Nothing really has a purpose here. Huge towers of random colors and textures, random fenced off areas below the ride, and a bunch of details that aren't doing anything useful, like the clock that nobody can see.
^ I don't think the fenced off areas are random - they're surrounding the supports of the coaster. And while I agree that the clock is quite obstructed in its current position, I'd say that everything else has as much purpose as is necessary. (I mean, the vast majority of the towers/turrets on the Disneyland Castle are purposeless, but they all look fine).
Anyway, I like the fiery colours you've got going on, and combined with the castle theme, it gives a very vibrant-gothic feel which I think is refreshing.
Nothing really has a purpose here. Huge towers of random colors and textures, random fenced off areas below the ride, and a bunch of details that aren't doing anything useful, like the clock that nobody can see.
I suggest finishing a park without posting screens first. Cause right now it seems like you are statisfied with your work, post a screen, and get the feeling you have to start over again because of the replies. You'll get nowhere this way.
If random is what you're going for, I think you did quite well. It doesn't work in this environment though. It looks af if you're planning on keeping the flat grass. My advice is to don't waste a single tile... Perhaps even blacktile the whole thing and make floating islands.
I think it's interesting. It's good that you're actually demonstrating some game performance instead of just spamming around. It's obviously unrefined, so you'll just have to play to develop your style. It's not without potential, I agree.
11 Comments
Comment System Offline
tigre53 Offline
Looks like it could be a lot of fun. Please release finished.
ida Offline
The towers look way too random.
-Piggynator- Offline
That's what I was going for.
inthemanual Offline
Nothing really has a purpose here. Huge towers of random colors and textures, random fenced off areas below the ride, and a bunch of details that aren't doing anything useful, like the clock that nobody can see.
Chocotopian Offline
^ I don't think the fenced off areas are random - they're surrounding the supports of the coaster. And while I agree that the clock is quite obstructed in its current position, I'd say that everything else has as much purpose as is necessary. (I mean, the vast majority of the towers/turrets on the Disneyland Castle are purposeless, but they all look fine).
Anyway, I like the fiery colours you've got going on, and combined with the castle theme, it gives a very vibrant-gothic feel which I think is refreshing.
Lotte Offline
Faas Offline
I suggest finishing a park without posting screens first. Cause right now it seems like you are statisfied with your work, post a screen, and get the feeling you have to start over again because of the replies. You'll get nowhere this way.
Poke Offline
I'd love to see a whole park like this.
Liampie Offline
If random is what you're going for, I think you did quite well. It doesn't work in this environment though. It looks af if you're planning on keeping the flat grass. My advice is to don't waste a single tile... Perhaps even blacktile the whole thing and make floating islands.
][ntamin22 Offline
posix Offline
I think it's interesting. It's good that you're actually demonstrating some game performance instead of just spamming around. It's obviously unrefined, so you'll just have to play to develop your style. It's not without potential, I agree.