(Archive) Advertising District / Kumba's Creation
- 15-June 05
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Kumba Offline
Im still kinda lost? I know I use brown dirt a lot, I just really like it. Well whatever im doing did get me to a NE Parkmaker slot and thx to the whole site voting at that, but hey so did Phatage, so I will listen to him aswell as you all, as I respect your opinions.
As it regards the screen I posted Maybe the vomit is a bit to much, but a theme like this in real park would be hit, I have no dubt about that. I think it will be much more enjoyable once I get to the rides themed to these gross concepts, maybe showing a resturant associated with gross food feaked a few people out, I have room to do non-gross eating places to, infact in the park guests can order from any place in the park and it gets sent to their table/bench, so they are not limited to gross food. However odds of me going with another theme and making a really big change are non existant.
Id like to show another screen once I get to a ride, the basterd blaster (vertical Shooter ride) would be a great example, I have a nice drawing I did of it, i'll try and scan it... -
Kumba Offline
To sorta make up for all this rambling about how I make atmosphears in my themes the first post in this topic has been updated big time. Theres 1 screen mixed in that was never posted here before, so it's got 1 all new NE screen -
CoasterCrzy Offline
*atmosphere*
Looks very nice, but what does that big white and red tower have to do with dinos? Also, you might want to cover up that rock under the coaster in "dino digs" with shrubbing of some kind. -
Corkscrewed Offline
Most of the public would want to see other people do gross things. They wouldn't want to do gross things themselves. Thus, I'm really not sure where you assured confidence that this thing will be a hit comes from.
...to be honest.
Actually, lemme just put it this way. You do what you want and what you think is fun and/or cool. Which is fine. Just don't complain if something like this doesn't get Spotlight. -
Kumba Offline
Bonus Update
I guess work is not all bad, they got scanners!
Check it out, I drew this a few days before my last visit to BGT, it shows plans for Dinolishion and Dem Bones and plans for 2 themed flats in Mount Morbid.
No making fun of how bad I draw or write!
Enjoy -
PBJ Offline
did you used buddy to hold the paper on the scanner ?
Anyway.... there is not much to say about it... only the lift hill on the far right top is looking great if it is a lifthill... -
X250 Offline
Kumba, you are well better at drawing and writing than i am, it looks pretty good. 'Bastard Blaster' intrigues me.
-X- -
X250 Offline
The park is coming along pretty damn fast, and it is at its half way mark already, so Kumba sent it to me to do a 'half-completed' review, or feedback. He told me to post it on here, so i am... Plus I've included a screen from his new area, 'Mount Morbid'. Enjoy!
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Entrance area:
This area has actually grown on me since I first saw the odd screen of it, the brown and red colour scheme I thought would be a little too dull, in comparison to the bright, sometimes shocking colours of the rest of the park and of course, of the hotel. But the brown and red seems to be very cleverly put together to create a warm, rustic entrance area.
The spellings on some of the signs need changing; I can help you with those later if you want. I like the intricate use of 1/8th tile blocks in the area, gives it an element of being extremely detailed, whilst the actual structures being relatively simple. The ‘mapmaking’ section confuses me a bit, but I really like the idea of a viewing platform overseeing an almost ‘interactive’ park map. The architecture in, and around this map area is pure genius, a perfect blend of textures and details. The grabbing claw idea is fantastic, and I was so sad to see it gone from the old area. However, I see you have made a new one! And I must say, this one beats the last one, it’s much more ‘to scale’, if you know what I mean.
The hotel is huge and really dominating, it stands out a lot from the rest of the entrance area, it more blends in with the dino-digs area to be honest. Its one of these hit-or-miss things I would guess, I actually like it for its intricate details and functionability, however I guess some people wont like it simply for its colour and appearance, not a problem to me though. The lifting mechanisms are very well pulled off, it’s great that you got them to function.
Dino Digs:
By far my favourite area so far, the colour scheme is bold, bright and daring and surprisingly works well, and portrays the prehistoric theme. The little bone objects you made really add spice to the area, and I love the little speakers on the rooftops, what a great idea, and the ‘Dem Bones’ ride concept seemed weird at first, but the more I looked into it, I could actually see what it did. The ‘Dining Rafts’ structure is one of the best ideas and buildings I have seen in this game, so many small details and a wonderful colour scheme, this building is true perfection, and surpasses anything I have seen before. The digital menu idea, I remember you discussing it with me on AOL, I had no idea how you would pull it off, but you did it, better than I, or I think you even imagined! ‘Riparaptor’, great name for a coaster, the colour scheme is a bit weird but it has grown on me, simply for the reason it blends in quite nicely with the colours on the architecture. The layout is quite alike Kumba at BGT, which I guess is a good thing for you, lol. The adventure ride under the coaster is a nice touch, and beats foresting or adding water under there, the station for it is classic you, really well done here. The BBQ area is top quality, fantastic idea putting the tomato sauce and mustard on the counter! The tables and spit was very well executed aswell. ‘Bone Runner’, well, you already know my thoughts on this. Fantastic idea, and a great compliment to the area, runs really well and it has a superb station building! The ‘Dino-Derby’ is a good idea, but it does give the game a fair bit of lag, which was a little annoying but still, I can hardly talk… Overall, I think this gives Erwindale from Bayfront Parc a real close run for its money, the colours and atmosphere in the area are spot on, very close to true perfection here, congrats.
Mount Morbid:
This area so far is very hit or miss, it’s a great concept, but bits of it are too fantasy for their own good. The wooden coaster is lightening fast, and I guess would rack up a lot of them lateral-G’s thanks to some unbanked corners at high speed. But I really enjoyed the way it creeps out of the mountain, great idea and suits the theme. The colours for the coaster may need some work, at the moment they are just too weird for my liking, plus they clash with some of the architecture. I love the little ideas in, and around the mountain. Some of them are really, really disgusting, so well done! So far, you only have one major piece of architecture in the area, the purple and blue building near the entrance, this building is very nicely made, I would like to see more buildings like this in the area to give it more body. Whilst I like the idea of a ‘morbid mountain’, I really think you will have your work cut out to make the mountain look interesting, and not ‘bare’. I can see what you are doing with all these little ideas up there, but I think it would be better if the top of the mountain was accessible to people walking through the park, with shops and rides built into, and on top of the mountain. This area has the makings of being fantastic, but also the makings of looking really bare and boring. I hope you can pull this off.
Now here is the bonus screen Kumba said to post...:
Overall:
I like what you are doing with this park, you are getting better at executing your fantastic ideas and you really are the master of small, sometimes unnecessary details! This for me is much better than Bayfront Parc, and better than anything else you have made yet. Just don’t rush the end of this, don’t mess it up! Good luck finishing this park Kumba, and keep me updated! - By X250.
-X- -
JKay Offline
....so Kumba sent it to me to do a 'half-completed' review, or feedback.
Ditto, although I gave all my feedback to him on AIM thus far. Your comments are pretty much in-line with mine though, X. Its a "different in a good way park" for Kumba and I'm really excited about its construction.
As for the screen. Definitely new. I'm excited about what you're doing in Mt. Morbid. The woodie is really good and you all will find out why in good time.
Nice update, I must say. -
Toon Offline
I like the building a lot, but as usual wish you hadn't used one of your fallback color combos. What's with that piece of wooden coaster, I can't figure out exactly what it's doing? And if that's the color scheme of the coaster, I have to agree with X250 about finding something different. You should send me the park so I can see what all the fuss is about -
Kumba Offline
In that screen is just a sign made of wooden coaster track, its not the wooden coaster, the colors on that have not changed, but right now im deep in school newspaper work so it mite be a few days befor I can let you check out how im theming your coaster.
Thank you for posting this X, great review. -
Enigmatic Offline
Ugh! What is it with you and using the worst possible color combinations ever??? What is this, some sort of retarded cartoon world where everyone's stoned??? -
PBJ Offline
Ugh! What is it with you and using the worst possible color combinations ever??? What is this, some sort of retarded cartoon world where everyone's stoned???
^making rct2 a Re-Born...
Anyway....
Kumba this park is something that is never done before IMO and i must say you do a serius great job to create something new...
The colors are new, theming has for me a new feel, and i see (correct me if i'm wrong) some new (Kumba?)objects....
nice done and can't wait to see more of this...Edited by PBJ, 10 March 2006 - 03:17 PM.
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