Lovely mix of colors, textures and aesthetics. Not a huge fan of the gold, or at least that amount of it. I am a huge fan of the water features and green rooves.
To me it looks like Turtle's Starflight, but updated with 2023 aesthetics. Absolutely wonderful inspired stuff. Touches like the vertical windows, and the overhanging bit with the grey supports in the architecture are great.
In an architectural sense I wonder how the underside of the grass covered flat rooves looks. I realize you can't answer that in RCT's isometric view because we can't look at it from below.
But maybe you can put a very thin foliage line right on the bottom edge of the rooves, so on the underside of the ceilings. That way you could tell the viewers: The peeps also see a green ceiling underside from their perspective in all of these spots.
At the same time there are of course materials that can create a good underside view as well without being readable for us in an isometric view.
Anyway, great job, the shapes are brilliant, the concept is great, it's creative, and simply top notch quality throughout.
Great screen. Almost perfect, really, for me. But, because of that: Steve nitpick time.
The grass overhangs are stellar. They work wonderfully on the lower right side of the screen, above the beige pathways among the architecture. However, on the upper left as a part of the queue... I think they get a bit lost. I think the biggest "downfall" of this is the land texturing. Introducing dirt or sand under the coaster in spots with the bursts of grass and lush foliage patches would bring a contrast to the upper left with the queue that the lower right side achieves so masterfully.
But maybe you can put a very thin foliage line right on the bottom edge of the rooves, so on the underside of the ceilings. That way you could tell the viewers: The peeps also see a green ceiling underside from their perspective in all of these spots.
At the same time there are of course materials that can create a good underside view as well without being readable for us in an isometric view.
Oh, that's interesting! To be honest, I was thinking that the green roof would only have greenery on top, with the walls and underside serving as a basin for the soil. I love the idea of finding ways to represent ceilings in isometric view though, it's a weird little challenge I've never considered.
And Steve, I hear ya. Tbh it's already been submitted so there's no going back haha, but curious to hear what you'll think when you see that slice of the screen in the context of the map.
15 Comments
Comment System Offline
Lurker Fan Offline
Absolutely love the aesthetic of this, architecture is amazing and feels like a blend of 60's retro futurism and modern.
bmschulz Offline
Lovely color work! The queue and layout interaction is great, too - this would be a fun ride to watch while waiting IRL.
Gustav Goblin Offline
More Pants is such a blessing. You have such a damn good aesthetic in this game
Milo Offline
Lovely mix of colors, textures and aesthetics. Not a huge fan of the gold, or at least that amount of it. I am a huge fan of the water features and green rooves.
AJ- Offline
wow its giving spy kids i love it
Liampie Offline
To me it looks like Turtle's Starflight, but updated with 2023 aesthetics. Absolutely wonderful inspired stuff. Touches like the vertical windows, and the overhanging bit with the grey supports in the architecture are great.
Six Frags Offline
Love this! So many curvy and flowing forms, nice to see you back pants!
J K Offline
Great work as always Pants! Nice to see another flyer in your full scale. Architecture is on point as is the atmosphere! Excited for this one!
Hobeon Offline
So curvy I love it, looking forward to seeing this in full!
Faas Offline
Fisch Offline
It's brilliant!
In an architectural sense I wonder how the underside of the grass covered flat rooves looks. I realize you can't answer that in RCT's isometric view because we can't look at it from below.
But maybe you can put a very thin foliage line right on the bottom edge of the rooves, so on the underside of the ceilings. That way you could tell the viewers: The peeps also see a green ceiling underside from their perspective in all of these spots.
At the same time there are of course materials that can create a good underside view as well without being readable for us in an isometric view.
Anyway, great job, the shapes are brilliant, the concept is great, it's creative, and simply top notch quality throughout.
inthemanual Offline
This looks absolutely EVIL
Steve Offline
Great screen. Almost perfect, really, for me. But, because of that: Steve nitpick time.
The grass overhangs are stellar. They work wonderfully on the lower right side of the screen, above the beige pathways among the architecture. However, on the upper left as a part of the queue... I think they get a bit lost. I think the biggest "downfall" of this is the land texturing. Introducing dirt or sand under the coaster in spots with the bursts of grass and lush foliage patches would bring a contrast to the upper left with the queue that the lower right side achieves so masterfully.
Jens J. Offline
Love love love the grass covered roofs
pants Offline
Thanks everyone!
Oh, that's interesting! To be honest, I was thinking that the green roof would only have greenery on top, with the walls and underside serving as a basin for the soil. I love the idea of finding ways to represent ceilings in isometric view though, it's a weird little challenge I've never considered.
And Steve, I hear ya. Tbh it's already been submitted so there's no going back haha, but curious to hear what you'll think when you see that slice of the screen in the context of the map.