(Archive) Advertising District / Disney Sea Puerto Vallarta

  • Rage%s's Photo
    Well said Phantom. Its a shame these threads digress into bitching.

    Regarding the screens: The first screen is quite boring in my opinion spurce it up with more colour, detail and general goings on.
  • Fenix%s's Photo
    Well guys thanks for the comments, atleast the productive ones. As for the park I'm going for the same look that is found in the real TDS, infact most of the buildings are very similar to the ones in TDS just tweeked to fit in RCT3. I'm not trying to recreate TDS if that's what your thinking I'm just using some of the same elements. The entrance plaza and Mediterranean Harbor will be extremely similar to the real park. This is why I can't space out the buildings. As for the drab look or lack of color I was actually going for that. The other side of the buildings, facing the water, will be more bright and colorful.

    This is what I was going for. Oh and about the building that jets out I'm going to fix it. It does look weird.

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    As for the RCT3 flaming, like Phantom said this isn't the place. The last thing NE needs is more bitching to drive people away.
  • ChillerHockey33%s's Photo
    wow. After seeing that pic i must say, your park is VERY accurate! Nice Job!

    -Ryan
  • Sparker9014%s's Photo
    It looks okay compaired to the picture it is true trying to make anything amazing in rct3 is enough work initself. The only one reason i dont like it is because of how one level of the building wont mach the one above or the top story wont mach the roof color somthing that has bothered me about the game and one of the reasons i uninstalled it.
  • Raven-SDI%s's Photo

    Glad someone said it.
    I'm starting to find that I don't really have a problem with RCT3...it's just stuff like this I don't like. No offense to the parkmaker, because honestly nobody's really doing any better...but I haven't seen one screen in RCT3 that I liked. That's because I'm looking for skill. All the shit you guys are making would look like absolute crap in either other game because the buildings are incredibly boring and dull, there are no original ideas, and it all looks like a big cartoon, but don't worry...cause people will come in all these threads saying how amazing it looks, simply because the games graphics are amazing. Not because the parkmaker has done anything to warrant the type of responses they are getting. I'm not for this 'praise the game, therefore praise the parkmaker' thing. I've seen people praise entrance gates, maps with path on them, 2X2 buildings, and fucking hedge-lined pathways just because they look cool in RCT3. Bullshit. Give me something to admire and maybe I will do so. Until then, RCT3 stays on the shitlist for me.

    Hello.


    It's sad that some people are still stuck in 1999....

    I do agree with not liking the park though.
    It's not doing it for me. Everything looks too boxy.


    Raven-SDI
    §
  • sacoasterfreak%s's Photo

    Glad someone said it.
    I'm starting to find that I don't really have a problem with RCT3...it's just stuff like this I don't like. No offense to the parkmaker, because honestly nobody's really doing any better...but I haven't seen one screen in RCT3 that I liked. That's because I'm looking for skill. All the shit you guys are making would look like absolute crap in either other game because the buildings are incredibly boring and dull, there are no original ideas, and it all looks like a big cartoon, but don't worry...cause people will come in all these threads saying how amazing it looks, simply because the games graphics are amazing. Not because the parkmaker has done anything to warrant the type of responses they are getting. I'm not for this 'praise the game, therefore praise the parkmaker' thing. I've seen people praise entrance gates, maps with path on them, 2X2 buildings, and fucking hedge-lined pathways just because they look cool in RCT3. Bullshit. Give me something to admire and maybe I will do so. Until then, RCT3 stays on the shitlist for me.

    STFU Iris and come down off your high horse. Not everybody is going to agree with you just becuse you're an authority figure, and those that do, well, they do it because you're the one with power.

    That shit's amazing and you know it. Just because it wouldn't look the same in RCT 1 or 2, you can't dawg it, because this ISN'T RCT 1 or 2. It looks great in 3d, and there doesn't need to be little bitch-ass red and green tiles on the rooves anymore to make things look good. Give up your conservatism! The old ways are gone, they are OLD ways!

    I think this looks amazing, except the sculpture. My policy has always been to go with what the developers give you, and not try to make sculptures out of random bullshit. Everything else is nice though, it has an atmosphere that you just can't have in the primitive prequels.

    STFU Iris.
  • Six Frags%s's Photo
    ^True

    SF ;)
  • Disney Freak%s's Photo
    It's about time someone said it.

    I'm not sure how you could improve the AquaSphere. My best suggestion is probably the 3D cinema (like others have stated).
    The screen looks extremely DisneySea-ish. The atmosphere achieved with this game is amazing. I wish you the best of luck with this project!
  • Evil WME%s's Photo
    iris doesn't need to shut up, he can actually say whatever the fuck he wants.

    the thing he shouldn't do is change other peoples opinions about rct3. Imo, he probably should even be a bit more rct3-friendly, but for that it's partly his site. If he doesn't want to update the site with rct3 parks then so be it. Sad, since imo rct3 is a giant leap forward. No doubt rct2 had more detail, rct1 more class, but rct3 is in a league of its own. Being able to see everything in 3D makes a lot of stuff harder to make, even though some stuff might seem relatively simple. There's more things you have take into consideration when building. It's not the details that make these screens amazing, (which is still my opinion) but the effect it has from a peeps perspective. The row of building perspective. Truthfully, a row of buildings looked like absolute shit in rct1 and 2. So did 2 by 2 architecture mixed height and colors. But critically looking at the screen and how it looks, not so much how it would look in another game, let's you see things totally differently.

    The thing i disgust about iris 'way' of talking, is that he puts himself forward as the 'mother' of everyone else here. He seems to say, 'hey. i obviously got this figured out, i'm the boss, and there's no room for discussion' Thus, instead of discussion it becomes an argument, i.e. "STFU." Opinions about screens and games for that matter are both highly personal. And if there is any length to measure by, it's the amount you've played both/all three games, and possibly what you've achieved in them. Iris, you haven't played rctll in about 3 years, you've never played rct2, and you've never even touched rct3. How the hell can you say anything about these games, let alone how much 'skill' something took to create. To me, in rct, skill is making something look good. And he succeeded didn't he? And if you seriously think it's all in the game, i'll show you the ugliest piece of shit you've ever laid your eyes on... in rct3.

    And i know skill in rct revolves around more than just making something that looks good. Realism, non-realism, creativity, detail without cluttering, flowing coasters, whatever floats your boat. But in the end, it's all about looks.
  • sacoasterfreak%s's Photo
    Thank you WME.
  • mantis%s's Photo
    Hey Frags. I can see why you posted that but it strikes me as more than a little unnecessary. You're doing brilliantly with your new park, it seems a shame to lower yourself to cheap jibes.

    I see this less as an issue of whether the site supports rct3, but more a an issue of whether iris can judge rct3 parks if he doesn't want to buy the game. Of course the game will thrive here - that's what the community can do - but it seems that it'll have to be forum-driven.

    Big deal.
  • Fenix%s's Photo
    This isn't exactly the response I was looking for from the community, I just wanted comments on my park not on the future and potential of RCT3, but I guess thanks to those defending the game.

    Some people need to realize that this game is very much a throwback to RCT2 when it first came out, but with better graphics. The only reason RCT2 looks so much better now than when it was first released is the vast amount of custom scenery and if it weren't for that RCT3 would be very similar to RCT2. You can't really say that RCT3 is a totally different game from it's predecessors simply because the graphics have changed. All the other elements of the game are almost identical to RCT2 and to some extent RCT1, well except for tunnels and waterfalls, damn you ATARI.

    Well with that said can we please try to get back on topic.
  • Roberto Roboparks%s's Photo
    I adore the first screen. Great job on the architecture. I wasn't too sure of the 'Disney-feel' untill I saw the picture you posted. You catched it perfectly!
  • Fenix%s's Photo
    Well, I wasn't going to post anything for a while, but since the advertisement district is dying, and I'm loosing motivation for this park I figured why not. Keep in mind some parts are still highly unrefined.

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    A more finished pic of the entrance.

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    A pic of the Aquasphere and monorail station in the background.

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    This is the other side of the Entrance building.

    Posted Image

    And this is a side of the hotel. Keep in mind all the pictures of the buildings are all one big hotel.
  • Janus%s's Photo
    I love that city-like architecture, but the two last screens need more height differences in the building.
  • Rage%s's Photo
    Not saying I could do any better but i think it still looks boring.
  • Disney Freak%s's Photo
    Very DisneySea-ish! Wonderful job...
  • Elephant6%s's Photo
    This park does nothing for me. All of the buildings are just straight walls with roofs on top. The only thing I can suggest besides a total revamp of the buildings is changing the colors of the Aquasphere. Like, make the main color blue and the little support thingies green. I mean, 2/3 of the planet is water.
  • Roomie%s's Photo
    Iris you obviously have no idea of the skill involved in RCT to make something like this.
    You can spend hours in RCT 3 and end up with nothing.

    IMO 3 is still in the maturing stage. we are learning how to use it still and that takes time. It took years to get up to parks like money bags and UIX. dont be so critical of work in a game that came out a few months ago and i believe youve never even played.

    I Fear Iris's refusual to accept RCT3 will drag the site down as RCT 3 is the biggest leap forward in the series's history. yes more so that the advent of custom scenery. THe game requires skill and thought to provide a good atmosphere from every angle. Screens dont do a fully running park justice in this game. Its more alive than any RCT yet and requires a completly different set of skills and ideas to master.

    And are you trying to say the first 2 RCT's looked less cartoony? this looks infinitly more realistic.


    Anyway onto the park.
    The atmosphere is caputed well. i can only imagine seeing the park bustling with people.
    However a little height variation as mentioned wouldnt go amis.
  • Turtle%s's Photo
    This is one of the most immersing atmospheres i've seen in RCT3 so far. The only problem is that all the buildings are straight up and down, you need to add balconies and such, to add a little more interest.

    And more height variation in screen 4.

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