So classy and well composed, love it. Maybe a bit more finetuning on those hard land edges around the waterfall where they connect with the water though? Looking forward to this ingame
The macro and composition king strikes again. I kinda do see Sammy's and Steve's points about the flume track layering and air-powered-coaster-track-accenting kind of going against the convention for this kind of vibe, but I like that you went there to spice it up just a little. Amazing work as always!
So classy and well composed, love it. Maybe a bit more finetuning on those hard land edges around the waterfall where they connect with the water though? Looking forward to this ingame
Why do I only see this know. Perfection.
The macro and composition king strikes again. I kinda do see Sammy's and Steve's points about the flume track layering and air-powered-coaster-track-accenting kind of going against the convention for this kind of vibe, but I like that you went there to spice it up just a little. Amazing work as always!
This motif style of play with strong focus on macro, and sythesizing entirely new aesthetics out of creative uses of objects is something I envy.
dies instantly