I believe FK made this remark about a graffiti-esque style about my and ethan's entry last round, but I feel like that feels even more true for this. Making something so crunchy and lived-in isn't easy or innate to do in rct, and the fact that so much of that is felt rather than seen- thus not overwhelming the bigger picture- shows real restraint, balance, and dedication to the maximalist aesthetic as a whole.
One trick I really appreciate in this screen is the vertically-layered telephone wires to give the effect of 2 sets of wires that are close next to each other. At least I think that was the intention.
the transition between orange dirt and brown road is outstanding. this whole map felt so real, absolutely loved it. it's so hard to pin down what makes it work, it's just a perfect combo of colors and objects, that wouldn't necessarily be first choice by themselves. feels like a different game.
Genuinely one of the best city scenes in the game. The randomly rotated vehicles and street-level details are top notch.
The most convincing area out of all the entrants for this round in my opinion. Top notch!
It's cool but how would those power lines hang like that.
beautiful colours!
i hate the umbrella object thats like staring back at me
imagination. I really wanted to make new cable objects but ran out of time
the blue one? i can't unsee now lol
I believe FK made this remark about a graffiti-esque style about my and ethan's entry last round, but I feel like that feels even more true for this. Making something so crunchy and lived-in isn't easy or innate to do in rct, and the fact that so much of that is felt rather than seen- thus not overwhelming the bigger picture- shows real restraint, balance, and dedication to the maximalist aesthetic as a whole.
there is so much atmosphere and life in this screen, very impressive
the transition between orange dirt and brown road is outstanding. this whole map felt so real, absolutely loved it. it's so hard to pin down what makes it work, it's just a perfect combo of colors and objects, that wouldn't necessarily be first choice by themselves. feels like a different game.
So good, love your work a lot and RWE has come into his own in GT. Great job guys!
Just nailed that chaotic urban vibe. Love it.