Screenshot / Kichijoji

20 Comments

  • Comment System%s's Photo
    comment below
  • Recurious%s's Photo
    Love this!
  • J K%s's Photo

    The architecture is pretty flawless here but my favourite part is the lush foliage in the centre. Everything done right for me. 

  • Arjan v l%s's Photo

    Looks nice. Cool to see your still playing too. 

  • Gustav Goblin%s's Photo

    Gorgeous stuff Trav, good to see you still around

  • Liampie%s's Photo

    This is just a bunch of peeps and some movement away from being spectacular and oozing with atmosphere. Glad to see you working on this again/still. 1.5 year after you first posted a screen...

  • Scoop%s's Photo

    Dude! This is so fucking good! I'm glad to see you around as others have said. Love the development your style has had since h2h9. Keep it up.

  • ottersalad%s's Photo

    Great atmosphere. Good to see you building Trav

  • Timothy Cross%s's Photo
    This is my favorite screen I’ve ever seen from you and have pressed ‘like’ to display the photo in my profile. And to show my support and admiration.
  • alex%s's Photo

    Beautiful screen - love how clean it is while capturing the natural irregularities and grittiness.

  • In:Cities%s's Photo

    well well well travis

  • CedarPoint6%s's Photo

    Japanese infrastructure!  My favorite theme.

     

    Looking really nice.  Can't wait to see this progress further.  Looking very atmospheric and detailed.  And great realistic touches.

  • Ethan%s's Photo
    Splendid. I can smell this.
  • wheres_walto%s's Photo

    Damn you're good at this game. I don't know how you manage to fit so much detail while retaining such distinct outlines, everything is spotless. I don't love the checker path in larger quantities, but it'll probably look fine covered with peeps

  • trav%s's Photo

    Thanks all. I get very little time to build on this, and motivation is always up and down, but progress is progress.

     

    @Walto, I've actually thought about this before haha. I think it's partly to do with my use of trims to define corners as well as how I use textures to create depth. I find it really difficult to build something, and consequently really unsatisfying to look at to the point it almost makes me anxious, if my builds don't have the distinct outlines, but at the same time I feel like it's a hard line to toe because it can create a bit of a soulless, unnatural feeling. 

  • Tolsimir%s's Photo

    this is great. really conveys a quaint city atmosphere.

     

    Which texture is the brick you used on the both white buildings on the left?

  • ottersalad%s's Photo

    @trav: love your mindset here about using trims to create distinct outlines. Very thoughtful way to construct your environments. 

  • Jene%s's Photo

    Love this screen. I think the clear colored trims/archy versus the dull colored checkerboard road works perfect. It really draws the eye exactly where you want to. 

  • nicholasrhilton%s's Photo
    That fountain is so damn good, Trav
  • MrTycoonCoaster%s's Photo

    adorable

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