(Archive) Advertising District / Kumba's Creation

  • egg_head%s's Photo

    btw, how the hell did you get the puke on the floor? Yet you have no guests! I really need to know, its driving me crazy!

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    I did this once in a solo for a marketplace theme...
    Its pretty easy. you have to build a intense attraktion letting the guests out on the floor you wanna have puked on and cage them with banners.
    then remove the guests...
  • Kumba%s's Photo
    ...or you make the greatest custom object ever and name it Peep Puke :birthday:
  • PBJ%s's Photo
    Kumba you are sick maniac!
    this is like the best i saw of you since age's....
    the colors are working fine. the detail is great...
    the roofing is nice...

    ver al the best i saw...

    PS. let me gues: JKay?
  • Phatage%s's Photo
    With the land all brown like that it just seems like another wierd Kumba section, same thing as the original paths you used for the entrance.
  • Ge-Ride%s's Photo
    Much better!
  • JBruckner%s's Photo
    I dunno. I slept on this and now I come back to it today, and I just don't like it. While it is extremely inventive I don't like to look at it. Personal opinion though.
  • Wicksteed%s's Photo
    I too think it looks ugly, I wouldnt want to eat or do anything else there..
  • Corkscrewed%s's Photo
    You should call it Fear Factor: The Park. :lol: I don't like the theme either, but there's no denying you accomplished exactly what you set out to do. My only question is whether or not it's wise to intentionally disgust someone. :p
  • Ge-Ride%s's Photo
    New York Times News Headline:

    Playboy Park Model revealed to be Man
  • J K%s's Photo
    I don't like the theme but i respect the ideas that you do countlessly in your work.
  • Levis%s's Photo

    New York Times News Headline:

    Playboy Park Model revealed to be Man

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    ehhmmmm..... :<img src=:' />
  • Ride6%s's Photo
    I like the screen, tis quite pleasent in appearence and I really love the light blue, but honestly Kumba there's not need to use such retarded "shock tactics". There are themes that haven't been properly expored that aren't so, um, needlessly discusting?

    But yeah the screen looks great and if I don't look at it the way I think you want me to then it's pretty neat too. In fact it's kinda cool in a twisted sorta way as an IOA like over-theme park.

    ride6
  • Ge-Ride%s's Photo

    ehhmmmm..... :<img src=:' />

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    Just yanking your chain, Levis.

    Btw, cool theme. You ought to put in a really nauseating suspended coaster to make in even more sickening.
  • RCTFAN%s's Photo
    For a kitchen that big, it suggests that a substantial amount of food gets churned out but there is hardly any seating?

    but

    i do love the screen. The colours work, archy looks fantastic except for teh red poles on the roofs -> but that just my realisitc parkmaker instincts :)

    looking forward to the next screen.
  • Kumba%s's Photo
    PBJ - JKay?! No, its not him, think id really let him make me a coaster? :lol: he is sweet with theming tho, we will work togeter again someday.

    Phatage - You pointed out in Genus that you think all my atmosphears are like each other and I do agree, they all give off a look that you can sense I did theme, however you seem to see this as a downpoint, but I really like having my own type of style (if you will) and do not wish to try for any other types of atmosphears.

    RCTFAN - The bulk of the seating is in the building to the right and another to the left, it can't all be outdoors. And the poles defect rain in some kinda way...

    Thank you all for your comments.

    I hope soon to have a halfway point review I can post, but first I need a good reviewer, anyone want to write a nice big review for the park? you'd get to see the park, do the review, then post it here with a screen you'd take. I have done this before with Dimensions and Nirvana and got great reviews from Metropole and Marshy, so I hope to do it again with this park.
  • Phatage%s's Photo

    do not wish to try for any other types of atmosphe[res].

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    If you cannot even be open to other forms, then you will never reach your potential. Your atmosphere's aren't better than anybody elses, it has always been your smaller ideas; imo your atmospheres are weak in comparison. Oh and I really couldn't stand you have atmosphere mispelled in my post so I changed it for you ;)
  • Kumba%s's Photo
    Can you give me an example of another form? We mite be talking about 2 diffrant things, im not even really sure...
  • Toon%s's Photo
    Kumba, he's onto something here...

    I don't want to try to verbalize his feelings here, but I here's my take on it.

    It's like you always paint on the same canvas that already has certain elements put in, but then change the main focal point of the painting, but the background canvas is always the same. I've never really realized what my problems with your parkmaking was til now, but I think he really hit the nail on the head. You are unmatched in terms of coming up with creative little details and finding a way to make them work using hacking, scenery and trackitechture, but somehow it still all has the same background atmosphere (which overtime becomes a lack of atmosphere).

    If you're happy with what you do, that's fine, because the game is supposed to be fun, and I know of no one who seems to have more fun playing right now than you. Your parks will always be fun to explore and full of little details and jokes, but if you really want to take your parkmaking to the highest level, then you should probably pay attention to what Phatage is saying.
  • Enigmatic%s's Photo
    That's just a really nice way of saying your screens are terrible and have always been terrible. who the heck would want to eat at a place with blood dripping around anyway? that's repulsive.

    Edited by Enigmatic, 21 February 2006 - 03:35 AM.

  • JKay%s's Photo
    ^not quite genius.

    I'll throw in my two cents, just because Kumba is cool. :p

    While I agree with what Toon & Phatage are saying, I think it more comes down to Kumba's park concepts and choices of what projects he takes on. For instance, your PT2 park. While it was a very refined and creative concept, it wasn't one that, imo, wouldn't have (regardless of size) even reached the top 5. Its just doesn't have enough general appeal to push it to the level the judges are looking for. It actually took balls to choose that, because its really more of a selfish type of concept imo. I think your PT2 park really ties into your parkmaking career as a whole. Look at Bayfront Parc. Definitely your best work ever and probably your most appealing overall park concept ever. Hence, the reason it almost hit Spotlight. But in the scope of this project (KC), I don't see a park with a Blood & Guts Cafe and purposefully placed vomit ever getting spotlight. Maybe Spotlight isn't your goal with this project, maybe it is, but its the park concept that will ultimately hold it back.

    So essentially what I'm trying to say is that you are great at taking a very refined idea and incorporating it into whatever project you're working on. There is also no doubt about your talent or enthusiam, as they are unmatched. But when it comes to choosing general park or theme concepts, your choices tend to falter. They probably don't falter in your mind because you are just building what you want, but I truly believe that if you want to acheive greatness in your parkmaking, you'll need to be more open to different forms and/or atmospheres.

    *shrug*

    Hopefully I didn't sound like an ass. Just trying to be honest.

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