Worried about the red brick path in the bottom right. With my only complaint being in the periphery of the screen, this is a good screen. Loving the queue-coaster interaction. Please don't let people tell you you need nets.
This is really nice, queues and coaster interaction are always tough to get right but I think you've done a great job here.
The Greek signs are a welcome addition but I think they'd be more accessible if they were a different colour as the typography is blending in with the trees.
Then just a different path texture around that geometric fountain and you have a very fine screen!
This is quite pleasant! The only think I would say is to make a custom fountain. That will help break up the tarmac a bit more as well as make it feel more prominent.
Liampie - The red brick will make more sense with a fuller context. And don't worry I have no plans to add netting/queue covers over where the coaster interacts with the queue.
J_K - I've been experimenting with colors on the sign. None of the coasters colors really stick out from the landscaping in that regard. I may have an idea on how to resolve this issue though.
Scoop - I agree. The tarmac needs to be broken up just a tiny bit more. The fountain pretty much was a placeholder that was left over from when I was doing the macro for this. I'll look into a custom fountain.
The rightmost diagonal roof of the gift shop looks great with the parallel diagonal paths. The sign and the grass beneath it fit nicely into that area as well, as a break from diagonal edges
8 Comments
Comment System Offline
CoasterCreator9 Offline
Not bad. Great interaction so far.
Liampie Offline
Worried about the red brick path in the bottom right. With my only complaint being in the periphery of the screen, this is a good screen. Loving the queue-coaster interaction. Please don't let people tell you you need nets.
J K Offline
This is really nice, queues and coaster interaction are always tough to get right but I think you've done a great job here.
The Greek signs are a welcome addition but I think they'd be more accessible if they were a different colour as the typography is blending in with the trees.
Then just a different path texture around that geometric fountain and you have a very fine screen!
Scoop Offline
Dark_Horse Fan Offline
Thank you all for the feedback and compliments.
Liampie - The red brick will make more sense with a fuller context. And don't worry I have no plans to add netting/queue covers over where the coaster interacts with the queue.
J_K - I've been experimenting with colors on the sign. None of the coasters colors really stick out from the landscaping in that regard. I may have an idea on how to resolve this issue though.
Scoop - I agree. The tarmac needs to be broken up just a tiny bit more. The fountain pretty much was a placeholder that was left over from when I was doing the macro for this. I'll look into a custom fountain.
Hex Offline
The queue and entrance are lovely dude!
posix Offline
Quite pleasant. Perhaps some rock work to make the terrain less flat could help.
braztaz Offline
The rightmost diagonal roof of the gift shop looks great with the parallel diagonal paths. The sign and the grass beneath it fit nicely into that area as well, as a break from diagonal edges