(Archive) Advertising District / Disney Sea Puerto Vallarta

  • JKay%s's Photo
    The first two screens aren't bad, but the last two feel like a slum ghetto or somethin'......very un-disney like.....
  • Sparker9014%s's Photo
    /\ :lol:

    i believe the last two screens look very much like a european city the high buildings and all. i love the little beach on the last screen too.
  • Roomie%s's Photo
    it vaugly reminds me of a brighter coloured city 17 from HL2 lol
  • posix%s's Photo

    Trust me when I say that that statement doesn't just apply to the new game.

    lmao.
  • Corkscrewed%s's Photo

    Are you still upset about that?

    Yeah... I didn't check up on the post...

    Anyway, I was never upset about it. I was pointing it out because really, it stands in a good place in RCT history. :D Just using it as an example of your reputation.

    Those were the good ol' days really. :)

    ======

    1. Aquasphere looks about 750 times better now.
    2. The facades look gorgeous. They really do reflect how the real park looks like, and that's great. However, I have to agree about the flatness of everything. The problem is that we don't really have quarter tile building blocks, so you can't really get everything right. So you're going to have to fudge it. Every few segments, you need to shift the building out or in to create a sense of depth, or else it ends up looking rather shoddy.
    3. The atmosphere on the entry side is superb, but on the park side, it looks a bit empty. It may be because you're not complete, but you need the same sort of density on this side as you had on the other side, perhaps more.

    4. Just for future reference, your Mysterious Island is going to make or break this park. Make sure your landscaping is superb, or else people WILL be justified in flaming this.

    Overall, a nice job. Some of the better screens I've seen.
  • Fenix%s's Photo
    Well I figured everyone would feel everything looked flat considering the angles of the pictures so here's some better angles.

    Posted Image
  • CaptnPineapple%s's Photo
    Wow, I love it! Great Disney feel to it and everything.

    The last screen with the angles and stuff looks great! :D

    Keep it up!
  • Anolis%s's Photo
    The architecture is too simple. It may be a village in south europe but not a Disney Park.
    And flowers and bushes infront of the houses would make it very much better. Just my opinion, so I hope it'll help
  • Madhollander%s's Photo
    yada yada yada, ok rct3 is a whole different game, compared to rct2 it still looks like shit and handles like shit, i've been trying for hours and hours and still i just can't get IT, it just misses the magic in the looks of the game, rct2 was tight, cool looking and easy, rct3 just has'nt got that..., it removes supports when placing scenery or foilage around coasters, and you can't build along a tile, one tile can hold one object, a path and and a fence both need their own tile, so if you fence of a rollercoaster the fence removes the coasters supports, making paths inside and outside buildings has become impossible, very sad

    The Park
    add some plants and trees to add some colour, the buildings look dull like this, the buildings on the left with the trees look better, the trees add some colour and break the colours up a bit...

    also try to go a lil more rct2 ish, add height differences, balcony's, flags and such, and use more sorts of windows, these get boring after a while

    look at Europapark's hotels for idea's (http://www.europapar... Colosseo.html#)
  • flmscor%s's Photo
    Have you even seen pictures of what he's building?

    This is as close as you can get to those buildings in RCT3.

    It's nearly impossible to add ANY subtlties and detail to buildings in this game. Frankly what he's done here with the hotel is a miracle.
  • John%s's Photo

    And are you trying to say the first 2 RCT's looked less cartoony? this looks infinitly more realistic.

    Really none of them look realistic. RCT3's predecessors just look infinitely better.
    RCT3 as a whole is very unpolished-looking.

    It's that unpolished, messy look that I can't really get past when looking at RCT3 screenshots.
    I suppose it's nice enough, given what you have to work with, but it isn't captivating like the other two games are.
  • Scorchio%s's Photo
    THAT looks fucking amazing... :D Very realistic - good job!
  • Disney Freak%s's Photo

    The architecture is too simple. It may be a village in south europe but not a Disney Park.
    And flowers and bushes infront of the houses would make it very much better. Just my opinion, so I hope it'll help

    Trust me, this is as close as you'll get to a Disney park in RCT3. ;)
  • Fenix%s's Photo
    I figured I'd monopolize on the Disney and RCT3 attention brought on by flmscor.

    Here's a shot of the canals in Mediterranean Harbor.


    Posted Image
  • JKay%s's Photo
    Looks like an upscale Harlem.

    I admire the effort, but the warm Disney fuzzies ain't feelin' me with that screen.
  • Phatage%s's Photo
    I think that if you change the window type to something more intricate (don't really play 3 that much so I'm not sure you can), you'd have a better atmosphere going.
  • moltenice%s's Photo
    :lol: HAHAHAHAHAHA! Seriously, Tracid is right. This is supposed to where people come for feed back and tips on what they can do better, and what they do well, not to listen to two whiny asses bitch about nonsense.
  • Wicksteed%s's Photo
    It's ok, i like the canal.
    But the buildings are too dark imo, and look too modern.

    Wick
  • DaBug%s's Photo
    It looks really good IMO, but it isn't disney... Still I like what you've done, just not for a disney park.

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