(Archive) Advertising District / New Park, new previews
- 15-December 04
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Anolis Offline
I have a big project.
It is 170x170
The park is themed to colonialism in the imerialism.
There will be 4 big areas.
-The Colony
-The Mine
-The place where the natives live still peaceful
-The see battle
I hope you will recognize that this colonial state looks a bit like spain.
But I don't want to rebuild spain. (That's too difficult for me)
My colonial state is only inpired by spain.
Entrance area with a Fernando Maggelan museum
a little Harbour area
An old castle which is used as an hotel today
That's it for the beginning
Anolis -
Corkscrewed Offline
Not bad. It could use a bit more detail and sophistication, but the basics are there. Better work than, say, Jellybones.
The entry could probably benefit from a few more taller buildings around, creating a slightly more enclosed space. -
Disney Freak Offline
I love it.
If I were you I'd change the thin wall effect you've got where the train enters the building (2nd screen). But that's just me..
EDIT: If only RCTF was a week later I could show some screens... Oh well... -
Rage Offline
Great work!
The entrence has a nice layout and the buildings are interesting even though they are mostly 2x2.
The woodern area is less spectactular but still nice. You should work on the landscape around the tunnels and make it look less man made.
The final screen is awesome but again, the landscape needs work. -
Valp Offline
Oh, I love it all...
I think it's beautiful... nice architecture, and I like the flowers in the second screen... -
tyandor Offline
That hotel is interesting...
Anyway I don't know if I like that wooden coaster car on the junior coaster track...
Nice work for the most part -
JKay Offline
Whhoa...really cool stuff Anolis. I think I've already seen the first two screens, but I'll comment anyway
1. Really nice 1/4 tile work, however I think the textures are little drab (too much brick), and some brighter architecture accents would be nice.
2. Same deal with the textures. Too much wood and the flower colors aren't contrasting enough. However, there is loads of atmosphere goin on and I love the western theming.
3. Purely awesome. I love the arch work and building footprint with all the 1/4 tile work, so really no complaints here. -
cg? Offline
The park has a nice atmosphere, but little else. The architecture, landscaping, pathing, and so on, is poor.
Edit:
Relevant definitions for atmosphere:
A particular environment, or surrounding influence.
A distinctive, but intangible, quality surrounding a person, or thing.
Relevant definitions for poor:
Moderate, to inferior, in quality.
Deserving, or inciting, pity.
Badly supplied with desirable qualities, or substances.
Not sufficient to meet a need.
Unsatisfactory.
Yielding little by great labour. -
MudBlood Offline
I respect a person who know how to use trainers! (and use them)
Very Very nice archy! -
Junya Boy Offline
For some reason people must not know there is a scroll button to see the topics posted earlier on. I would of expected a lot of replies to something of this quality. Especially that third screen. Its a very nice buildings. Love the fact that there is a open area encompassed by the building. The railroad in the first screen could use more attention. I like the way the coaster is coming out in the second coaster. active mini coasters always look good. -
Geoff Offline
The third screen made my day.
Try to make the dining area in the middle of the courtyard more exciting... in some way. Just try something... lol.
Good work. -
Magnus Offline
though i didn't get all the words aswell, you are right with what you said in the first sentence.The park has a nice atmosphere, but little else. The architecture, landscaping, pathing, and so on, is poor.
Edit:
Relevant definitions for atmosphere:
A particular environment, or surrounding influence.
A distinctive, but intangible, quality surrounding a person, or thing.
Relevant definitions for poor:
Moderate, to inferior, in quality.
Deserving, or inciting, pity.
Badly supplied with desirable qualities, or substances.
Not sufficient to meet a need.
Unsatisfactory.
Yielding little by great labour.
i remember someone saying anolis would be a good parkmaker who has some very good qualities, but he also has to learn a lot.
the main point i'm always critizising when i'm talking to you (anolis) is the landscaping and the vegetation.
at this point i have to say your vegetation improved a lot, but you still have to work on that.
landscaping aswell. there you improved a little, but could do better.
the layout of the ways is sometimes really horrible.
within the hotel it looks quite ok, but if we are looking at the ways in front of it it really looks horrible. hope you will change that.
all in all i think you really imporved on this, but you still have to become better.
moreover i'm of the opinion that the hotel will look a little boring when you are looking closer at it, just cause of the fact that it's to big and always the same.
but you are a great add to the IIICons. so very welcome here at our team. we will win it all. -
Roberto Roboparks Offline
Not bad.
I would personally get rid of those information kiosks in the entrance, they don't look good.
I would suggest putting fences between the foliage and the paths.
The last screen is just perfect.
Keep up the good work! -
spiderman Offline
I feel like there is nothing that stands out in these screens. It all looks too cliched, too boring, too "oh-i've-seen-that-before". I'd like to see you try and really stand out and be unique with the rest of park, that is, if you want to. -
Sparker9014 Offline
great cooments from cg and spidey
Anyway i like the big ass hotel makes it look a little better wish everything in the park was like that.
Sparker -
DarkRideExpert Offline
It's a great park, and it's an origanal Idea.
Great job, man. Just finish up the screens and add some more greenery and whatnot. -
iGNiTED Offline
looks good....but work on the landscape a little...keep it up...the hotel looks great!......
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