(Archive) Advertising District / Without words
- 21-June 05
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Atlus Offline
Although some have said that these screens are too "busy", I really admire the way you have built all of the architecture you have shown so far. I like my parks to have lots going on, so that the eye doesn't get bored, and this is something you have honed in this park. It looks very promising, and you're shaping up to be a useful parkmaker. -
Blitz Offline
given the screencap, I'd make the tree taller as to fit the eye shape better (meaning, the opening you have is too narrow, not tall enough)... perhaps use a darker mix of bushes inside the eye shape to make the depression of the eye more noticeable (like in the pic). As far as the pic... it looks like a man, slovenly hunched over, holding up a great weight with just his shoulders, which is a trees foliage in the shape of a human eyeball. I think that aiming for that particular look in the element is primary, and then afterwards focus on the details that make it look like a tree.okay okay,i see....
in comparison to the original,this screen is very bad...
perhaps ill build another area instead of the tree there;-) -
elby Offline
lol,it was supposed to be a dragonThe bird is awesome.
@the others:thx for comments,and the iifartree is dead,but downloadable -
elby Offline
at the moment im workin on a new area named Madain Sari.
screens will follow soon.
@jayho:thx -
Hexiage Offline
Also die neuen Sachen gefallen mir jetzt echt besser.
Der Baum sah doch gut aus, schade, dass du ihn abgeholzt hast
Der Drache sieht gut aus, bleibt der jetzt im Park oder nicht?
Der neue Screen sagt mir zu, aber ich finde es ein bischen zu chaotisch und die Übergänge von den Wänden zu ruckartig!
I like the new area, but it's not a perfect work.
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