seem to polish the turd. Visually, RCT3 can be a great game, but gameplay-wise, its one of the worst ever. I think the developers didn't have the correct mindset when designing this to really find something that would take RCT2 into the 3D realm. Its like they were more worried about getting something that looked pretty on a box. Its unforntunate, because it really could be something amazing. I own RCT3 and Soaked. I've played both combined maybe 10 hours total, and can't play for more than a hour before I want to bash my head against the monitor. I don't see any reason to buy Wild now, as its just another layer of polish for the turd that looks pretty in a box. -
Xenon Offline
RCT2 but I loved LL when I had it. I probably would still play RCT1 if I hadn't lost the CD about two years ago. -
X250 Offline
I chose RCT2, LL is okay but it involves a ton of patience- which is something God did not bless me with. Talking of patience, i aint waiting 30mins to load up RCT3, Its far too slow and i just can't get used to it.
RCT2 for me is kind of the 'middle party', i think it involves a reasonable amount of creativity and innovation- custom scenery makes this possible. I am not the best of drawers, so i see RCT2 as a chance to get my ideas out of my head onto something- which i suppose you could do with all three games, but i kind of got into RCT2 first and its stuck with me.
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