10 Comments

  • Comment System%s's Photo
    comment below
  • J K%s's Photo

    There's a really nice vibe to that screen. Can't wait to see more!

  • G Force%s's Photo
    Indeed this is nice! Big undertaking recreating a park this size with the sv6 limits haha, wish you luck with that! The object limit can be brutal.
  • Recurious%s's Photo
    Looks very cool. Can't wait to see more.
  • posix%s's Photo

    Very nice and clean dedication given to a transfer device. Quite nicely executed too. Becomes an immediate feature.

     

    Keen to see work from you.

  • Lurker%s's Photo

    I like all the infrastructure and support work, very interesting project. Also like the .sv6 dedication.

  • X7123M3-256%s's Photo

    This looks great I was just looking for a decent recreation of this ride. Almost started one myself but I'm not actually capable of making it look good.

  • FredD%s's Photo

    Looks cool, looking forward to the whole recreation. 

  • KMAIMaster%s's Photo

    Thanks for all the feedback everyone! I'm always curious if the particular detail style still holds up and reads as it's intended source of inspiration - it feels like a strange "middle ground" era of RCT2 aesthetic to operate in at times.


    This looks great I was just looking for a decent recreation of this ride. Almost started one myself but I'm not actually capable of making it look good.



    Thanks X123, your hydraulic launch ride type is fantastic - I know you've stated you don't think you'll ever finish it, but I do hope one day that changes and it gets incorporated into Open. It's only because of the hydraulic launch I was able to have the accurate dual staging blocks before the launch in the screenshot (the chain lift hack in the SV6 is simply too slow, it barely fits one launch staging section ahead of it). 

    If you would like any footage or additional screens of my Kingda Ka for reference on how it works with your hydraulic launch, I'd be happy to give them to you. This was taken on the Android version - it was a royal pain to convert the ride due to the controls, but I couldn't find a Windows version of your branch available to test out. I tried to manually build one from your source code multiple times, but it keeps kicking back errors during the build.
  • X7123M3-256%s's Photo


    This was taken on the Android version - it was a royal pain to convert the ride due to the controls, but I couldn't find a Windows version of your branch available to test out.



    Sorry, the Windows builds have been failing for a while and I haven't got around to figuring out why. I wasn't aware someone was trying to get hold of a build. I've just updated the branch again so I'll see if I can figure out why it's not working on Windows.
  • KMAIMaster%s's Photo


    Sorry, the Windows builds have been failing for a while and I haven't got around to figuring out why. I wasn't aware someone was trying to get hold of a build. I've just updated the branch again so I'll see if I can figure out why it's not working on Windows.

     

    All good buddy, I actually was able to get the Windows x64 version from your latest push of the build (the one with the proper rollback functionality) through GitHub. Appreciate all the work you do on stuff like this!

    Converted in that build, my Ka design works great - empty, it rolls back on initial launch, then clears the top hat with the boosted launch every time. I haven't seen a rollback with peeps yet, it always clears on first launch with them.

    With the track type switcher and abundance of new track pieces, the Hydraulic Coaster type is easily my favorite coaster type to build with and use at the moment, so again, thank you for all the work you put into it. :)
  • Description

    A re-creation that has been in the works for so long, it has now managed to outlive the very attraction that inspired its initial creation. Long live the king.

    From "KillerChiller's Six Flags Great Adventure 2006" re-creation that I started almost 20 years ago. Took this while curiously testing one of X123's hydraulic launch development branches of Open. Deliberately going for that 2009 "restrained detail" aesthetic that was needed back then for larger parks, as this file is still in SV6 format. It's become a personal "SV6 Limit Challenge" of mine to see how much of the park I could actually fit into the old file type, as the collective acceptance for years was that you simply couldn't fit a recreation of this park with decent detail into a 254x map.

    The park currently stands at roughly 90% complete in the OG file type, with both Kingda Ka and Nitro pushing on the 254th squares at either end.

    Hoping I can hit 100% before I get the classic "too much landscape data, you psycho; Zzzz" limit.

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