Nothing really has a purpose here. Huge towers of random colors and textures, random fenced off areas below the ride, and a bunch of details that aren't doing anything useful, like the clock that nobody can see.
^ I don't think the fenced off areas are random - they're surrounding the supports of the coaster. And while I agree that the clock is quite obstructed in its current position, I'd say that everything else has as much purpose as is necessary. (I mean, the vast majority of the towers/turrets on the Disneyland Castle are purposeless, but they all look fine).
Anyway, I like the fiery colours you've got going on, and combined with the castle theme, it gives a very vibrant-gothic feel which I think is refreshing.
Nothing really has a purpose here. Huge towers of random colors and textures, random fenced off areas below the ride, and a bunch of details that aren't doing anything useful, like the clock that nobody can see.
I suggest finishing a park without posting screens first. Cause right now it seems like you are statisfied with your work, post a screen, and get the feeling you have to start over again because of the replies. You'll get nowhere this way.
If random is what you're going for, I think you did quite well. It doesn't work in this environment though. It looks af if you're planning on keeping the flat grass. My advice is to don't waste a single tile... Perhaps even blacktile the whole thing and make floating islands.
I think it's interesting. It's good that you're actually demonstrating some game performance instead of just spamming around. It's obviously unrefined, so you'll just have to play to develop your style. It's not without potential, I agree.
Looks like it could be a lot of fun. Please release finished.
The towers look way too random.
That's what I was going for.
Nothing really has a purpose here. Huge towers of random colors and textures, random fenced off areas below the ride, and a bunch of details that aren't doing anything useful, like the clock that nobody can see.
^ I don't think the fenced off areas are random - they're surrounding the supports of the coaster. And while I agree that the clock is quite obstructed in its current position, I'd say that everything else has as much purpose as is necessary. (I mean, the vast majority of the towers/turrets on the Disneyland Castle are purposeless, but they all look fine).
Anyway, I like the fiery colours you've got going on, and combined with the castle theme, it gives a very vibrant-gothic feel which I think is refreshing.
I suggest finishing a park without posting screens first. Cause right now it seems like you are statisfied with your work, post a screen, and get the feeling you have to start over again because of the replies. You'll get nowhere this way.
I'd love to see a whole park like this.
If random is what you're going for, I think you did quite well. It doesn't work in this environment though. It looks af if you're planning on keeping the flat grass. My advice is to don't waste a single tile... Perhaps even blacktile the whole thing and make floating islands.
I think it's interesting. It's good that you're actually demonstrating some game performance instead of just spamming around. It's obviously unrefined, so you'll just have to play to develop your style. It's not without potential, I agree.