Screenshot / Don't Fight It, Ride It...
- 26-November 24
- KillerChiller's 2006 Six Flags Great Adventure Re-Creation
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Description
Some recent detail work to push El Toro's station towards a better likeness in my Six Flags Great Adventure 2006 re-creation. This is a more "pure SV6" screen than the last - only a few very small color options are from Open, everything else is exactly how it appears in the SV6 file. I'm not entirely sold on the execution of the "broken wall" on the exit side of the station; that might need another look for improvement.
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3 Comments
Comment System Offline
G Force Offline
Liampie Offline
I love how 2006 this feels. Not just the park, but the type of RCT. Was it actually made in the late '00s? I think there is room for some refinement, such as the path leading into the station, the messy plaza behind the entrance sign, and the flimsy green awning under the camelback. But it's nice!
KMAIMaster Offline
Thanks G Force! I walked many of those backstage paths quite often during my tenure as a ride operator at the park from 2005 to 2007, so to not include them always made the park feel inaccurate in my eyes. Interestingly enough, I believe they have actually helped with my spacing by taking them into account (I was worried for the longest time they would actually hurt the attempt to fit the entire park on the map).
That's what I was going for Liampie! Yes, this was started in 2004 originally, and the majority of it's progress happened around 2006 - 2007, and 2009 - 2011. Thank you for the feedback - I'm definitely struggling with how best to detail the park while also optimizing landscape data space, but it's a fun challenge for sure!