(Archive) Place-To-Release-Your-Parks Land / The New Empire~download p.4
- 19-July 05
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FredD Offline
Now in the database@ www.RctMiracles.net
Thanks to Lennard and Niek from RCT Miracles for hosting this park in their database -
trav Offline
I was a little disappointed with this park. It all looked the same, there was nothing that stood out. The buildings were all boxes. The landscaping, was there any other than the little clusters of land blocks? You could have at least landscaped underwater. The coasters were shit to be perfectly honest.
All of that is a shame really cos it had some good ideas and some nice little details.
5/10 -
Xenon Offline
I think what he was trying to do was make a port. That's probably the reason for it being flat and deep. I think you did a good job of making the coasters fit well with the buildings. The architecture did get a little repetetive but at least it was good work being repeated instead of poor work. I think a large steel coaster could have really helped this park but still I think it was pretty good.
8/10 -
Emergo Offline
I think you did a good job of making the coasters fit well with the buildings. The architecture did get a little repetetive but at least it was good work being repeated instead of poor work.
8/10
^ Sorry, but WHAT "coasters" do you mean?
As far as I could discover, there was not any COASTER at all !
Oh yes, there was something that was supposed to be a "watercoaster": traveling for ages and unexcitingly undergound, just popping up for 2% of the circuit above groundlevel.
But indeed, the "trucks" were going very nicely and intertwined through the buildings of a village part.
And that was it.
Did I miss any "coaster"?? -
laz0rz Offline
Whoah dude, calm down.^ Sorry, but WHAT "coasters" do you mean?
As far as I could discover, there was not any COASTER at all !
Oh yes, there was something that was supposed to be a "watercoaster": traveling for ages and unexcitingly undergound, just popping up for 2% of the circuit above groundlevel.
But indeed, the "trucks" were going very nicely and intertwined through the buildings of a village part.
And that was it.
Did I miss any "coaster"?? -
Ge-Ride Offline
The architecture was repetitive, but alright. The coasters were slower than molasses going through an eyedropper. I would have given it a seven, but since you spelled my name wrong I'm giving you a 4.5 out of ten. It's GRIDE with all capitals or g-ride. Nobody ever seems to get my name right. Oh well. -
FredD Offline
^ Sorry, but WHAT "coasters" do you mean?
As far as I could discover, there was not any COASTER at all !
Oh yes, there was something that was supposed to be a "watercoaster": traveling for ages and unexcitingly undergound, just popping up for 2% of the circuit above groundlevel.
But indeed, the "trucks" were going very nicely and intertwined through the buildings of a village part.
And that was it.
Did I miss any "coaster"??
Calm down homie...
If you say that the watercoaster isn't really a coaster, then you're right.
It's more a mix of darkride and splash, but with some coasterpart.
And it's maybe 90% underground, but so what?
And the wild mouse in the forum romanum was absolutly a coaster!
T -
Dan Offline
^Because, well, coasters are integral. Sure, you can have a park with all dark and flat rides, but it would it boring to look at, if the scenery isn't good.
Uhh...I downloaded this park and it fucked up my computer. So yeah, 0/10.
Dan
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