Simply amazing- that entry gate looks great! I enjoyed zooming and looking at all the fine details here. I love the atmosphere you’ve created. I find the color palette a bit dour. Can’t wait to see more of this project!
Certainly has a Six Flags feel; there's a couple of quirks and nitpicks here and there but I think it can be chalked up to not being completed. Interested to see where this goes.
Just last week I was looking at the ground outside and wondering how I could create a realistically mossy texture with existing RCT2 objects. Looking near the top right corner here, it seems you have made my dream into a reality.
Certainly has a Six Flags feel; there's a couple of quirks and nitpicks here and there but I think it can be chalked up to not being completed. Interested to see where this goes.
I'd say this is screenshot is about 85-90% done, but yeah there's definitely spots of foliage I need to clean up especially.
All of the buildings in this screen (and all of the ones in the park) do have interiors.
Just last week I was looking at the ground outside and wondering how I could create a realistically mossy texture with existing RCT2 objects. Looking near the top right corner here, it seems you have made my dream into a reality.
See, this is what crunch is actually made for. It's to simulate textures and fidelity that aren't there in the game normally. If you want to crunch successfully you have to study how materials actually act, and how things actually look. Most people who crunch don't do this and it ends up looking like object spam. I'll have more examples of this later on.
Certainly picking up Six Flags over Georgia vibes from this entrance setup. And from the Bizarro screen too, if you replaced Goliath.
This park's timeline is supposed to mirror SFOT/SFSTL/SFOG fairly closely, which is why a lot of the park's layout is an amalgam of those. Bizarro does do the SFOG Goliath thing, keen eye.
Taken this in for a while. To me the path weathering in front of the entrance is maybe a little too much, like I love all the things you have going on here but their placement in this area seems a little questionable. I'll default to you here though, probably looks better in game.
Really good though, you've pulled off the feel of old school Six Flags archy very well.
Taken this in for a while. To me the path weathering in front of the entrance is maybe a little too much, like I love all the things you have going on here but their placement in this area seems a little questionable. I'll default to you here though, probably looks better in game.
Really good though, you've pulled off the feel of old school Six Flags archy very well.
I may agree with you on that, but you know how cheap Six Flags has gotten especially in recent years. Cheap enough to not take care of their path, maybe?
Huge fan of this and other areas I’ve seen from the park. There’s a lot of love here. Your style has stepped up a notch once more which is crazy, but expected after you have multiple spotlights under your belt. Voted 95%.
19 Comments
Comment System Offline
nicholasrhilton Fan Offline
Luketh Offline
Certainly picking up Six Flags over Georgia vibes from this entrance setup. And from the Bizarro screen too, if you replaced Goliath.
Mattk48 Fan Offline
Yea dude, I am a sucker for realism and this does it for me. Great texturing. i'm a fan.
Lilith Offline
CoasterCreator9 Offline
Certainly has a Six Flags feel; there's a couple of quirks and nitpicks here and there but I think it can be chalked up to not being completed. Interested to see where this goes.
Terry Inferno Offline
Just last week I was looking at the ground outside and wondering how I could create a realistically mossy texture with existing RCT2 objects. Looking near the top right corner here, it seems you have made my dream into a reality.
Gustav Goblin Offline
Return of the queen
Lurker Offline
Fantastic stuff, a great entrance structure and entrance layout and I love the path and texture work.
Xeccah Offline
I'd say this is screenshot is about 85-90% done, but yeah there's definitely spots of foliage I need to clean up especially.
All of the buildings in this screen (and all of the ones in the park) do have interiors.
See, this is what crunch is actually made for. It's to simulate textures and fidelity that aren't there in the game normally. If you want to crunch successfully you have to study how materials actually act, and how things actually look. Most people who crunch don't do this and it ends up looking like object spam. I'll have more examples of this later on.
This park's timeline is supposed to mirror SFOT/SFSTL/SFOG fairly closely, which is why a lot of the park's layout is an amalgam of those. Bizarro does do the SFOG Goliath thing, keen eye.
FredD Offline
Yeah def SFoG vibes here. Beautiful entrance, everything here looks really great. Can't wait to see more!
ottersalad Offline
Proper gritty Six Flags. Nice.
wheres_walto Offline
Welcome back queen
pants Offline
Love love love!
G Force Offline
Taken this in for a while. To me the path weathering in front of the entrance is maybe a little too much, like I love all the things you have going on here but their placement in this area seems a little questionable. I'll default to you here though, probably looks better in game.
Really good though, you've pulled off the feel of old school Six Flags archy very well.
Xeccah Offline
I may agree with you on that, but you know how cheap Six Flags has gotten especially in recent years. Cheap enough to not take care of their path, maybe?
J K Offline
alex Offline
Awesome screen. It's quite chaotic but you're making it work somehow and I'm excited to see more.
][ntamin22 Offline
Reminds me of the Six Flags Worlds of Adventure entry, for sure!
Coasterbill Offline
Excellent work!