B&M rarely use pre-drops anymore, especially on rides with a straight drop. They also don't use cross beams on their supports.
I also think the layout is a bit odd in places, the extra long underground turn for example, this is avoidable by placing your dive loop in a more natural position.
I agree with Louis about the pre-drop, none of the Wingriders have them. The transfer area doesn't feel very B&M like to me though. You probably need 2 transfer tracks as you'll have 2 trains, and B&M transfer tracks almost always require the trains to reverse backwards to be put into transfer. The only B&M's I can think of that go forwards are Scream! and Bizarro which are clones of eachother. There may be more but it's very, very rare.
Those are minor critiques though, I really love this for the most part. It reminds me a lot of Wild Eagle, especially with the first half and the steep lift. I also love the fact that the station has a way for people to wait for both sides as people often forget that when they build Wingrider coasters.
Oblivion goes forward into the transfer, Swarm also goes forward into the transfer. And i'm sure there are many more. The direction of the transfer for a B&M doesn't matter all that much. There are also many B&Ms with only 1 transfer track.
@Louis: by cross beams, are you referring specifically to the ones under the lift or the thin beams on some of the other supports? And also; what would be a more natural position for the dive loop?
@Coasterbill: I am considering redoing the transfer by making the diagonal section longer and redoing the second half of the layout. Wild Eagle was the primary inspiration for this; the station is basically a copy of it with different colours. I did consider your comment (either from the last screen or on stream) and made sure to implement the ability for peeps to get to both sides of the station.
I was never completely sold on the second half of the layout (after the splash) but was unable to come up with a decent finish so settled for what I had. I might have time to redo the layout today.
I'm not a big fan of 60-degree lifts and then drop 60-degrees. Especially when people make Intamin Hypers/Giga's like that. I agree with Louis about the cross beams. There should be none on the whole layout. There's only several BMs which use cross-beams on the lift. Ex. Leviathan, but that's a giga
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Louis! Offline
B&M rarely use pre-drops anymore, especially on rides with a straight drop. They also don't use cross beams on their supports.
I also think the layout is a bit odd in places, the extra long underground turn for example, this is avoidable by placing your dive loop in a more natural position.
Coasterbill Offline
I agree with Louis about the pre-drop, none of the Wingriders have them. The transfer area doesn't feel very B&M like to me though. You probably need 2 transfer tracks as you'll have 2 trains, and B&M transfer tracks almost always require the trains to reverse backwards to be put into transfer. The only B&M's I can think of that go forwards are Scream! and Bizarro which are clones of eachother. There may be more but it's very, very rare.
Those are minor critiques though, I really love this for the most part. It reminds me a lot of Wild Eagle, especially with the first half and the steep lift. I also love the fact that the station has a way for people to wait for both sides as people often forget that when they build Wingrider coasters.
Louis! Offline
Oblivion goes forward into the transfer, Swarm also goes forward into the transfer. And i'm sure there are many more. The direction of the transfer for a B&M doesn't matter all that much. There are also many B&Ms with only 1 transfer track.
Stoksy Offline
@Louis: by cross beams, are you referring specifically to the ones under the lift or the thin beams on some of the other supports? And also; what would be a more natural position for the dive loop?
@Coasterbill: I am considering redoing the transfer by making the diagonal section longer and redoing the second half of the layout. Wild Eagle was the primary inspiration for this; the station is basically a copy of it with different colours. I did consider your comment (either from the last screen or on stream) and made sure to implement the ability for peeps to get to both sides of the station.
I was never completely sold on the second half of the layout (after the splash) but was unable to come up with a decent finish so settled for what I had. I might have time to redo the layout today.
Nitrous Oxide Offline
I'm not a big fan of 60-degree lifts and then drop 60-degrees. Especially when people make Intamin Hypers/Giga's like that. I agree with Louis about the cross beams. There should be none on the whole layout. There's only several BMs which use cross-beams on the lift. Ex. Leviathan, but that's a giga