This is clearly gorgeous and on a level only you could do. The composition is beautiful, the design choices are intricate yet look so effortless, almost playful, as such they're really irresistible. This is especially obvious in your use for trackitecture, in the past but also here with the air powered track, and what you do with the pole object.
My only thought was whether it could be a bit more organic. I felt maybe you could've given it more of the ruins, and maybe make them interact more with the terraforming (which I wonder might look better with dirt instead of rock texture (?)). Currently the ruins look more like theming props. Quite likely that's intentional, but I want to think there's potential in blending them more with the landscaping, caves, past buildings that caved in or were torn apart by landslides, etc. Just to think out loud.
All items placed with precision, skill and meaning. Ride design is dominant but accepts your beautiful atmosphere with ease. It's definitely an alex screen.
I think I have relayed this same sentiment to you before, but I agree with Sammy here. While overall this is absolutely stellar parkmaking, I can't help but think it would be even better without the turns and layers of track over the main drops. As a viewer, the drops should be the focus and my eyes are taken elsewhere. As a peep, I imagine you'd need to be a certain distance away to take in the full scope of it. Your macro and decisions as a parkmaker are 9 times out of 10 a huge hit. I think this choice is the one other time.
i LOVE this. you're so good at making everything the exact right size/scale. couple that with insane use of existing objects in new ways and it's just timeless
24 Comments
Comment System Offline
Jens J. Fan Offline
ughhh
Zarathustra Offline
it's ok
deanosrs Offline
SupraTheHedgehog Fan Offline
Those curves on the splash boats are clean and elegant. The rest of the screen doesn't disappoint; it looks very sexy!
Gustav Goblin Offline
God it's so good. Pretty much perfect even. It's giving Last Days
Lurker Offline
Looks amazing and the interaction and sightlines are fantastic.
nin Fan Offline
hot, love it.
Liampie Offline
Flawless. Loving the piles of gold on the left.
posix Online
The alex effect.
This is clearly gorgeous and on a level only you could do. The composition is beautiful, the design choices are intricate yet look so effortless, almost playful, as such they're really irresistible. This is especially obvious in your use for trackitecture, in the past but also here with the air powered track, and what you do with the pole object.
My only thought was whether it could be a bit more organic. I felt maybe you could've given it more of the ruins, and maybe make them interact more with the terraforming (which I wonder might look better with dirt instead of rock texture (?)). Currently the ruins look more like theming props. Quite likely that's intentional, but I want to think there's potential in blending them more with the landscaping, caves, past buildings that caved in or were torn apart by landslides, etc. Just to think out loud.
Either way, much anticipating this.
ottersalad Fan Online
Fantastic
SSSammy Offline
the cannonballs as wall detail is amazing.
personally i think the amount of track here is overkill, but ill be a dead man before i stop telling alex to go off king
J K Offline
All items placed with precision, skill and meaning. Ride design is dominant but accepts your beautiful atmosphere with ease. It's definitely an alex screen.
dr dirt Fan Offline
So great dude. Goes to show how far design and composition can get you in this game.
AJ- Offline
super gorge
Hex Offline
As is tradition, alex comes in and reminds me why I can't finish a project. This is breathtaking!
alex Offline
thanks a lot guys
Suormot Fan Offline
Thats lovely
Steve Offline
I think I have relayed this same sentiment to you before, but I agree with Sammy here. While overall this is absolutely stellar parkmaking, I can't help but think it would be even better without the turns and layers of track over the main drops. As a viewer, the drops should be the focus and my eyes are taken elsewhere. As a peep, I imagine you'd need to be a certain distance away to take in the full scope of it. Your macro and decisions as a parkmaker are 9 times out of 10 a huge hit. I think this choice is the one other time.
Turtle Offline
i LOVE this. you're so good at making everything the exact right size/scale. couple that with insane use of existing objects in new ways and it's just timeless