^ You're right, it's hard to express the artistic direction here without showing you the interior and then the rest of the studio spaces. This is one of the only facades where it's on a flatter level than usual but that's simply me experimenting with different formulas and trying to do the themes justice.
I did think about the land of the dead at the top of the facade but I honestly just wanted to deliver Mexican graveyard realness with the fantastical world on the inside.
The whole park is essentially, exterior execution vs interior intense theming and I'm really excited for you all to see it.
Don't think this screen really shows enough to warrant any approach changes, ultimately you've more than earned your right to experiment however you like.
From a purely aesthetic-technical perspective, I do wonder if the roof cutouts would be better if they were angular instead of curved, just to match the exterior shape of the building. Oddly I feel like it would be more natural that way.
Otherwise, it's very interesting, and I'm excited to see more.
^ You're right, it's hard to express the artistic direction here without showing you the interior and then the rest of the studio spaces. This is one of the only facades where it's on a flatter level than usual but that's simply me experimenting with different formulas and trying to do the themes justice.
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The whole park is essentially, exterior execution vs interior intense theming and I'm really excited for you all to see it.
Got it, very interesting. Should be a fun one to explore!
lets all take a sec to appreciate the fact that J K is back
I also find it hugely impressive how he came back after nearly a decade and was instantly on pace with "the meta". Like I was here the entire time and I was left in the dust, he comes in and it looks like he was never gone
29 Comments
J K Offline
^ You're right, it's hard to express the artistic direction here without showing you the interior and then the rest of the studio spaces. This is one of the only facades where it's on a flatter level than usual but that's simply me experimenting with different formulas and trying to do the themes justice.
I did think about the land of the dead at the top of the facade but I honestly just wanted to deliver Mexican graveyard realness with the fantastical world on the inside.
The whole park is essentially, exterior execution vs interior intense theming and I'm really excited for you all to see it.
G Force Offline
Don't think this screen really shows enough to warrant any approach changes, ultimately you've more than earned your right to experiment however you like.
From a purely aesthetic-technical perspective, I do wonder if the roof cutouts would be better if they were angular instead of curved, just to match the exterior shape of the building. Oddly I feel like it would be more natural that way.
Otherwise, it's very interesting, and I'm excited to see more.
J K Offline
What empowering feedback G, thank you mate.
Cocoa Offline
Triggered
ottersalad Offline
Diegetic is now in the NE vocabulary. It's commonplace
][ntamin22 Offline
Got it, very interesting. Should be a fun one to explore!
SSSammy Offline
lets all take a sec to appreciate the fact that J K is back
J K Offline
^ And making up for lost time. I owe you guys a few decent releases.
Version1 Offline
I also find it hugely impressive how he came back after nearly a decade and was instantly on pace with "the meta". Like I was here the entire time and I was left in the dust, he comes in and it looks like he was never gone
J K Offline
Very kind, a lot of huge inspiring releases to accelerate that growth. Thanks V1!