Was not expecting to see this here. The lift hill is far too tall for the current length of the layout, although the first half is fine and you should keep it. Just give it more to do before just slamming into the brakes.
I built what I could see of the track and tested it and the first loop is taken WAY too quickly. I would raise the loop 15~25ft (3~5 units), raise the cobra roll 1 or 2 units, and the zero-G roll 1 or 2 as well. Then you could even stand to have an MCBR (although uncommon on SLCs) and do a more B&M-style finish with some low, quick turns and corkscrews before going into the ending brake runs.
Well... this pretty much is Kumali's layout... same elements, everything is about 10 ft. lower though. But similar ride time/length. I'll take suggestions as to what to put in the space where the breaks are now. You've seen the full map, so you know what I have available. The only thing that sort of worked was another vertical loop along the back followed by an airtime hill into a long banked turn and the brake run to the left of the station and coming straight in. But then it didn't feel very compact. So I'll happily take suggestions?! (That's actually why I finally posted here)
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Anamorpheus Offline
Not sure why this posted twice or how to delete one of them. If someone wants to let me know how to do so, I'd be happy to.
Ling Offline
Was not expecting to see this here. The lift hill is far too tall for the current length of the layout, although the first half is fine and you should keep it. Just give it more to do before just slamming into the brakes.
Ling Offline
I built what I could see of the track and tested it and the first loop is taken WAY too quickly. I would raise the loop 15~25ft (3~5 units), raise the cobra roll 1 or 2 units, and the zero-G roll 1 or 2 as well. Then you could even stand to have an MCBR (although uncommon on SLCs) and do a more B&M-style finish with some low, quick turns and corkscrews before going into the ending brake runs.
Anamorpheus Offline
Well... this pretty much is Kumali's layout... same elements, everything is about 10 ft. lower though. But similar ride time/length. I'll take suggestions as to what to put in the space where the breaks are now. You've seen the full map, so you know what I have available. The only thing that sort of worked was another vertical loop along the back followed by an airtime hill into a long banked turn and the brake run to the left of the station and coming straight in. But then it didn't feel very compact. So I'll happily take suggestions?! (That's actually why I finally posted here)
Anamorpheus Offline
Thanks. I'll try that. That will get the cobra roll more over the water too, which I would like.