(Archive) Advertising District / Coming soon
- 20-June 05
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Corkscrewed Offline
In short, it's an allegory for the entire history of RCT parkmaking (from Danimation to NE), the mindset towards trying to make Spotlight parks, and a commentary on the trend of greatness to fall from greatness to rebirth of a new RCT golden age. It also expresses Phatage's philosophy on why and how people should make parks through a series of metaphors. -
cg? Offline
Wonderful.In short, it's an allegory for the entire history of RCT parkmaking (from Danimation to NE), the mindset towards trying to make Spotlight parks, and a commentary on the trend of greatness to fall from greatness to rebirth of a new RCT golden age. It also expresses Phatage's philosophy on why and how people should make parks through a series of metaphors.
Now why can't he just bother to build a good park? Or, if it is a good park, show good screens? That castle is disgusting... -
iris Offline
Well Epica was pretty damn amazing. Looking back on it, I would have given it first place in the Pro Tour. As for the screens at hand...they're impressive but not mindblowing. Still, none of Phatage's screens really do their parks justice, just wait for the final product, Phatage rarely if ever disappoints. -
Kumba Offline
There is a new screen somewhere up here, its by Phatage, but maybe not this park, im not sure -
Atlus Offline
Mmm...very odd. I have to say I need bigger screens to form impressions though, because they seem out of context at the moment. -
coasterphil Offline
I didn't like the look of the castle at all. It looked like an experiment with colors and textures gone horribly wrong. -
inVersed Offline
The helix... its interesting, not a huge fan of the shape but im sure it'll turn out good -
Scorchio Offline
Despite it's odd shape, I think it's the only way you can build an extremely large helix. With the right landscape and theming, I'm sure you'll pull it the idea off right. I like the supports, but there's one thing I don't get - as the track drops off into the start of the turn, there seems to be a bit of banked track that doesn't follow through into the next bit - why is that? I'm seeing it done in a few parks now, but I don't see what the purpose is. -
Phatage Offline
Now that it seems that everybody is done posting about a screen I never really posted, here are some screens of this project. I'm having a little trouble trying to portray the original's supports, because I don't want to represent them the same way as B&M supports because, well, they aren't really. Any suggestions?
Also, any suggestions how to make this more realistic because for some reason I sense its missing something, or any suggestions how to make the chain return more realistic?
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Ride6 Offline
I think that representation of Arrow supports is quite excellent. Better than any other I've seen anyway. For the chain return you could use the steeplechase type ride with the lift on it, but what you have probably looks better. The dive machine looks highly interesting too, the supports are spot on for B&M and the walkways work in this case too since DM's have really wide catwalks attached because of the 6 (8?) across cars.
Nice.
ride6 -
RCTFAN Offline
I love that dive machine. do the cars actually meet up with the catwalk or is there quite a gap?
as for the chain return, i would use a wild mouse 60 degree lift, start it just below the DM track and build a small engine if you can using 1/4 blocks and cogs and then it should lead up to meet inbewteen the w flat peices of track after the acsent.
hope that helps
RCTFAN
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