(Archive) Advertising District / -- The Masterpiece --
- 18-January 05
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Ride6 Offline
Wow, only RRP & Corkscrew can top this... in LL. That sucker is very professionally done, very large and yet very clean. The 'seats' color switching is a clever trick, plays with my head when I think about it without looking, and there's an even number of them across, very good. Balances the black and yellow.
The colors and textures in the screen as a whole are quite well organized too, I'm impressed.
Wow...
ride6 -
inVersed Offline
Wow very nice screen. Each little detail here is a great touch.... I can't wait for this thing too be released. Great job X! -
Turtle Offline
Now that does look good. As someone else said, it looks chunky, but it all works well. The architecture doesn't really fit to the theme, but I like the ruins and the water jets, especially. -
Metropole Offline
No, the ride doesn't operate duhAtleast the guests will have a soft landing when they fall out.
Seriously, it looks really good for a custom ride, nice job. -
PBJ Offline
X, everytime you grow bigger and bigger!
when i see this GREAT ride (do you get him great like big and grea... ) i must say that it is the best ever made of the costum with objects made rides...
i´d love to see this park on my HD but he i will wait!
the only compain that i have is the waterfountains on the arms of the ride... they are to small IMO... oke i know that there is no bigger fountain so maybe get rid of them!
PS. you put a wall on the wrong side. its the wall in the queling ling right before the stairs... next to the little tower... if you take the fastpass straight and come on the "normal" queling line 1 square to the right...
Again nice work X!
-PBJ -
Tom_Dj Offline
Wow thats very nice but i think that big things on the top are a little to big IMO but overall it looks very nice
Good job
-Tom_Dj -
tracidEdge Offline
I must be missing something.
This doesn't look like anything really good to me. I mean, it's nice, but nothing more, imo.
but props on making a good-looking custom flat, though.
I'm surprised more people don't do custom rides in rct2, you'd think it would be a lot easier. -
Xcoaster Offline
I love it. However, I don't care for the fountains on the arm. But aside from that, one of the only things I think could really be improved on would be having actual seats. The only way I could see to do that would be to hack on steel twister, floorless, or vertical cars in a row, so 4 per row, with 3 rows. Not sure how you'd do that though, unless if you used the floorless or vertical, and it would still be complicated. And you couldn't do the black/yellow color variation as much.
In response to the comment above, I'm planning on including a custom ferris wheel in one of my later parks. It should be easy to make. Plus, the ones from the game are too small. -
Ride6 Offline
That's because WME has more hacking knowledge than any almost anyone else in the game. Really only Kumba and Phatage know the hacking as well as WME in 2 but and Ed comes close in LL but even he gets help from WME sometimes.it's just that if wme would make a custom ride, now, wme would make it work.
I'm not a horrible hacker myself however I still don't know how to do a lot of little things. Maybe it's for the better, I don't know how to make parks that will lock up your PC for no real reason that way. *poke at Kumba*
EDIT:
<- My post count just exceaded the year we're in AD according to the standard christian calander. lol.
ride6 -
postit Offline
Um, Turtle touched on it, but I'd like to add on. The only problem I have with your work is that you don't change the architectural style. Usually, the only changes in each of your themed sections are textures, and colors, your 2x2ism, and variations of it are apparent everywhere. For example, your Irish section in Leviticus. WTF? Green buildings? It is your unique style, and it seems to be working for you, but I think that if you want to become an even better parkmaker, you could try to vary your architectural forms. And your normal architecture just doesn't really fit in with what you're trying to achieve in this section.
As for the ride, it looks pretty sweet. Too bad it can't operate. -
Evil WME Offline
Mmm.. a working custom ride is probably incredibly hard to pull off. but this one just looks so static because its built out of scenery. But as said before, it does look fantastic. What you were going for, you pulled off .That's because WME has more hacking knowledge than any almost anyone else in the game. Really only Kumba and Phatage know the hacking as well as WME in 2 but and Ed comes close in LL but even he gets help from WME sometimes.
I'm not a horrible hacker myself however I still don't know how to do a lot of little things. Maybe it's for the better, I don't know how to make parks that will lock up your PC for no real reason that way. *poke at Kumba*
EDIT:
<- My post count just exceaded the year we're in AD according to the standard christian calander. lol.
ride6
And hacking rct has little to do with a computer, lol.
And my knowledge? still mostly LL. Though most of that carries over, i never really got into the merging aspect of 2. -
Turtle Offline
Please talk to me on AIM sometime...In response to the comment above, I'm planning on including a custom ferris wheel in one of my later parks. It should be easy to make. Plus, the ones from the game are too small.
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Ride6 Offline
No, but when everything on the map is hacked to death and it's all going the scroll rate in the game slows right on down.And hacking rct has little to do with a computer, lol.
Oh, and I could explain merging the 8 cars way but I don't understand the SOB way...
ride6 -
Corkscrew Offline
Those bloody exams kept me away from replying, but blah,
better late than never...
The ride looks fabulous! Altough I prefer custom rides with more tracks and ride segments in it, this sure is a great topspin. Keep it up ; ) -
X250 Offline
[font="Geneva"]UPDATE
Okay, just to show you i am still chugging out the work on this large mo-fo' of a park, i have put together a small update. The area of which the coaster is set in is called 'Bays Of Tropica'. Basically, this area is bright and vibrant and is squashed just behind the car park. It is a small area, but a worlds-first (prototype) coaster makes it significant...
Tropicana is the worlds first floorless - vertical drop coaster, it starts off much like Sheikra, pummeling you down a 175ft vertical drop after hanging for what seems like hours at the top... Staring down at the small, gaping hole. Then a mad rush of drops, helixes and most of all, inversions... This coaster packs six inversions on its rather compact course... A hair-raising dive loop, vertical loop, double corkscrew and a mysterious element called a 'spitfyre', which sends riders through two inversions in one simple, yet horrifically twisted element.
This ride is not for the faint hearted, vertical drops, floorless trains, plenty of inversions and airtime... This coaster is lethal, you have been warned![/font]
Tropicana, despite its wicked layout and expensive appearance, is, rather inexpensive. It only cost £3,500,000. Which is quite cheap for a coaster of its stature. This is because of two reasons, B&M needed a place to put their 'idea', so the park owners negotiated with B&M and had a major cost reduction. Also, the park owner negotiated with Tropicana , hence the name. This sponsorship deal meant the whole area had to be themed around Tropicana, and Tropicana had to become the main sponser of the park. The company paid £5,000,000 towards the coaster.
Look out for this park in about a months time. approx.
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