(Archive) Advertising District / Disney Sea Puerto Vallarta
- 03-December 04
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Fenix Offline
Well, I've been working on this for a while and I feel ready to advertise it. The pictures below are of the entrance plaza to the park. There are currently 7 areas planed for the park: Mediterranean Harbor, Port Discovery, Mysterious Island, American Waterfront, Caribean Cove, and Arabian Coast. I have one more area planed but not ready to announce it. I have found that the scenery in RCT3 fits in perfectly for the areas I have planed. Here are some pics enjoy.
Here's a wide view of the entrance plaza. I'm not sure about the sculpture representing the Aquasphere I was thinking of just putting the 3-D cinema ride instead.
This ones just a little nook near the plaza.
A different angle in the plaza. -
spiderman Offline
That looks great. It goes to show how in RCT3, simpler is probably better. These shots look really good in RCT3, but probably wouldn't be as good in RCT2. Great way of adjusting to the new game. Good job. -
Panic Offline
Your utilization of scenery pieces in the buildings so far is very good. That little archway in the back of the first screen is especially nice. However, I can't help feeling that the RCT3 "look" of those buildings is incredibly drab and depressing. It's not your fault, it's the scenery in the game. You've used it well, but I just can't find myself warming to this look.
I would change the AquaSphere to a 3D cinema, most definitely.
My other gripe is that the tall buildings in the back of the first screen loom up so abruptly from the setting that it looks like a painted backdrop to a stage set. It also makes it look incredibly closed off as a whole area. I'd suggest leaving some gaps between the buildings for streets or "streets" to break up the "wall" look of it. The other thing I'd do is lower some of the buildings by one level, as that height just doesn't fit with the low buildings and the plaza atmosphere in front.
Also this park seems to me a marriage between the two things we have too much of in the Ad District right now, RCT3 and Disney. -
cg? Offline
The sculpture is shit. The rest is nice, but boring, like 99.99% of everything else here... -
flmscor Offline
Dude, You're a dick. Just TRY making something this amazing in RCT3.The sculpture is shit. The rest is nice, but boring, like 99.99% of everything else here...
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Corkscrewed Offline
It's alright... he's got a history of being extremely critical on just about everything--a history that spans quite a few years.
Heck, this was the guy who flamed Rich Uncle Pennybag's Estate and ignited one of the most colorful discussions on a Ty's Pleasure Dome Spotlight ever.
Anway, I think that first screen, barring the Japanese Seizure Cube of Colors, is amazing. The architecture definitely fits the entrance very well, and it really reminds me of the real TDS. The third screen is the one that look odd, because the buildings suddenly seem oversized.
However, this is looking very pretty, and I'm definitely looking forward to it. Great work on this so far! Good luck on making a really nice Mysterious Island. The volcano will look swell, but the rest will be tricky. And to be honest, it just won't be the same w/o all the water scenery that RCT 2 had....
Nevertheless, this is some great work. Just work on the scaling a tiny bit in some of your parts (it might have been the angle the third pic was taken from). -
iris Offline
Glad someone said it.The sculpture is shit. The rest is nice, but boring, like 99.99% of everything else here...
I'm starting to find that I don't really have a problem with RCT3...it's just stuff like this I don't like. No offense to the parkmaker, because honestly nobody's really doing any better...but I haven't seen one screen in RCT3 that I liked. That's because I'm looking for skill. All the shit you guys are making would look like absolute crap in either other game because the buildings are incredibly boring and dull, there are no original ideas, and it all looks like a big cartoon, but don't worry...cause people will come in all these threads saying how amazing it looks, simply because the games graphics are amazing. Not because the parkmaker has done anything to warrant the type of responses they are getting. I'm not for this 'praise the game, therefore praise the parkmaker' thing. I've seen people praise entrance gates, maps with path on them, 2X2 buildings, and fucking hedge-lined pathways just because they look cool in RCT3. Bullshit. Give me something to admire and maybe I will do so. Until then, RCT3 stays on the shitlist for me. -
Phatage Offline
Trust me when I say that that statement doesn't just apply to the new game.All the shit you guys are making would look like absolute crap in either other game because the buildings are incredibly boring and dull, there are no original ideas, and it all looks like a big cartoon...
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Glory Offline
This kinda looks like Corkscrewed work in rct2. I like it.Well, I've been working on this for a while and I feel ready to advertise it. The pictures below are of the entrance plaza to the park. There are currently 7 areas planed for the park: Mediterranean Harbor, Port Discovery, Mysterious Island, American Waterfront, Caribean Cove, and Arabian Coast. I have one more area planed but not ready to announce it. I have found that the scenery in RCT3 fits in perfectly for the areas I have planed. Here are some pics enjoy.
Here's a wide view of the entrance plaza. I'm not sure about the sculpture representing the Aquasphere I was thinking of just putting the 3-D cinema ride instead.
A different angle in the plaza.
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Evil WME Offline
i love it. it utilizes the 'stunning graphics' well, which isn't as easy as most people seem to think. I'm not going to actually offend anyone in particular, but most of the negative comments to rct3 parks have been people that haven't played the game even once. I'd say leave the negative comments to what they are, and concentrate on the positive and constructive comments. The only thing i'd change if i were you are those pinkish paths, it would look better imo as an all-black path. -
cg? Offline
Heck, this was the guy who flamed Rich Uncle Pennybag's Estate and ignited one of the most colorful discussions on a Ty's Pleasure Dome Spotlight ever.
Are you still upset about that? -
Janus Offline
I rather like this, dunno how 'disney' it is but the large buildings are really realistic and the atmosphere is great, especially in the second screen. I love how huge everything is, and the simple, atmospheric style works well.
You can't judge an RCT3 park on what it would look like in RCT1 or 2... -
Highball Offline
I know how the real DisneySea looks, and this is almost EXACT. Awesome work, man. I didn't know RCT3 could do this. -
MachChunk 3 Offline
So like, your whole life revolves around this site and RCT? This is pretty bad subject to be ranting on.Glad someone said it.
I'm starting to find that I don't really have a problem with RCT3...it's just stuff like this I don't like. No offense to the parkmaker, because honestly nobody's really doing any better...but I haven't seen one screen in RCT3 that I liked. That's because I'm looking for skill. All the shit you guys are making would look like absolute crap in either other game because the buildings are incredibly boring and dull, there are no original ideas, and it all looks like a big cartoon, but don't worry...cause people will come in all these threads saying how amazing it looks, simply because the games graphics are amazing. Not because the parkmaker has done anything to warrant the type of responses they are getting. I'm not for this 'praise the game, therefore praise the parkmaker' thing. I've seen people praise entrance gates, maps with path on them, 2X2 buildings, and fucking hedge-lined pathways just because they look cool in RCT3. Bullshit. Give me something to admire and maybe I will do so. Until then, RCT3 stays on the shitlist for me. -
iris Offline
what the hell are you talking about? That made absolutely no sense. Next time you wanna try and act badass or whatever and argue with me at least make some fuckin sense idiot. -
Jacko Shanty Offline
I agree with iris. There just isn't the same kind of creativity options in RCT3 as there is with RCT 1 and 2. I like the 2-D graphics because everything just seems more organized. I dunno.. I can't put my finger on it, but I don't come to this site for the third game.. just the first 2. It seems like rct3 is a totally different game with just the RCT label on it. And yes, I do own rct3. -
tracidEdge Offline
Seriously, take the bitching else where. This person wanted comments on his park, not an argument on whether or not the game is good. So please, keep the comments related to the park.
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