Pro Tour 2 / It REALLY Begins This Time!
- 08-September 05
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Corkscrewed Offline
Alright, might as well add my own to pique interest, although I think the accompanying information will be more intriguing than the screen.
Entitled: Rìtúl âlk Amuk Sol Qìnshà ’ra
- Yes that is the highest point in the park.
- Yes the fire and fountain of blood are significant.
- You think this prominent location placement indicates some sort of sadistic ritual? -
Evil WME Offline
That looks like it could turn out really ugly, if i ever get started i sure as hell would beat that! -
posix Offline
making landscape first?
you're well aware of the huge amount of work that loads upon your shoulders, aren't you? -
Blitz Offline
I'm a firm believer in landscape coming in first, as a guideline. THEN make coaster, then refine landscaping and theming, etc.
That's how I made GCC =)
No, I'm not joking. -
Corkscrewed Offline
Bingo. Basic landscape comes first, then refine as you go. It's the only way I can prevent myself from falling into the trap of making flat parks. -
Levis Offline
You think this prominent location placement indicates some sort of sadistic ritual?
yes I do .
you make me very curius with this screen .
but the plain still is nummer of of the teasers . -
Magnus Offline
what?Bingo. Basic landscape comes first, then refine as you go. It's the only way I can prevent myself from falling into the trap of making flat parks.
you are forcing yourself to build in a different way than you want to build? -
mantis Offline
oh shit posix is contagious.what?
you are forcing yourself to build in a different way than you want to build? -
Corkscrewed Offline
No. It's an evolution of the way I build. I used to build flat (*cough* Disney + LL stuff *cough*). That wasn an area that I needed to improve upon. Now I'm changing.what?
you are forcing yourself to build in a different way than you want to build?
Besides, look at my last few parks... Escape from Rockwood... Aviara... Calatravas.
...Cliffia... -
posix Offline
well, everyone should do it the way he considers best.
my reason for rides > landscaping is that it happens the same way in real life.
when a park is being constructed, the land has to adapt to it. companies don't create the most beautiful gardens to then try to fit in an amusement park without harming the nature bit by bit. they are looking for vast and empty areas which they can change and make use of at low cost.
cork, about the flatness. i think you have a point. i must say i'm not aware of how to do convincing height differences. i had actually considered creating a park into an rct scenario at one time. of course breaking to "own all land", so that i'd have a natural environment to start with.
but right now i don't think flatness really hurts. look at harakiri's parks. flat all out. and awesome. same for sa, schuessler, segaman, etc. all of my rct idols build flat and it has never bothered me.
who made height differences interesting for me again was slob. he had an interesting method of making them which i haven't truly understood yet. -
JBruckner Offline
i agree with phil. i first construct the coaster and then i landscape. although, during the constuction of the coaster i always have landscaping in mind. -
Corkscrewed Offline
Well, I'll landscape after I build a coaster sometimes, but I'm a firm believer that GLOBAL landscape goes first. If you want to set you park in an interesting locale (for example, Six Flags Fiesta Texas is right next to a quarry that creates a nice cliffside area), then you should craft that locale first. If your park has a beach, you should prolly make the terrain of the beach first.
When it comes to local landscape... the area around the rides, then it's just give and take. You can make something first, then you play around as you build the coaster, and you go back and forth between coaster editing and landscape editing. -
Corkscrewed Offline
I hope the rest of the park doesn't fall into the trap of getting or looking like it's gotten overtreed. That screen seems to suggest it, though I could just as easily be taking it out of context. -
JKay Offline
looks rushed to me. Not keen on the 2x2ism either. Remember Jazz, its not due until Christmas Day... -
Xenon Offline
^ Every little bit of time helps though. The sooner you finsih the more time you have to go back and redo/re-check everything. (Does anyone even do that anymore?) I think it's pretty good although it seems like there's too many textures. Reminds me of Roller Coaster Freak's style.
By the way, what is it with people and 2x2ism? Why is it so bad to use it on multiple buildings? -
artist Offline
ok i will play but if you guys think i am going to show a finished screen or even a screen that makes sense then you have another thing coming
no promises that this will get finished either -
JKay Offline
2x2ism isn't always bad, as long as its used in moderation. IMO, 2x2 is very cliche and used way to often as an easy way out, instead of using 2x3, 3x3, 1x1 structures which are typically harder to construct, but usually look better as a final product. I don't know, I'm probably being overly critical here, but I'd rather see something other than 2x2 buildings.
^hey, nice stuff chris. very elegant. The treasure chests look a little out of place to me, but I realize its still not finished. -
Levis Offline
please finish it .
@Jkay -> why speaking about 2*2 and 3*3 and 1*1 isn't it better to build buildings that have a shape like a cross or something instad of a retangle . (I hope you understand)
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