Screenshot / Curse Of Abu Simbel

3 Comments

  • Comment System%s's Photo
    comment below
  • Liampie%s's Photo

    Cliff and mount looks a bit too artificial but the transitions in the sand are spectacularly effective

  • Gustav Goblin%s's Photo

    I'm a fan of the simple crunch. One smooth texture, one crunchy texture, objects to blend the two. Shows it's not all object spam that gets the job done

  • Six Frags%s's Photo


    Cliff and mount looks a bit too artificial but the transitions in the sand are spectacularly effective

    Yeah, the mount/cliffs are unfinished, parts of the initial blueprint are still visible

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