Yeah, this screen kinda slipped away. A very rich feel to the area, which is nice. The patch of flowers within the green track coaster looks very pleasant too. However, the station texture/theme choices confuses me a bit - wood, stone, tin, brick, castle etc. It's certainly whimsical, befitting the coaster, but just a bit muddled in my opinion. What effect were you going for?
Possibly because it's been released already... Though I noticed that I haven't replied to this thing yet, though I thought I did. Maybe I did in a stream? I don't know. Will do soon hopefully because it deserves some comments.
However, the station texture/theme choices confuses me a bit - wood, stone, tin, brick, castle etc. It's certainly whimsical, befitting the coaster, but just a bit muddled in my opinion. What effect were you going for?
Spot on there, I definitely agree. The two station buildings are probably the weakest part of this park. They were a little aimless and I was more interested in getting it done than polishing.
Question for you guys:
the theming of the junior coaster sort of developed into a split-level situation, with the pumpkin patch being more path or guest level and the coaster sitting on top. The goal was to simulate a dragonfly buzzing over a garden, but looking at it now it feels disconnected. How would you treat a similar situation?
First of all I think it doesn't look like a garden, especially since the landscaping outside the ride is so organised with the flower patches and stuff. It should be other way around, with the landscaping under the coaster being more organised or at least distinctive to get that idea across. To connect the theming and the coaster more I think you simply should've lowered the coaster one full unit. I do like the look of it though, by the way.
I suppose I might use a different coaster type, like the suspended swinging one, bringing the rider closer to the guests below. I think I'd have more path under the ride too, i.e. with the main walkway travelling under the bulk of the coaster. The coaster could occasionally glide away over flowery gardens, (with a few swoops to maintain speed and simulate landing on a flower) but then return to the path area where guests could watch.
7 Comments
Comment System Offline
Louis! Offline
Poke Offline
Nice colour.
Chocotopian Offline
Yeah, this screen kinda slipped away. A very rich feel to the area, which is nice. The patch of flowers within the green track coaster looks very pleasant too. However, the station texture/theme choices confuses me a bit - wood, stone, tin, brick, castle etc. It's certainly whimsical, befitting the coaster, but just a bit muddled in my opinion. What effect were you going for?
Liampie Offline
Possibly because it's been released already... Though I noticed that I haven't replied to this thing yet, though I thought I did. Maybe I did in a stream? I don't know. Will do soon hopefully because it deserves some comments.
][ntamin22 Offline
Spot on there, I definitely agree. The two station buildings are probably the weakest part of this park. They were a little aimless and I was more interested in getting it done than polishing.
Question for you guys:
the theming of the junior coaster sort of developed into a split-level situation, with the pumpkin patch being more path or guest level and the coaster sitting on top. The goal was to simulate a dragonfly buzzing over a garden, but looking at it now it feels disconnected. How would you treat a similar situation?
Liampie Offline
First of all I think it doesn't look like a garden, especially since the landscaping outside the ride is so organised with the flower patches and stuff. It should be other way around, with the landscaping under the coaster being more organised or at least distinctive to get that idea across. To connect the theming and the coaster more I think you simply should've lowered the coaster one full unit. I do like the look of it though, by the way.
Chocotopian Offline
I suppose I might use a different coaster type, like the suspended swinging one, bringing the rider closer to the guests below. I think I'd have more path under the ride too, i.e. with the main walkway travelling under the bulk of the coaster. The coaster could occasionally glide away over flowery gardens, (with a few swoops to maintain speed and simulate landing on a flower) but then return to the path area where guests could watch.