looks awesome, i love the little details on the roof! foliage is good as well, i can never get that oak tree to work myself. i do think invisible paths would benefit this instead of the actual basegame pathing.
Your break run isn't long enough however aside from that I really like the wood trusswork and the other little details though I'm not sure why you'd have rockwork and those details under a maintenance area. Looking forward to seeing the layout.
the pathing will still be changed since I had to redo some hacks involving the station huts I simply left these to see where they connected. I used the rockwork on a maintenance building because on the sides the coaster passes to have some more appeal than just a flat wall,it's a themed coaster so I wanted to have everything that's visible on the ride "themed".
^Technically, with the seats facing forwards, the riders aren't going to see that wall, so it wouldn't really need any theming. Plus, you'd have to look past all the ugliness of a transfer system to actually see it and then would you think "ooh, what a lovely wall", I think you wouldn't even notice it. But that's besides the point as you wouldn't be able to see it facing forwards.
Anyhoo, nice screen. Transfer system is done well. The architecture and foliage are nice. The transfer shed seems more themed and a nicer looking building than the actual station, but it could just be this particular shot.
I hope the layout is good, sometimes that is what lets you down.
The transfer building is immaculate, except for those two glitchy wooden poles. Agree with Louis though as it does seem a lot more interesting than the actual station, which isn't ideal.
As CP6 said, the brake run does seem a little short, especially as it looks like the final 'drop' beforehand is quite large, I think maybe extending the brake run to the end of the transfer shed could make it long enough from a viewing perspective.
13 Comments
Comment System Offline
Lotte Offline
looks awesome, i love the little details on the roof! foliage is good as well, i can never get that oak tree to work myself. i do think invisible paths would benefit this instead of the actual basegame pathing.
also yay! we need more european streams!
CedarPoint6 Offline
Your break run isn't long enough however aside from that I really like the wood trusswork and the other little details though I'm not sure why you'd have rockwork and those details under a maintenance area. Looking forward to seeing the layout.
Xeccah Offline
something's that has struck me is that our CS styles are actually extremely similar
Liampie Offline
I'm curious to see more of this... It looks like the break from RCT advanced your style, which is a good thing of course. This screen is pretty solid.
Coasterbill Offline
I absolutely love this.
Ling Offline
Wonderful scale to everything.
BelgianGuy Offline
the pathing will still be changed since I had to redo some hacks involving the station huts I simply left these to see where they connected. I used the rockwork on a maintenance building because on the sides the coaster passes to have some more appeal than just a flat wall,it's a themed coaster so I wanted to have everything that's visible on the ride "themed".
Glad you guys like it
Louis! Offline
^Technically, with the seats facing forwards, the riders aren't going to see that wall, so it wouldn't really need any theming. Plus, you'd have to look past all the ugliness of a transfer system to actually see it and then would you think "ooh, what a lovely wall", I think you wouldn't even notice it. But that's besides the point as you wouldn't be able to see it facing forwards.
Anyhoo, nice screen. Transfer system is done well. The architecture and foliage are nice. The transfer shed seems more themed and a nicer looking building than the actual station, but it could just be this particular shot.
I hope the layout is good, sometimes that is what lets you down.
Stoksy Offline
The transfer building is immaculate, except for those two glitchy wooden poles. Agree with Louis though as it does seem a lot more interesting than the actual station, which isn't ideal.
As CP6 said, the brake run does seem a little short, especially as it looks like the final 'drop' beforehand is quite large, I think maybe extending the brake run to the end of the transfer shed could make it long enough from a viewing perspective.
Liampie Offline
Why can't you hear ptero go to the bathroom? The p is silent.
ida Offline
The same here.
Faas Offline
The same what?
inthemanual Offline