nice, a bit chunky ngl, but i kind of like it. maybe space the spiderman logo a bit more between the words on the sign so we can see it better perhaps? however im not a fan of how the queue extends behind the building. you should def change that.
Really promising actually, you are now a player to watch. The path is a bit boring/empty. Too wide. Anything you can do about that?
Yea this is my first attempt on path that isn’t just grey lol. Any good tutorials on paths? I have a lot of glitching problems. And yea it’s super wide. Didn’t think about it when building but I’ll be changing things up as I get more time!
nice, a bit chunky ngl, but i kind of like it. maybe space the spiderman logo a bit more between the words on the sign so we can see it better perhaps? however im not a fan of how the queue extends behind the building. you should def change that.
Definitely chunky lol. I’ve played rct on and off since I was a kid a never really learned how to build realistic so this is some of my first attempts! The queue is like that in real life. I just didn’t finish building on it(didn’t think it would show in the screenshot) but I’m definitely adding more back there!
Even though they're probably one of the most common ride themes irl, superhero themed parks are way too rare in RCT2 imo.
This also has a very old school, mid-2000s realism look to it. I dig it.
Irl the park was built late 90’s so not far off lol. I haven’t seen this park made by someone with decent detailing so I said why not try it!
Yea this is my first attempt on path that isn’t just grey lol. Any good tutorials on paths? I have a lot of glitching problems. And yea it’s super wide. Didn’t think about it when building but I’ll be changing things up as I get more time!
Add some planters with trees on the border of sidewalk and street. This will already help a lot. Then maybe some prop cars parked, food carts/stalls, streetlines. Just anything to break up the sea of concrete. Also I'd agree to make the street narrower. Are you using scenery manager? With that you can easily move portions from one streetside to achieve that. Also the curve should respect the same measurements of width in both directions.
Overall I agree with Liam, that's a promising screen!
PS: A good NE meta trick to improve your screens is to color roofs uniformly in a dark color
Makes me want to try an ncso IOA park. I'd take in all the feedback you've been given, especially in regards to the path-to-building ratio feeling quite extreme.
10 Comments
Comment System Offline
Wuez1234 Offline
oh shoot i forgot the actual spiderman climbing up the wall and to change it to daily bugle. Silly me
Jaguar Offline
Even though they're probably one of the most common ride themes irl, superhero themed parks are way too rare in RCT2 imo.
This also has a very old school, mid-2000s realism look to it. I dig it.
Dark_Horse Offline
I really like this. It's like PT2 mixed with some current items. Great work.
SlayMeGaga Offline
nice, a bit chunky ngl, but i kind of like it. maybe space the spiderman logo a bit more between the words on the sign so we can see it better perhaps? however im not a fan of how the queue extends behind the building. you should def change that.
Liampie Offline
Really promising actually, you are now a player to watch. The path is a bit boring/empty. Too wide. Anything you can do about that?
Wuez1234 Offline
Wuez1234 Offline
Wuez1234 Offline
Tolsimir Offline
Add some planters with trees on the border of sidewalk and street. This will already help a lot. Then maybe some prop cars parked, food carts/stalls, streetlines. Just anything to break up the sea of concrete. Also I'd agree to make the street narrower. Are you using scenery manager? With that you can easily move portions from one streetside to achieve that. Also the curve should respect the same measurements of width in both directions.
Overall I agree with Liam, that's a promising screen!
PS: A good NE meta trick to improve your screens is to color roofs uniformly in a dark color
nin Offline
Makes me want to try an ncso IOA park. I'd take in all the feedback you've been given, especially in regards to the path-to-building ratio feeling quite extreme.