the level of detail is great! the most important thing when it comes to detail is consistency, and there is great consistency across this screen. looking forward to seeing more!
This has been a really strong debut so far. Is that supposed to be moonlight on the surface of the water?
no but that is a really cool idea. I guess i was trying too illustrate the change in depth, from the shore line where the water surface is broken too deeper water where the surface is darker patches.
8 Comments
Comment System Offline
Liampie Offline
Doesn't look smelly enough! But nice detailing!
PS you marked the screen as 'rctll', but it's clearly made in RCT2.
slimcrusty Offline
I have been sitting here for the last ten minutes thinking about what a homeless camp smells like. cheers lol
yeah bit unsure with those tags hey, and which ones to use. I must of clicked it by mistake when editing "sujbect" on post i think.
Xtreme97 Offline
That tag is the game version, which you select when adding the screenshot. Just looks like a mistake, will correct it now.
As for the screen, the details tell a story quite effectively, good job!
SSSammy Offline
great screen, very well composed
the level of detail is great! the most important thing when it comes to detail is consistency, and there is great consistency across this screen. looking forward to seeing more!
mamarillas Offline
fun details and the texture on the upper pavement is really nice
Gustav Goblin Offline
This has been a really strong debut so far. Is that supposed to be moonlight on the surface of the water?
slimcrusty Offline
no but that is a really cool idea. I guess i was trying too illustrate the change in depth, from the shore line where the water surface is broken too deeper water where the surface is darker patches.
RWE Offline
Awesome screen. You have a talent for those little scenes. Reminds me of Royr or Babar Tapie. Keep it up, please. Very curious to see more!