Screenshot / Legends Never Die...

4 Comments

  • Comment System%s's Photo
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  • J K%s's Photo

    There's a really nice vibe to that screen. Can't wait to see more!

  • G Force%s's Photo
    Indeed this is nice! Big undertaking recreating a park this size with the sv6 limits haha, wish you luck with that! The object limit can be brutal.
  • Recurious%s's Photo
    Looks very cool. Can't wait to see more.
  • posix%s's Photo

    Very nice and clean dedication given to a transfer device. Quite nicely executed too. Becomes an immediate feature.

     

    Keen to see work from you.

  • Description

    A re-creation that has been in the works for so long, it has now managed to outlive the very attraction that inspired its initial creation. Long live the king.

    From "KillerChiller's Six Flags Great Adventure 2006" re-creation that I started almost 20 years ago. Took this while curiously testing one of X123's hydraulic launch development branches of Open. Deliberately going for that 2009 "restrained detail" aesthetic that was needed back then for larger parks, as this file is still in SV6 format. It's become a personal "SV6 Limit Challenge" of mine to see how much of the park I could actually fit into the old file type, as the collective acceptance for years was that you simply couldn't fit a recreation of this park with decent detail into a 254x map.

    The park currently stands at roughly 90% complete in the OG file type, with both Kingda Ka and Nitro pushing on the 254th squares at either end.

    Hoping I can hit 100% before I get the classic "too much landscape data, you psycho; Zzzz" limit.

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