You're quickly becoming one of my favorite players and the way you've taken to CSO so seamlessly is enviable. Huge fan of the lighting effects and the ambient foliage providing some nice contrast to what would otherwise be Brown Is A Theme; not something you see very often with steampunk. I do echo my fears from earlier about this being a little too derivative of its inspiration now that I see the belts in the background; this is an issue I see with DKMP as a whole. What I'm hoping to see you do before you release this is maybe revisit the more explicitly Le Coeur bits but in a more steampunk context. Doesn't have to be a total overhaul; it could be something like stationary steam engines powering the belts with huge boilers and tons of pipes and flywheels and steam effects and stuff. If this is something you've already done then I retract my paranoia.
All the 1x1 structures that specifically end at a spire look so perfect. I love the uniqueness of this architecture! Also like the use of outer grass trim at the edge of the curved brick, to act as lighting from the window haha, that's a really nice touch, I only wish that it weren't glitchy. That's more a quirk of the object and dealing with curves though I'm sure.
Also, please take this with a grain of salt, but what if some/all of the window colors were just one shade more towards amber? For example, the ground window of the building in center has very few details inside other than the bookshelf walls, so the raw yellow shines quite a lot. If it were a warmer shade, that could look more pleasing to the eye.
Or maybe you could just insert a few tiny objects behind the window to take the shade of yellow down where necessary. This is just a minor suggestion. I love the overall aesthetic.
You're quickly becoming one of my favorite players and the way you've taken to CSO so seamlessly is enviable. Huge fan of the lighting effects and the ambient foliage providing some nice contrast to what would otherwise be Brown Is A Theme; not something you see very often with steampunk. I do echo my fears from earlier about this being a little too derivative of its inspiration now that I see the belts in the background; this is an issue I see with DKMP as a whole. What I'm hoping to see you do before you release this is maybe revisit the more explicitly Le Coeur bits but in a more steampunk context. Doesn't have to be a total overhaul; it could be something like stationary steam engines powering the belts with huge boilers and tons of pipes and flywheels and steam effects and stuff. If this is something you've already done then I retract my paranoia.
I can assure you that i have added some "more" effects to the belts. your criticism is valid and im glad you pointed it out. Also thank you for the kind words.
6 Comments
Comment System Offline
Gustav Goblin Offline
You're quickly becoming one of my favorite players and the way you've taken to CSO so seamlessly is enviable. Huge fan of the lighting effects and the ambient foliage providing some nice contrast to what would otherwise be Brown Is A Theme; not something you see very often with steampunk. I do echo my fears from earlier about this being a little too derivative of its inspiration now that I see the belts in the background; this is an issue I see with DKMP as a whole. What I'm hoping to see you do before you release this is maybe revisit the more explicitly Le Coeur bits but in a more steampunk context. Doesn't have to be a total overhaul; it could be something like stationary steam engines powering the belts with huge boilers and tons of pipes and flywheels and steam effects and stuff. If this is something you've already done then I retract my paranoia.
Lurker Offline
Love the lighting effects, and trim work looks great. Great atmosphere too.
Ziscor Offline
All the 1x1 structures that specifically end at a spire look so perfect. I love the uniqueness of this architecture! Also like the use of outer grass trim at the edge of the curved brick, to act as lighting from the window haha, that's a really nice touch, I only wish that it weren't glitchy. That's more a quirk of the object and dealing with curves though I'm sure.
Also, please take this with a grain of salt, but what if some/all of the window colors were just one shade more towards amber? For example, the ground window of the building in center has very few details inside other than the bookshelf walls, so the raw yellow shines quite a lot. If it were a warmer shade, that could look more pleasing to the eye.
Or maybe you could just insert a few tiny objects behind the window to take the shade of yellow down where necessary. This is just a minor suggestion. I love the overall aesthetic.
Mulpje Offline
Gustav Goblin Offline
Babar Tapie Fan Offline
This light rendering is incredible!