(Archive) Advertising District / -- Project Tussauds --
- 14-April 05
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Richie Offline
but thats not in the UKUm, last time I checked Tussauds's Heidi Park has an inverted that is not named Nemesis but Limit.
X's park is -
X250 Offline
[font="Courier"]UPDATE
World War III has crippled to Earth, most civilisations are left either dead, wounded and broken with little chance of recovering. Ever since the atomic bomb reigned its destruction upon the Earth, things have been different...
In a small village, the locals, who are piecing together their once perfect society, have an additional problem... A small insect got horrifically mutated during the blast, the result, a huge 20ft tall beast with only a one track mind. To survive, and kill all humans.
The beast wiped out two cities and headed towards the small village in hope of more victims. But the town heard of the beasts approach, and set a trap...
A pile of dead bodies were laid inside a tight trench. Once the beast started to feast upon these bodies, the villagers had snuck tonnes of Nightol (to get the beast to sleep) inside the bodies. Sure enough, the beast instantly laid on the floor stunned, in deep sleep....
The villagers used shrapnel from the atomic blast, giant iron and steel structures to tether the beast and keep it under control....
After a few days in deep sleep, the beast could awake at any time... Lets pray the steel structure surrounding the beast keeps it tethered for good. Meanwhile, the surveilance trains that travel around the steel structure checking for any movements from the beast and stunning it it if starts to move.
Guests can now travel around on these surveilance trains, at their own risks. Be quiet whilst travelling around it- don't awake it...! [/font]
After travelling slowly up the lift-hill, the trains takes a small dip to the left and does a 270-degree turn and plummets into the cavern, swinging close to the beast. The train then rises up and whips you around a helix surrounded by the queue line.
After hurtling its way through the first inversion, the corkscrew 50ft over the cavern, you hit 4G's as the surveilance trains whips you around another sharp bend and into a surprising loop. After that, the train veers left and twists you around a zero-G-roll at terrific speeds.
After the zero-G-roll, you travel around a tight figure-eight turn reaching even more powerful G's. You plunge down deeper into the cavern and dive in and out of a cobra-roll, again at high speed.
The surveilance trains thrashes you into yet another helix, and then plunges down into another tight corkscrew dug into the ground. Another tight downward helix follows. Then the train rises and hits the brakes.
---------------------------------------------
I hope you like this update. Took me forever! I made the logo myself! My first graphic...
Thanks, comments welcome.
-X- -
artist Offline
i think i may have ejaculated.
best screens i have ever seen from you dude. i have nothing bad to say. woah -
postit Offline
That's really incredible. The only thing I would like to say is that you could improve the landscaping in the second screen, it would work if some of the edges dipped. I love it. Really great work. -
Kumba Offline
That is pretty nice, tho I hate the emptyness in the first screen all the rest are really nice and atmospheric, good job bro
8.2/10.0 -
Jacko Shanty Offline
That is sick.i think i may have ejaculated.
I like the ruins stacked on top of each other on the grass. It reminds me of stonehenge. I don't like the plants on top of the roof though and some of the architecture and landscaping could be a little neater. Nice park though..... I like the little walkway thing over the track in the last screen. -
jon Offline
For no custom scenery, it is fantastic. Great story to go with it to. Cannot wait for this park. -
Metropole Offline
Nice work X. Loving the storyline although perhaps the filling bodies with Nithol was a little farfetched
Lovely looking invert with some awesome terrain that it goes around. Very nice work considering no custom scenery....but I can imagine it looking about 5x better with the freedom of custom scenery. Personal opinion, and obviously, many will disagree (posix et cg? to name a couple)
Metro -
posix Offline
i told you before i find the storyline kind of absurd but as long as you're happy with it everything's fine.
and again, any background is better than no background.
keep up the great work. you tempt me to start an rct2 no custom scenery project. -
artist Offline
you do that and i will love you so much. well i already do[font="tahoma"] you tempt me to start an rct2 no custom scenery project.[/font]
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X250 Offline
Just don't mess yourself again... jeez..you do that and i will love you so much. well i already do
Thanks for the feedback everyone. Sorry about the story Posix, i tried to fine-tune it since Sunday. Actually sat down with a pen and paper! But i must agree with artist, if you do a no-custom scenery park in RCT2- well, that would be fantastic.
btw- anyone like the logo i made for it? My first graphics attempt, without the use of paint.
-X- -
Elephant6 Offline
I'm not really feeling the wooden post fences, but that's probably one of those things that looks better in-game. -
RCTFAN Offline
X - seriously good stuff man, especially with the lack of custo objects. I can't think of anything to say! -
PBJ Offline
the toughts of no costum objects make this update wort to look at. i must say that this is the best of everything i saw (for this park, you build better WITH costum objects).
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