(Archive) Advertising District / Guess who's back, back again.
- 27-December 04
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Madhollander Offline
Now everyone report to the forum, to the forum, to the forum now everyone report to the forum,
Aight stop... Advertising time.
Pffff busy couple of months dude Da-amn
*finished school
*settled shizzle with my boss
*Family shit (loads of it dammit)
*rebuild my comp (again)
*Played rct3
*hated rct3 and trew cd in deskdraw
*searched for rct2
*had many probs with it (as long as i don't open parks with new CS it'll work)
But... IM BACK
Picked up my last project where i left off, because of all of the above, inpiration drained, but after playing a lil of sim city 4000 (hated that to, seems there's no way to actually make some money...) i went back to rct2, first time i opened my park, loved it again, f*ck rct3, rct2 is god.
enough shizzle
park done about 72 % but since inspiration keeps coming again, it might take some time to finish it.
on to the screens
first, some official stuff:
Thanks to ImageShack for Free Image Hosting
Pics:
inverted coaster, 4 inversions, unnamed.
Wooden rollercoaster, unnamed, don't know about you, but i like the looks of it...
Kiddie Carnival, kids centre, in the kiddie area (holds Caroussel)
thats it for now, enjoy, possibly new pics later this week or next year...
--------------------Update 31 dec 04--------------------
station of the invert.
Happy new year everybody, be careful with fireworks, we'll meet again in 2005
--------------------Update 15 Jan 05--------------------
Rice city Xperiance, the park's show, shown is the stage.
A lil (o yes there's much more) part of the river rapids
tryed to change the woodie, but it screws the total look of it, so i'll keep it this way, because i like it this way...
-------------------Update Feb 27 2005-------------------
well i think it's time to show some stuff to ya all...
so no bullshit, let's go !
I know you guys are gonna hate me for this, but i don't want to show it all at once...
http://img126.exs.cx...derscr284cw.jpg
Indoor adventure ride.
Part of the restaurant.
Overview map.
-------------------Update May 5th 2005-------------------
well, having some days off seriously boosted my inspiration, got 2 new screens, one of the parking lot tram station and one of the (unfinished) go kart station and track.
-------------------Update July 2th 2005------------------
Ok, did some work, still trying to get the closed pipe tops for the waterride with dimport but no succes yet...
So, some screens for ya all
The main entrance and ticketboots.
and just a lil part of the waterride.
and guess what, gotta do shit again tonight, try n do some stuff again tomorrow...
comments, tips, hints, suggestions, whatever, just click reply...
Pics not working: go to: http://community.web...238152097StzddZ -
Corkscrew Offline
You've always been one of my favourite realistic parkmakers. Altough your parks often look the same and the architecture is rather simple (however... Most classic amusement parks their buildings don't have huge jaw-dropping shapes, so actually for the type of parks you make it's quite handy ), they're really enjoyable. Again, this is looking brilliant!
The only thing I don't like about this park are the banks of the river next to your woodie. They're looking unnatural because they have the same shape and are all situated on a straight line.
Keep it up anyway -
MudBlood Offline
no.. but I have bisquites...
got cookies to go with that sig ?
by the way madhollander... cool park -
iBrent Offline
While the new park is great looking, and that woodie kicks arse, you have yet to really progress in your parkmaking skills. Everything's the same just about from your two previous RCT2 parks (both of which I loved). Hope that kinda makes sense...
But ya, it still looks great. :scarface: -
Roberto Roboparks Offline
I love realistic parks. This park has a great realistic atmosphere.
The woodie looks amazing. -
laz0rz Offline
The first pic, um, supports look nice. The inverted has a good clean layout from what I can see, but the yellow contrasts with the rest of the screen too much.
The woodie looks very classical with the out-and-back layout, but try to include some twister elements so it doesn't look so straightforward.
The building in the last screen looks repetitive and symetrical, as does the rest of the screen. I would suggest you throw in a balcony or two to break it up and add more detail. -
Madhollander Offline
progress to wat ?While the new park is great looking, and that woodie kicks arse, you have yet to really progress in your parkmaking skills. Everything's the same just about from your two previous RCT2 parks (both of which I loved). Hope that kinda makes sense...
But ya, it still looks great. :scarface:
overthemed restaurants/ride's/toilets/coasters ? P-Lease dude UGH
i hate overthemed parks, i love corky's and stuff, but for some reason that just fits all together...
i go for realism, so what a visitor normally would'nt see is'nt high tec overdecorated/themed bullshit, i build from a visitor and an park builders point of view, and i don't give a shizzle about BIG PIMPING THEMING.
A ride must be good anough to pleasure its riders by itself, if you need theming for that pleasuring, your design failed, and if you need theming to make a ride look good, your design failed.
I search a way between Six Flags and big themed parks like Europapark (not disney dude, disney is a schoolmodel of over the top theming, theming everything but not leave money for rides...)
in a way, making a park and rides look good without tons and tons of theming is a accomplishment by itself, and that's what i like to accomplish... -
Madhollander Offline
#1 inteded it that way, overview looks kickass with the surrounding area, might show a screen of it later...#1 The first pic, um, supports look nice. The inverted has a good clean layout from what I can see, but the yellow contrasts with the rest of the screen too much.
#2 The woodie looks very classical with the out-and-back layout, but try to include some twister elements so it doesn't look so straightforward.
#3 The building in the last screen looks repetitive and symetrical, as does the rest of the screen. I would suggest you throw in a balcony or two to break it up and add more detail.
#2 would'nt that kill the classical look of it, hmmm?......
am thinking of adding some more hills into the coaster, 3 airtime hills is'nt much...
#3 Break it up? what for ?, i like symmetric buildings that look nice but mostly forfill their duty (see post above), might try some balcony's, but i'll probably make balcony's in such a way that the building stays symmetric (sorry ) -
laz0rz Offline
I meant a minimal amount so that there is a good mix of old and new.#2 would'nt that kill the classical look of it, hmmm?......
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Sparker9014 Offline
i like the garden patterns makes the park look better not just lanscaping all the time.
Sparker -
Madhollander Offline
--------------------Update 31 dec 04--------------------
station of the invert.
Happy new year everybody, be careful with fireworks, we'll meet again in 2005
comments, tips, hints, suggestions, whatever, just click reply...
Pics not working: go to: http://community.web...238152097StzddZ -
inVersed Offline
Very nice, madhollander, it looks very realistic. Nice job. I like it a lot. The station is really nice. lol the coaster has a very creative name "1999 B&M" -
Madhollander Offline
read pleaselol the coaster has a very creative name "1999 B&M"
inverted coaster, 4 inversions, unnamed.
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