Good stuff, I think that black roof needs some more details but I think that's obvious. I really like how you did the pool area and that guitar and mic stand is also very cool.
I like it a bit but I feel like it either needs more detail to sell the color scheme or a more unified color aesthetic. Maybe the brownish orangish roof could be changed and that would help the color vibe enough. But then again, this is a real place or based on one, so I don't know what's reasonable to change and what isn't.
This looks awesome, very clean. I'm not sure how much this is based on the IRL Opryland, but after visiting it a number of years ago I felt like it would translate perfectly to RCT and you are definitely proving that to be true. Excited to see more.
I do like the clean, crisp look but I do think some of the roads and flat roofs need a bit more crunch. Also, probably a minor gripe, but I think the flags look a bit stiff, like something I'd do in NCSO, but I wonder if there's a better way for CSO?
I hope my (minor) complaints don't detract from the rest of the positivity oozing from this screen. I think the shapes are fantastic, especially the different sections of the structure. And I echo Skull's praise for the grass.
Best detail is the guitar, easy. What a great lil sculpture!
Good stuff man, this looks pretty unique. Good realistic details that make it immersive.
The layout of the pool area is not entirely clear to me... You can only get to the pool area by walking through the grass or by crossing the road? Or are there some path pieces missing?
Thanks for all the comments, appreciate the time taken to give me some feedback!
This is a still standing IRL hotel, I am definitely sacrificing some in-game aesthetics to stay true to it in some areas more than others. But also the macro of the project is its big sell for whenever it gets released.
I like the unique look you created here. It feels very clean, maybe even a bit too much looking at the repeating monotone textures like the big black roof? All in all very good work though and i'm curious to see more.
10 Comments
Comment System Offline
FredD Offline
Good stuff, I think that black roof needs some more details but I think that's obvious. I really like how you did the pool area and that guitar and mic stand is also very cool.
Ge-Ride Offline
I like it a bit but I feel like it either needs more detail to sell the color scheme or a more unified color aesthetic. Maybe the brownish orangish roof could be changed and that would help the color vibe enough. But then again, this is a real place or based on one, so I don't know what's reasonable to change and what isn't.
G Force Fan Offline
Terry Inferno Offline
Great use of the grass CTR! All the grass here is fantastic.
Bottom left rocks could use a bit of quarter-tile filling so that we aren't just recognizing each 2x2 rock by its own individual shape.
Hex Offline
I do like the clean, crisp look but I do think some of the roads and flat roofs need a bit more crunch. Also, probably a minor gripe, but I think the flags look a bit stiff, like something I'd do in NCSO, but I wonder if there's a better way for CSO?
I hope my (minor) complaints don't detract from the rest of the positivity oozing from this screen. I think the shapes are fantastic, especially the different sections of the structure. And I echo Skull's praise for the grass.
Best detail is the guitar, easy. What a great lil sculpture!
Liampie Offline
Good stuff man, this looks pretty unique. Good realistic details that make it immersive.
The layout of the pool area is not entirely clear to me... You can only get to the pool area by walking through the grass or by crossing the road? Or are there some path pieces missing?
J K Offline
Great touches throughout, and good attention to the forms of the large structures, it's all just ticking the boxes for me.
deanosrs Offline
Thanks for all the comments, appreciate the time taken to give me some feedback!
This is a still standing IRL hotel, I am definitely sacrificing some in-game aesthetics to stay true to it in some areas more than others. But also the macro of the project is its big sell for whenever it gets released.
Here's this area on google maps: https://www.google.c...3446,193m/data=!3m1!1e3?entry=ttu&g_ep=EgoyMDI0MTAyMy4wIKXMDSoASAFQAw%3D%3D
RWE Offline
I like the unique look you created here. It feels very clean, maybe even a bit too much looking at the repeating monotone textures like the big black roof? All in all very good work though and i'm curious to see more.
Six Frags Offline
Wow, great job Deano! I pretty much like everything there, especially the scale. Looking forward seeing it ingame