Good main station and colour taste with the greens, beige and light blue. Also a clean and nice interaction of the coaster track where it looks like you have great skill here. The small portion of integration with the queue there is beautifully done.
The stylistic tropes of DKMPism hurt this very noticeably for me however: the sharp and technocratic lines of a fence edges made of (more than one?) ride, the wild showy trackitecture set piece focus like the big custom trees, the mix of trackitecture in general for rooves even though they don't work aesthetically, the mowed grass because of the linear design approach to add bit after bit, where negative space isn't incorporated.
I hope you may be open to let yourself be influenced by other building approaches you can find on NE, and stick around, as you're clearly talented, and it would be nice to see what happens if you develop further.
Really enjoyed the station and the use of those specific single-tile roof pieces to get a convincing metallic look! That building was very cool in this, very grand.
Some of the smaller architecture in this particular side of the map was a little bit more bland than the flip side of the park, but even on some the shown buildings in here, you can see the use of quarter tile objects and monorail walls to get an extra bit of depth you don't normally see in NCSO/DKSO (any style that's primarily full-tile design).
I thought this was really nice, and the layout is superb, but then it was pointed out to me that you used multiple rides for fences and I don't like any of it anymore.
7 Comments
Comment System Offline
J K Offline
So creative, looking great!
Luketh Fan Offline
Awesome chunky scale with the hyper's station!
posix Offline
Hex Offline
Some of the smaller architecture in this particular side of the map was a little bit more bland than the flip side of the park, but even on some the shown buildings in here, you can see the use of quarter tile objects and monorail walls to get an extra bit of depth you don't normally see in NCSO/DKSO (any style that's primarily full-tile design).
I still think the standout to me was the layout!
Great stuff and congrats on your podium spot!
Deurklink Offline
Buildings look poop
Therty Fan Offline
I thought this was really nice, and the layout is superb, but then it was pointed out to me that you used multiple rides for fences and I don't like any of it anymore.
AJ- Offline
this was really excellent!!!